| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| BeX-OpenSource.zip | 2014-08-30 | 12.9 MB | |
| README.txt | 2014-08-29 | 1.5 kB | |
| Totals: 2 Items | 12.9 MB | 0 |
http://sourceforge.net/projects/bex/ Be.X CHANGE LOG 8/29/2014 RELEASE Updated GameScreen.java for better instructions 8/27/2014 RELEASE Fixed GdxRuntimeException: Texture width and height must be powers of two. 3/2/2014 RELEASE Added missing files 1/14/2014 RELEASE Added: Back Button support Menu: Quit game Level Select: go back to Menu Game Level: go back to Level Select Added: Menu Button support Game Level: Pause/Resume the game 12/12/2013 RELEASE Refactored: Refactored all Classes to make them readable. Added: Summary to all Classes. Added: Sample debug log for logcat to allow debugging the program more efficiently using Gdx.app.debug(tags,message);. Added: Catching Mechanic to Android Menu and Back hardware buttons in BeX.java. Added: Persistent Music and SFX in BeX.java, Global.java, SoundManager.java. Added: Random function to Global.java to be used as a Utility. Replaced: Created new Random function to Global.random() for optimization. Added: pause() function in GameScreen.java to ensure that game is properly paused. Replaced: if to switch statement for the music setup in GameScreen.java. Replaced: for loop by setBellsNotesVisibiliy() function in GameScreen.java. Added: setBellsNotesVisibility() and setVisibility() in Sequence.java. Added: pause() function in AbstractScreen.java. Added: splash.clear() and aniImage.clearActions() to dispose() function in SplashScreen.java. Added: stage.clear() in dispose() function in AbstractScreen.java.