| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| a3dge-1.0.1-src-win.zip | 2025-08-26 | 9.5 MB | |
| a3dge-1.0.1-src.zip | 2025-08-26 | 3.9 MB | |
| README.md | 2025-08-26 | 1.3 kB | |
| a3dge-1.0.1-src-win.tar.gz | 2025-08-26 | 9.4 MB | |
| a3dge-1.0.1-docs.zip | 2025-08-26 | 240.1 kB | |
| a3dge-1.0.1-src.tar.gz | 2025-08-26 | 3.8 MB | |
| a3dge-1.0.1-docs.tar.gz | 2025-08-26 | 168.9 kB | |
| Totals: 7 Items | 27.0 MB | 1 | |
A3DGE 1.0.1
This is a bug-fixing release.
This version is based in the original engine I wrote for my 2nd PGD CHallenge back in 2012. Such engine was written in about one single week and was pretty buggy because the hurry and also because Allegro.pas 5 was in a very early development state in that moment.
If you're looking for a full fledged 3D game engine written in Object Pascal you should try the Castle Game Engine.
A3DGE is released under zlib/png license. Read it in file LICENSE.txt.
Changes
- Fixed "Display notifications cannot be assigned" thing (duh!)
- Fixed "Assign filename to configuration object doesn't change filename" thing (double DUH!).
- Added sound initialization (default settings).
- Fixed command line options parsing in
ex_heightmap. - Assigning Application's title will update Display's Title too.
- Added property "RenderOctree" to TWorld3D.
Files
src: Source code only.src-win: Source and Allegro DLL files for Windows.docs: HTML Documentation.