This script recreates the triangles of a Unity GameObject's mesh filter, add's rigidbodies to them, then add's an explosive force to each gameobject.
You can choose the number to segments to blow the object up by.
More changes as events take place.
Instructions:
Apply this script to a gameobject and ensure the Mesh Filter and Renderer components are in the same object as this script.
The script is still under development and may cause errors. Please contact me at shnkr@live.in if you encounter an issues at all. Ensure you mention what exactly went wrong and copy in any errors/warnings related to the script if present.
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