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away3d-core-fp11_4_1_4.swc 2013-07-11 1.2 MB
Away3D 4.1.4 Gold source code.tar.gz 2013-07-11 504.9 kB
Away3D 4.1.4 Gold source code.zip 2013-07-11 823.5 kB
README.md 2013-07-11 6.7 kB
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4.1.0 (Alpha) - Merged stereo rendering feature - Merged particle animation feature - Merged compact geometry feature - Merged ATF texture feature - Merged view volume partitions feature - Merged multipass materials feature - Merged realtime reflections feature - Rebuilt tools package to work with new compact geometry feature - Removed name arg in animation set interface method addAnimation, name to be set on asset. - Renamed rootDelta property on AnimatorBase to positionDelta - Deprecated TripleFilterShadowMethod in favour of SoftShadowMethod - Added DXF parser - Fix order of material vs animation code generation. Closes [#405] - Increased max shadow map samples for DitheredShadowMapMethod - Increased max shadow map samples for SoftShadowMethod - Updated DirectionalLight's scene transform (and as a result the sceneDirection) if dirty when sceneDirection is queried. Closes [#391] - Replaced Texture constants not available in older compilers with string literals for backward compatibility - PlaneGeometry: Fix faulty and missing uv's when doubleSided is true. - Changed composite shader methods to work by passing in a method rather than subclassing - Moved responsibility for light picker updates to material passes - Moved shader compilation classes into own package, extracted dependency counts into class

4.1.1 (Beta) - Added mouseEnabled, mouseChildren and extra properties to Mesh.clone(). Closes [#414] - Added WireframeTetrahedron geometry primitive (#375) - Added support for constrained mode - Added BlendMode.LAYER support for entities. - Refactor to worldspace calcuations for scene partitions - Improvements to shadow rendering - Fixes to normal values for various primitive geometry classes - Fixes to Merge, Mirror, Explode and GeomUtil tools. Closes [#437], [#438], [#439], [#440], [#441] - Compiler warnings removed - Background texture can deactivate mipmapping on creation. Closes [#468] - View doesn't dispose of a shared stage3DProxy when has shareContext = true (#475) - Fixes to DAE parser (#486 & [#484]) - Fixed EnvMapMethod using mask. Closes [#480] - Fixed shadows for large scene position values. Closes [#412] - Various fixes: unpaired mouse over/mouse out events, ObjectContainer3D bounds, missing removeChildAt(), OBJ parser ignores zero-length geometries, check for zero length geometries in CompactSubGeometry, normalise normals & tangents after transform (#472) - Added OcclusionMaterial - Added getParticleNodeName() to ParticleNodeNBase (#488) - Added ParticleInitialColorNode to allow different initial colors for each particle - Added BitmapData & ATF option for ImageParser (#489, [#526]) - Added spritesheet animation to the animators classes - Optimised ShaderRegisterCache creation/reset (#477) - Fix incorrect values from uproject() method on view and camera - Fix SubGeometry faceWeights variable (incorrect uint cast). Closes [#511] & [#505] - Added fix for steps = 0 in HoverController. Closes [#467] - Fixed viewport scaling and offset when using a shared context. Closes [#329] - Added PerspectiveOffCenterLens - Fix to convertToSeparateBuffers in CompactSubGometry. Closes [#491] - Fixed FirstPersonController wrap issue on panAngle. Closes [#506] - Fix for SingleFileLoader when getting file extensions for urls with query strings. Closes [#463] - Fixed 3D mouse events when using OrthographicLens. Closes [#469] - Fixed mouse picking with 2 views. Closes [#483] - Fixed mouse click event to behave correctly for a mouse click. Closes [#399] - Fixed incorrect aspect ratio on a view when using Filter3D API. Closes [#501] - Fixed scene partition error for floating cameras. Closes [#519] - Added constrained mode option - Fix to SkyBox clipping when using extreme frustum values. Closes [#481] - Fixed materials ignoring invalidation when new effects methods are assigned. Closes [#476] - Fixed ShaderPicker memory leak when view is disposed. Closes [#461] - Mipmaps explicitly disposed when calling dispose() on TextureMaterial. Closes [#459] & [#417] - Fix for mesh normals data when using PickingType.SHADER on view.mousePicker. Closes [#537] - Fix for incorrect thickness value being get/set on Segment. Closes [#392] - Fixed single frame glitch for ambient light on startup of a scene. Closes [#410] - Fix to MeshHelper class for correctly handling CompactSubGeometry classes. Closes [#444]

4.1.2 - Upgraded AWD parser to version 2.1 - Added SphereMaker Command - Fix to animation errors and container mismatches on Collada parser (Closes [#428] & [#445]) - Fix for using second normal on SimpleWaterNormalMethod. Closes [#558]. - Fixes to memory leaks around animators (Closes [#562]) - Moved interleaveBuffers() method from away3d.utils.GeometryUtil to away3d.tools.utils.GeomUtils and removed away3d.utils.GeometryUtil - Removed dummy COLLADA_ROOT_ container from Collada parser - Fix to operation of PerspectiveOffCenterLens - Fix State reseting when device loss experienced for animations - Added Basic 3D multitouch support - Extend LookAtController and HoverController to allow upAxis to be defined - Update Epsilon value in Shadow Methods to be the equivalent of inverse-distance for both point and directional lights - Re-worked getContainerBounds method to work with translations and rotations of nested containers and entities. - Added bounds for Segment Sets - Fixes to Geometry primitive normals - Fixes to various AssetLoader issues and parser inconsistencies - Orthographic lens fixed to work with sharedcontext views - Various fixes to SegmentSet, added support for multiple buffers - Picking fixes for sharedcontext views - Added ParticleRotateToPositionNode in particle animators

4.1.3 - Fix issue with Segment thickness when sciccorRect is set in a view - Fixed Bounds.getMeshBounds() - Fixed index setting of ParticleFollowState - Fix for sharing context collider with overlapping views

4.1.4 (Gold) - Added baseDependency getter to AssetLoader - New Wireframe regular polygon primitive - Added getCenter() method to Bounds - Updated geometry primitives to use scaleU and scaleV - Code formatting and cleaning - ASDoc updates in comments - Updated Bounds to ignore lights - Fix to unproject (closes [#446]) - Add wrapPanAngle to FirstPersonController - Fix to Wireframe geomtry primitive properties and geometry updates - Fix for runtime error when removing a lightpicker from a material with a shadow method - Fix to GradientDiffuseMethod to stop material from disappearing when no lights are applied - Get rid of compilation warnings in ViewVolume - Fix for incorrect sorting with blended entities (Closes [#605]) - Fix to Loader3D when automatically adding root objects to the scene from an AWD file

Source: README.md, updated 2013-07-11