Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Away3D 4.0.11 Gold source code.tar.gz | 2013-04-19 | 377.1 kB | |
Away3D 4.0.11 Gold source code.zip | 2013-04-19 | 603.7 kB | |
README.md | 2013-04-19 | 4.1 kB | |
Totals: 3 Items | 984.8 kB | 0 |
4.0.1 - Fixes to object controllers
4.0.2 - Fixed cone geometry normals
4.0.3 - Added WireframeCylinder primitive - Added View3D.queueSnapshot() to take screen shots of view
4.0.4 - Fixed issues with geometry validation in primitives
4.0.5 - Implemented changes related to finalized AWD 2.0 specification - Improved LookAtController (#217) - Fixed visual bug in AwayStats (#220) - Added torus geometry primitive - Optimized Fresnel specular method - Added texture support in ambient method
4.0.6 - Implemented geometry splitting in AWD2Parser (large meshes) (#136) - Added support for alpha in video texture (#54)
4.0.7 - Fixed crash caused by null alpha mask in shadow depth rendering (#274) - Fixed bounds calculation for flat geometries (#273) - Fixed issue related to primitive validation (#257) - Fixed device loss (#263, [#269]) - Fixed issue with removing assets from library (#162) - Fixed bug related to RTT dimensions (#279) - Unified and improved sub-mesh splitting (better support for large meshes) - Improved tool classes - Optimized Object3D.updateTransform() (#232) - Fixed crash issue in AIR (#230) - Fixed lightPicker invalidation bug (#216) - Fixed bug only appearing in software rendering (#234) - Fixed issues in 3DS parser (#294, [#291]) - Added NearShadowMapMethod - Implemented support for nested objects in Drag3D (#283) - Fixes to segment rendering and management - Implemented visible property on View3D (#155) - Enabled texture repeating in materials loaded from OBJ files (#5) - Properly implemented and tested Sound3D (#227, [#41]) - Fixed bug in MD5 parser caused by zero-weights (#65) - Added alpha property for shadow map methods - Added WebcamTexture - Improved Stage3DProxy interface - Added doubleSided property to PlaneGeometry - Added backbuffer cap to avoid bug caused by too large backbuffers (#285) - Fixed issue with small OBJ files (#304) - Fixed wrap issue in HoverController (#299) - Enabled integration of other Stage3D frameworks (e.g. Starling) - Fixed Sprite3D clipping bug (#309) - Lowered texture limit to 1x1 (#308) - Fixed OBJParser issue related to specular shading (#70, [#64]) - Fixed delegation issue in composit AWDParser (#315) - Fixed issue with texture disposal (#316) - Implemented Tim Knip's DAEParser - Slightly refactored loading system internals, renamed some events - Removed deprecated bitmap/video materials - Refactored picking system - Optimizations to scene graph and picking - Fixed parsing of texture names from AWD2 files (#200) - Fixed bug in OBJParser concerning escaped line-breaks (#330) - Fixed pivot point issue (#333) - Added path data classes - Refactored animation system - Refactored object controllers (328, [#331]) - Fix MD2 render state for different passes (#340) - Fixed normal/tangent issues in CylinderGeometry (#209) - Added default materials for objects (#170) - Added skeleton and forceCPU properties to SkeletonAnimator - Fixed bug in UV generation for cube primitives - Fixed bug in SkeletonAnimator playback with negative playbackSpeed - Fixed bug in SegmentSet (#198)
4.0.8 - Fixed infinite recursion issue in SkeletonDifferenceNode - Fix for Gold alpha blending regression
4.0.9 - Fixed MD5 mesh bug (#364)
4.0.10 - Fixed incorrect z values in project() and x/y/z values in unproject() methods of lensbase - Fixed incorrect bounds normals returned by mouse event on an object with triangle picking enabled - Fixed missing delta data on MouseEvent3D.MOUSE_WHEEL events
4.0.11 - Doublesided materials considered correctly in triangle picking - Fixed incorrect mouse events from Sprite3D - Introduced zOffset parameter on all scenegraph objects to allow manual sorting offsets - Fixed incorrect picking event from firing when a bounds collision is detected from inside the bounds - Fixed missing mouse down events when running on tablets - Added ability to resize the viewport of a View3D object independent of Stage3DProxy when sharing a context - Updated Adobe's AGALMiniAssembler to the latest from https://github.com/graphicscore/graphicscorelib - Implemented getSceneCollision on RaycastPicker (#418)