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Name Modified Size InfoDownloads / Week
Parent folder
AngelEd-b100-windows-x86_64.exe 2026-10-21 58.2 MB
AngelMaster-b100-windows-x86_64.exe 2026-10-21 253.6 kB
Angels95-b100-windows-x86_64.exe 2026-10-21 4.4 MB
AngelServ-b100-windows-x86_64.exe 2026-10-21 1.1 MB
OzPack-b100-windows-x86_64.exe 2026-10-21 270.9 kB
System-b100.zip 2026-10-21 251.3 MB
AngelMaster-b100-linux-x86_64 2026-10-21 136.9 kB
Angels95-b100-linux-x86_64 2026-10-21 4.6 MB
AngelServ-b100-linux-x86_64 2026-10-21 824.2 kB
OzPack-b100-linux-x86_64 2026-10-21 162.9 kB
Angels95 Build b100 source code.tar.gz 2026-10-21 240.7 MB
Angels95 Build b100 source code.zip 2026-10-21 241.3 MB
README.md 2026-10-21 1.3 kB
Totals: 13 Items   803.3 MB 0

Angels95 b100

Downloads

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged assets in System/Data, INI templates, run scripts, angels95-serv.service). The client loads everything from the packages, so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's packaged data serves the client and the editor's asset browser.
  • For VPS systemd units see System/angels95-serv.service; config lives in System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).
Source: README.md, updated 2026-10-21