The idea behind this project is to provide simple, platform-neutral way to handle an audio playback. The audio component implements playing sounds for up to 8 channels, with pre-built fade and pan special effects. The volume and pan values could be controlled for a particular sound, as well for all the active sounds. Optionally, a client could listen to a sound's state change.
Internally, the sounds are normalized for PCM audio format and 44100 sample rate, defaulting to 2 channels (stereo). By default, the component uses System.Media.SoundPlayer instance to play pre-mixed audio buffer. A client may override the default behaviour by implementing the IWaveFormat interface externally (the AppTest application uses winmm.dll services for double-buffered audio output).
Currenly, only the WAVE files could be loaded and saved
Features
- mix audio buffer
- surround sound support
- 8.1 sound support
- fading sound
- panning sound
- sound manager