anyLive is a cross-platform live streaming framework that provides a complete end-to-end solution for audio and video capture, encoding, transmission, decoding, and rendering. Built on a C++ core and leveraging WebRTC and RTMP technologies, it supports multiple operating systems including Android, iOS, Windows, and Linux using a unified codebase. The project is designed for real-time communication and live broadcasting applications, offering low-latency streaming and compatibility with standard RTMP servers and CDNs. It integrates support for multiple protocols such as RTMP, HLS, HTTP, and RTSP, enabling flexible streaming scenarios. The framework also includes features like GPU-based filters, screen sharing, custom rendering pipelines, and multi-stream playback, making it adaptable for complex media applications. With a focus on performance optimization and minimal resource usage, it serves as a practical reference for building production-ready streaming systems.
Features
- Cross-platform support across mobile and desktop systems
- Full streaming pipeline from capture to rendering
- Support for RTMP, HLS, HTTP, and RTSP protocols
- Low-latency live streaming and playback
- GPU-based filters and customizable rendering
- Screen sharing and multi-stream playback support