Download Latest Version 8.29.1 source code.tar.gz (498.6 MB)
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8.29.1 source code.tar.gz 2025-09-30 498.6 MB
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README.md 2025-09-30 1.9 kB
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Changes:

  • [#17199]: gltfLoader: fully respect the skipMaterials flag
  • [#17213]: GUI 2D fix: properly restore context state after measure
  • [#17197]: Internally expose _panningEpsilon and _rotationEpsilon which are used to calculate inertial limit
  • [#17175]: Playground Editor V2: Multi-file, ES modules, NPM Support
  • [#17185]: KHR_materials_clearcoat_ior extension support
  • [#17209]: Navpluginv2 2
  • [#17210]: Allow MSDF users to provide their layout engine
  • [#17208]: FrameGraph: Allow custom output texture size
  • [#17186]: Viewer : Add default metarial and ssao
  • [#17201]: OpenPBR and geometryBufferRenderer
See More * [#17206]: Clustered lights: Fix crash when disposing lights * [#17207]: GPU particle system: Reset actual frame when starting the particle system * [#17205]: glTF Exporter: Switch to emissiveIntensity for KHR_materials_emissive_strength * [#14915]: Update glTF animation pointer property tree * [#17202]: fix typo in camera.ts * [#17203]: SSAO2 and motion blur: Fix for use in multi-viewports scenario * [#17035]: NavigationPluginV2 addon * [#203]: Add typescript support in gulp building process. * [#209]: setPhysicsState * [#270]: Fix to the parseURL function so it works when using hash based paths. * [#213]: BABYLON.ExecuteCodeAction lacks current object reference * [#248]: Fixed ray creation when the devicePixelRatio is not equals to 1. This PR ... * [#244]: Fix bug with world variable * [#17182]: FrameGraph: Add support for clustered lights * [#17198]: Inspector v2: Embed mode * [#17192]: Geospatial Camera * [#11]: Support Float32Array in Matrix instead of Matrix. * [#17196]: Geometry: Preserve VB types on copy * [#17195]: OpenPBR: Fix albedo sampler name This list of changes was [auto generated](https://dev.azure.com/babylonjs/ContinousIntegration/_build/results?buildId=44244&view=logs).
Source: README.md, updated 2025-09-30