From: Abrolag <ab...@us...> - 2009-09-25 19:53:23
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On Fri, 25 Sep 2009 13:24:55 +0300 Nedko Arnaudov <ne...@ar...> wrote: > Harald Hvaal <har...@gm...> writes: > > > 2009/9/25 Dekany Zoltan <de...@fr...>: > >> Hi Harald, > >> > >> I'm just cuorious, what are the major refactorings in the backend. > >> > >> Regards, Zoli > >> > >> > > > > I am referring to the introduction of a more generic interface to the > > parameters in the backend, which we call Control. There are other > > refactorings as well, if you are curious about more have a look at the > > document Mark D. McCurry posted around May (I think) on this mailing > > list. Or, you could just look at the code itself, like I said above > > it's all in the experimental branch of the sourceforge git repository. > > I wonder, why are you taking all the steps that are already done in the > gna zyn repository. ui-engine separation, realtime fixes, etc. The only > reason I can imagine is that you want to code in C++ and not plain C. Am > I right? > Well, I can only speak for myself, but as I understand it, using Zyn engines in a plug-in form would not work for me. Many of the sounds I create use combined multiples of all of the synth engines and cascaded effects. I wouldn't want to attempt to re-create these. I found that even quite small changes in Yoshimi made a dramatic difference to what I was hearing. Also, I suspect that managing 'nests' of plugins could become very tedious. The Zyn xmz format suits me fine. -- Will J Godfrey http://www.musically.me.uk |