Export an animated model from Blender 2.6x to Cal3D with extra features

My main objective is to provide finer control over a rigged exportation than usual exporter. Feel free to report bugs. Further this exporter is someway designed to deal with complex model with multiple armatures (such as the Miku example)....if you experience problems, consider using a more "regular" exporter
Main Features:

Dependant armatures merging in one single skeleton
Weight threshold based bone elimination (poorly expressed bones removal)
Weight threshold based vertex influences elimination (poorly weighted vertex influences removal)
Interactive bones removal via virtual armature editing

How to use:

Pack the Cal3DExporter directory to zip
Add it as blender addons
See next steps in the wiki

TODO:

Intermediate unexpressed bone removal (a bone need all its children to be unexpressed to be removed ...so need to developp a bone "shunter" feature IYSWIM )

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Registered

2015-05-14