This project is an ActionScript 3 implementation of Delaunay triangulation and Voronoi diagrams. It provides developers with algorithms to generate and manipulate meshes and tessellations of points in 2D space. Such tools are often used in game development, data visualization, map generation, and procedural content creation.
Features
- Performs fast Delaunay triangulation on a set of points
- Generates Voronoi diagrams from the triangulation
- Includes half-edge data structures for efficient traversal
- Provides geometric utilities for polygons and edges
- Supports site event insertion and edge clipping
- Useful in procedural generation (e.g., terrain, maps, cell structures)
Categories
MathematicsLicense
MIT LicenseFollow as3delaunay
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