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Batch_Army-For Developers(unstable) 2015-08-17
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readme.txt 2015-08-16 2.4 kB
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>README
>Hello, Let me first thank you for taking time to help develop Batch Army.
---------------------Goals of this project
To create a secure batch MMORPG
To show that batch is more powerful than people give it credit for
*.Making the game faster
*.Finding a good free ftp server that runs 24/7
*.developing the storyline
*.develop the player VS player interface.
*. develop the player to player messaging interface
>That said, let's get to what you need to develop it
---------------------SETTING UP YOUR SERVER
--1. an FTP server(included in this zip)
--2. a text editor(obviously you have one, if not you wouldn't be reading this!)
>open the filezilla folder
>run setup.bat
>click yes to all dialog boxes.
>(if the xcopy doesn't work for you, just copy the game folder into your C: drive
>so you now have a folder called c:\game
>your server is now ready. the username is developer and the password is batcharmy
>you can use filezilla ftp client(not included) or the Windows FTP client to view the files on the server.
>or you can just make your edits directly to c:\game (the game server root)
----------------------GAME SERVER STRUCTURE
>The original game consists of 
1. The users folder:where the user's username and password would be stored
2. The people folder: where the merceneries for hire config files are stored
3. The weapons folder: where the weapons config file is stored
4. people.txt the list of merceneries for hire
5. weapons.txt the list of weapons for sale
6. def.bat the default user config file
note: if you're creating a new weapon, for example knife:
--create a new config file called knife.bat in the weapons folder
--the config file should look like:
::knife config
set cost=insert cost here:
if %cash% LSS %cost% echo Not enouh cash&&pause&&exit /b
set /a atk=%atk%+ desired attack_increase
set /a gold=%gold%-%cost%
echo Attack increased by desired attck increase
exit /b
--create an entry in the weapons.txt file specifying the cost, attack/defence increase etc in the appropriate place.
--the same goes for when you're creating a new mercenery, but you have to factor in health, attack and defence.
>when you've fixed a bug, made an update etc:
make a file called commit.txt which should include your name, date of edit and edit description.
>happy developing!


>thanks!
-Jahwi
Source: readme.txt, updated 2015-08-16