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From: <gre...@ya...> - 2003-03-10 05:38:44
|
Yeah the exact shell output would be nice. As would which linux distribution you are using (RedHat? Mandrake? SUSE? which version?). I assume you use an RPM-based distribution, in which case this might help to tell you if you ahve gcc or not (NOTE: I don't use RPM's so I can't test this.) "rpm -q -a" this should print a list of all installed packages if that doesn't work try just "rpm -a" if there are too many things flying by, try sticking a "|less" on the end. (thats the pipe symbol, should be above your enter key, under the backspace.) Now, IF that works, and it turns out you don't have gcc installed, I'm sure you can just pop your distro cd back in and install it. --- daniel unanamous <dan...@ya...> wrote: > I'm trying to install the linux version of zsnes, > while durring the "make" after the "./configure" it > has a gcc error thing saying something like the > following, alot of times > gcc: cannot find this file or directory > What do I need to do? In the readme for zsnes, it > sais > "assuming you already have gcc, etc." which I don't > know if it's installed right or what. If you need > more information I can copy from the shell just what > it sais. Reply soon :) > thanks > > __________________________________________________ > Do you Yahoo!? > Yahoo! Tax Center - forms, calculators, tips, more > http://taxes.yahoo.com/ > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of > TotalView, The debugger > for complex code. Debugging C/C++ programs can leave > you feeling lost and > disoriented. TotalView can help you find your way. > Available on major UNIX > and Linux platforms. Try it free. www.etnus.com > _______________________________________________ > Zsnes-main mailing list > Zsn...@li... > https://lists.sourceforge.net/lists/listinfo/zsnes-main ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: daniel u. <dan...@ya...> - 2003-03-10 01:50:34
|
I'm trying to install the linux version of zsnes, while durring the "make" after the "./configure" it has a gcc error thing saying something like the following, alot of times gcc: cannot find this file or directory What do I need to do? In the readme for zsnes, it sais "assuming you already have gcc, etc." which I don't know if it's installed right or what. If you need more information I can copy from the shell just what it sais. Reply soon :) thanks __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: <gre...@ya...> - 2003-03-06 05:14:12
|
Have you tried using SaveStates? Are you playing these games off of a read-only filesystem? (for example, are you playing them on CD?) Are you sure it's not saving at all? Maybe the save files are stored somewhere that zsnes can't find (unlikely). Are you using the newest version? Which Operating System are you using? --- Taylor Romme <ro...@ea...> wrote: --------------------------------- I recently downloaded the ZSNES emulator and I love playing the games but I have encountered a problem. Any game that has a save ability did not let me keep the file after I closed the program. I was playing Final Fantasy II and after about two hours I saved and quit the program. When I came back to the game the next day the saved information was gone and it immediately started at the beginning of the game. It wasn't just this game either. Any game that had a save option did not keep the save after quitting the program. I was wondering if anyone knew how to fix this problem.--- Taylor Rom...@ca... -------------------------------------------------------This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger for complex code. Debugging C/C++ programs can leave you feeling lost and disoriented. TotalView can help you find your way. Available on major UNIX and Linux platforms. Try it free. www.etnus.com_______________________________________________Zsnes-main mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/zsnes-main ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: Taylor R. <ro...@ea...> - 2003-03-06 02:23:36
|
<HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=windows-1251"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD> <BODY> <P> <DIV></DIV> <DIV>I recently downloaded the ZSNES emulator and I love playing the games but I have encountered a problem. Any game that has a save ability did not let me keep the file after I closed the program. I was playing Final Fantasy II and after about two hours I saved and quit the program. When I came back to the game the next day the saved information was gone and it immediately started at the beginning of the game. It wasn't just this game either. Any game that had a save option did not keep the save after quitting the program. I was wondering if anyone knew how to fix this problem.</DIV> <DIV>--- Taylor Romme</DIV> <DIV><A href="mailto:td...@ca...">td...@ca...</A></DIV> <DIV> </DIV> <P></P></BODY></HTML> |
From: <gre...@ya...> - 2003-03-02 04:45:57
|
Let me start by saying I don't know much about anything, and I know even less about keyboards. I've been gleaning a tidbit or two from the Linux Keyboard and Console HOW-TO. http://www.ibiblio.org/pub/Linux/docs/HOWTO/Keyboard-and-Console-HOWTO in section 5.2 it describes how to change what happens when you press certain keys (or, more specifically, when you generate certain keycodes.) I'm quoting here. /usr/bin/loadkeys << EOF keycode 14 = BackSpace keycode 111 = Delete EOF so basically you are saying: keycode X = SOMEKEY so I guess just find out what keycodes (if any) your joypad generates (do joypads even generate keycodes?) and then set them to ... errr ... BackSpace and Delete. Then in zsnes, tell it to use backspace and delete for those 2 missing buttons. I highly doubt this will work, but you never know. The Keyboard-and-Console-HOWTO is an excellent document... you should prolly read it anyway. --- Florian Mittag <The...@gm...> wrote: > Hi! > > As it seems, I am not the only one having this > problem: > > I have a Medion gamepad (some no-name company in > germany) that has the > x-y-cross and 8 Buttons. Under Windows I managed to > get all of them > recognized, so that I have all the SNES Buttons on > my gamepad. > > Now I'm running Linux and the joystick driver also > recognizes all buttons. But > when I try to configure them in ZSNES, two of them > simply won't work. I tried > to edit the zsnes.cfg and add the key-values by > myself, but then the programm > resets all preferences. > > I heard something about emulating this two buttons > as if they were keyboard > input, but I don't know how. > > Can anyone help me to get my problem solved? > > thx > Florian > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Zsnes-main mailing list > Zsn...@li... > https://lists.sourceforge.net/lists/listinfo/zsnes-main ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: Florian M. <The...@gm...> - 2003-03-01 21:43:21
|
Hi! As it seems, I am not the only one having this problem: I have a Medion gamepad (some no-name company in germany) that has the=20 x-y-cross and 8 Buttons. Under Windows I managed to get all of them=20 recognized, so that I have all the SNES Buttons on my gamepad. Now I'm running Linux and the joystick driver also recognizes all buttons= =2E But=20 when I try to configure them in ZSNES, two of them simply won't work. I t= ried=20 to edit the zsnes.cfg and add the key-values by myself, but then the prog= ramm=20 resets all preferences. I heard something about emulating this two buttons as if they were keyboa= rd=20 input, but I don't know how. Can anyone help me to get my problem solved? thx Florian |
From: <gre...@ya...> - 2003-02-27 04:55:25
|
which distribution are you using? I know Slackware has snes9x packages (at least they used to) and according freshmeat theres a debian package available. I'm sure someone has created a rpm also. Although, it may be difficult to find a version compiled with console/svgalib support. I found this while Googling(tm). a gentoo page with a link to a CVS repository: http://www.gentoo.org/dyn/pkgs/app-emulation/snes9x.xml a page on rpmseek that has a buncha links (dunno if any of them work though) http://rpmseek.com/rpm-pl/snes9x.html?hl=com&cx=603:S:0 and speak of the devil, a debian package with svga support: http://packages.debian.org/stable/games/snes9x-svga.html you may find the type of package you need in one of those links. .... wow, I just sent an e-mail to a zsnes mailing list describing where to get snes9x... that just feels so... wrong. --- Kevin Barr <km...@in...> wrote: > Actually, the main SNES9x download site has been > down for a while, and all I > could find mirrored was Windows executables. > > I'd be curious if others have the console/svgalib > set-up working w/o this problem. > > -----Original Message----- > From: > "gre...@ya..."<gre...@ya...> > Sent: 02/26/2003 2:36:34 PM > To: > "zsn...@li..."<zsn...@li...> > Subject: Re: [Zsnes-main] Still Having Linux > Keyboard Problems > Don't know what to tell you. > > until you get it fixed (or until the developers > get it > fixed, depending on the actual problem) you > might try > snes9x. > > I dunno if you can run it under the console > though. > > > --- Kevin Barr <km...@in...> wrote: > > It's a ZSNES only problem, and only when run > without > > X. > > It is in a upright arcade cabinet that has > been > > "MAMEd". The joysticks and buttons are run > through a > > keyboard encoder [note: I have the same > problem if I > > connect a standard keyboard]. > > > > It is possible to reprogram the encoder to > produce > > different keycodes, then change the mappings > in > > MAME, Daphne, Advmenu, and everything else; > but I'm > > not really willing to do this to work around > one > > piece of broken software. > > > > I'm guessing the whole Linux/no GUI thing > makes me > > an atypical ZSNES user. > > > [Message truncated. Tap Edit->Mark for Download to > get remaining portion.] > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Scholarships for > Techies! > Can't afford IT training? All 2003 ictp students > receive scholarships. > Get hands-on training in Microsoft, Cisco, Sun, > Linux/UNIX, and more. > www.ictp.com/training/sourceforge.asp > _______________________________________________ > Zsnes-main mailing list > Zsn...@li... > https://lists.sourceforge.net/lists/listinfo/zsnes-main ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: Kevin B. <km...@in...> - 2003-02-27 03:48:01
|
Actually, the main SNES9x download site has been down for a while, and = all I=20 could find mirrored was Windows executables. I'd be curious if others have the console/svgalib set-up working w/o = this problem. -----Original Message----- From: "gre...@ya..."<gre...@ya...> Sent: 02/26/2003 2:36:34 PM To: = "zsn...@li..."<zsn...@li...> Subject: Re: [Zsnes-main] Still Having Linux Keyboard Problems Don't know what to tell you. =20 until you get it fixed (or until the developers get it fixed, depending on the actual problem) you might try snes9x. =20 I dunno if you can run it under the console though. =20 =20 --- Kevin Barr <km...@in...> wrote: > It's a ZSNES only problem, and only when run without > X. > It is in a upright arcade cabinet that has been > "MAMEd". The joysticks and buttons are run through a > keyboard encoder [note: I have the same problem if I > connect a standard keyboard]. >=20 > It is possible to reprogram the encoder to produce > different keycodes, then change the mappings in > MAME, Daphne, Advmenu, and everything else; but I'm > not really willing to do this to work around one > piece of broken software. >=20 > I'm guessing the whole Linux/no GUI thing makes me > an atypical ZSNES user. =20 [Message truncated. Tap Edit->Mark for Download to get remaining = portion.] |
From: <gre...@ya...> - 2003-02-26 20:36:39
|
Don't know what to tell you. until you get it fixed (or until the developers get it fixed, depending on the actual problem) you might try snes9x. I dunno if you can run it under the console though. --- Kevin Barr <km...@in...> wrote: > It's a ZSNES only problem, and only when run without > X. > It is in a upright arcade cabinet that has been > "MAMEd". The joysticks and buttons are run through a > keyboard encoder [note: I have the same problem if I > connect a standard keyboard]. > > It is possible to reprogram the encoder to produce > different keycodes, then change the mappings in > MAME, Daphne, Advmenu, and everything else; but I'm > not really willing to do this to work around one > piece of broken software. > > I'm guessing the whole Linux/no GUI thing makes me > an atypical ZSNES user. > > > -----Original Message----- > From: > "gre...@ya..."<gre...@ya...> > Sent: 02/25/2003 11:38:26 PM > To: > "zsn...@li..."<zsn...@li...> > Subject: Re: [Zsnes-main] Still Having Linux > Keyboard Problems > To start with let me say this. > I am in no way whatsoever qualified to answer > this > question. > > > which distribution are you using? Is it one you > have > used for a while? > > do you use some non-standard keymap? do you > have a > wierd keyboard? (i.e. any extra buttons). > > on a side note... MAME is open source You can > prolly > change which keys control the start buttons. > > Is this a console problem (does it happen EVERY > time > you use the console... not just in zsnes) > > or is it a MAME-only problem? > > or is it a ZSNES-only problem? > > if the answer is either 1 or 2 then this is > probably > the wrong mailing list. > > now that I think of it... why are using trying > to use > the MAME 1 and 5 buttons in zsnes..... is there > something I'm missing? > > --- Kevin Barr <km...@in...> wrote: > > I haven't been able to figure-out my keyboard > > problems, but I can give a > > little better description of what's actually > > happening. > > > > I'm running ZSNES from Linux console mode, > using SDL > > custom-compiled > > with svgalib support. It runs perfectly, > EXCEPT the > > key mappings are > > incorrect. Every key is read incorrrectly as a > key > > like one row above > > and half a row over, for instance "a" is read > as > > "u", "s" as "i", etc. > > > > I thought the simple solution would be to > remap the > > controls [it doesn't > > really matter what key ZSNES thinks it is, so > long > > as it does what it's > > supposed to], but my start and select [coin] > buttons > > are encoded to the > > standard MAME "1" and "5" keys, and > unfortunately > > there's nothing a row > > up and half a row over from the number keys, > so > > ZSNES is unable to read > > these. > > > > Also, this isn't a problem if I launch X and > run > > ZSNES under that, but > > that is not a permanent option for the > cabinet. On > > the same cabinet, > > Daphne which uses the same SDL-svgalib > combination > > does not have this > > problem [nor does any other application]. > > > > Is there some way to force ZSNES or SDL to use > > different keyboard > > routines? Does anyone have an idea, at least, > just > > which application to > > blame for the problem? > > > > -- > > Kevin Barr > > > > > ===== > Which question is it's own answer? > > > __________________________________________________ > Do you Yahoo!? > Yahoo! Tax Center - forms, calculators, tips, > more > http://taxes.yahoo.com/ > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Scholarships > for Techies! > Can't afford IT training? All 2003 ictp students > receive scholarships. > Get hands-on training in Microsoft, Cisco, Sun, > Linux/UNIX, and more. > www.ictp.com/training/sourceforge.asp > _______________________________________________ > Zsnes-main mailing list > Zsn...@li... > > https://lists.sourceforge.net/lists/listinfo/zsnes-main > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Scholarships for > Techies! > Can't afford IT training? All 2003 ictp students > receive scholarships. > Get hands-on training in Microsoft, Cisco, Sun, > Linux/UNIX, and more. > www.ictp.com/training/sourceforge.asp > _______________________________________________ > Zsnes-main mailing list > Zsn...@li... > https://lists.sourceforge.net/lists/listinfo/zsnes-main ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: Kevin B. <km...@in...> - 2003-02-26 13:14:50
|
It's a ZSNES only problem, and only when run without X. It is in a upright arcade cabinet that has been "MAMEd". The joysticks = and buttons are run through a keyboard encoder [note: I have the same = problem if I connect a standard keyboard]. It is possible to reprogram the encoder to produce different keycodes, = then change the mappings in MAME, Daphne, Advmenu, and everything else; = but I'm not really willing to do this to work around one piece of broken = software. I'm guessing the whole Linux/no GUI thing makes me an atypical ZSNES = user. -----Original Message----- From: "gre...@ya..."<gre...@ya...> Sent: 02/25/2003 11:38:26 PM To: = "zsn...@li..."<zsn...@li...> Subject: Re: [Zsnes-main] Still Having Linux Keyboard Problems To start with let me say this. I am in no way whatsoever qualified to answer this question. =20 =20 =20 which distribution are you using? Is it one you have used for a while? =20 do you use some non-standard keymap? do you have a wierd keyboard? (i.e. any extra buttons). =20 on a side note... MAME is open source You can prolly change which keys control the start buttons. =20 Is this a console problem (does it happen EVERY time you use the console... not just in zsnes) =20 or is it a MAME-only problem? =20 or is it a ZSNES-only problem? =20 if the answer is either 1 or 2 then this is probably the wrong mailing list. =20 now that I think of it... why are using trying to use the MAME 1 and 5 buttons in zsnes..... is there something I'm missing? =20 --- Kevin Barr <km...@in...> wrote: > I haven't been able to figure-out my keyboard > problems, but I can give a > little better description of what's actually > happening. > =20 > I'm running ZSNES from Linux console mode, using SDL > custom-compiled > with svgalib support. It runs perfectly, EXCEPT the > key mappings are > incorrect. Every key is read incorrrectly as a key > like one row above > and half a row over, for instance "a" is read as > "u", "s" as "i", etc. > =20 > I thought the simple solution would be to remap the > controls [it doesn't > really matter what key ZSNES thinks it is, so long > as it does what it's > supposed to], but my start and select [coin] buttons > are encoded to the > standard MAME "1" and "5" keys, and unfortunately > there's nothing a row > up and half a row over from the number keys, so > ZSNES is unable to read > these. > =20 > Also, this isn't a problem if I launch X and run > ZSNES under that, but > that is not a permanent option for the cabinet. On > the same cabinet, > Daphne which uses the same SDL-svgalib combination > does not have this > problem [nor does any other application]. > =20 > Is there some way to force ZSNES or SDL to use > different keyboard > routines? Does anyone have an idea, at least, just > which application to > blame for the problem? > =20 > -- > Kevin Barr >=20 =20 =20 =3D=3D=3D=3D=3D Which question is it's own answer? =20 __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ =20 =20 ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive = scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and = more. www.ictp.com/training/sourceforge.asp _______________________________________________ Zsnes-main mailing list Zsn...@li... https://lists.sourceforge.net/lists/listinfo/zsnes-main =20 |
From: <gre...@ya...> - 2003-02-26 05:41:36
|
Little more info please. When you say "Can't keep a save" what do you mean? does this happen in other ROMS? does this happen in other emulators? are you using savestates (.zst) or saverams (.srm)? Which operating system? Windows? which version? (XP, 98?) which version of zsnes are you using? --- Cameron Caudle <c_c...@ya...> wrote: > Plainly put in the Subject, why can't I keep my save > on SMRPG? Please help me!!!! I can't take much more > of trying to recue Princess Toadstool then getting > flung back to his home!! > > > --------------------------------- > Do you Yahoo!? > Yahoo! Tax Center - forms, calculators, tips, and more ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: <gre...@ya...> - 2003-02-26 05:38:31
|
To start with let me say this. I am in no way whatsoever qualified to answer this question. which distribution are you using? Is it one you have used for a while? do you use some non-standard keymap? do you have a wierd keyboard? (i.e. any extra buttons). on a side note... MAME is open source You can prolly change which keys control the start buttons. Is this a console problem (does it happen EVERY time you use the console... not just in zsnes) or is it a MAME-only problem? or is it a ZSNES-only problem? if the answer is either 1 or 2 then this is probably the wrong mailing list. now that I think of it... why are using trying to use the MAME 1 and 5 buttons in zsnes..... is there something I'm missing? --- Kevin Barr <km...@in...> wrote: > I haven't been able to figure-out my keyboard > problems, but I can give a > little better description of what's actually > happening. > > I'm running ZSNES from Linux console mode, using SDL > custom-compiled > with svgalib support. It runs perfectly, EXCEPT the > key mappings are > incorrect. Every key is read incorrrectly as a key > like one row above > and half a row over, for instance "a" is read as > "u", "s" as "i", etc. > > I thought the simple solution would be to remap the > controls [it doesn't > really matter what key ZSNES thinks it is, so long > as it does what it's > supposed to], but my start and select [coin] buttons > are encoded to the > standard MAME "1" and "5" keys, and unfortunately > there's nothing a row > up and half a row over from the number keys, so > ZSNES is unable to read > these. > > Also, this isn't a problem if I launch X and run > ZSNES under that, but > that is not a permanent option for the cabinet. On > the same cabinet, > Daphne which uses the same SDL-svgalib combination > does not have this > problem [nor does any other application]. > > Is there some way to force ZSNES or SDL to use > different keyboard > routines? Does anyone have an idea, at least, just > which application to > blame for the problem? > > -- > Kevin Barr > ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: Kevin B. <km...@in...> - 2003-02-26 02:29:01
|
I haven't been able to figure-out my keyboard problems, but I can give a little better description of what's actually happening. I'm running ZSNES from Linux console mode, using SDL custom-compiled with svgalib support. It runs perfectly, EXCEPT the key mappings are incorrect. Every key is read incorrrectly as a key like one row above and half a row over, for instance "a" is read as "u", "s" as "i", etc. I thought the simple solution would be to remap the controls [it doesn't really matter what key ZSNES thinks it is, so long as it does what it's supposed to], but my start and select [coin] buttons are encoded to the standard MAME "1" and "5" keys, and unfortunately there's nothing a row up and half a row over from the number keys, so ZSNES is unable to read these. Also, this isn't a problem if I launch X and run ZSNES under that, but that is not a permanent option for the cabinet. On the same cabinet, Daphne which uses the same SDL-svgalib combination does not have this problem [nor does any other application]. Is there some way to force ZSNES or SDL to use different keyboard routines? Does anyone have an idea, at least, just which application to blame for the problem? -- Kevin Barr |
From: Cameron C. <c_c...@ya...> - 2003-02-25 05:51:48
|
Plainly put in the Subject, why can't I keep my save on SMRPG? Please help me!!!! I can't take much more of trying to recue Princess Toadstool then getting flung back to his home!! --------------------------------- Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, and more |
From: Kevin B. <km...@in...> - 2003-02-23 21:25:20
|
Okay, on second look, I realized that it IS actually picking-up keyboard input, but the mapping are all weird...I'll make sure I don't have some goofy dvorak layout or something enabled in my svgalib config...and, if all else fails I'll just change my keyboard mapping to match the goofy ones... -----Original Message----- From: Kevin Barr [mailto:km...@in...] Sent: Sunday, February 23, 2003 1:56 PM To: 'zsn...@li...' Subject: ZSNES Keyboard Problems under Linux I'm trying to run ZSNES on a Linux cabinet, but I'm having trouble getting keyboard input to work correctly. I'm using SDL compiled with svgalib support: if I run ZSNES under X, everything works fine, but if I run from console the game runs but keyboard input does not work [Daphne is running on the same cabinet using svgalib-enabled SDL and works perfectly]. Any ideas? -- Kevin Barr |
From: Kevin B. <km...@in...> - 2003-02-23 19:56:33
|
I'm trying to run ZSNES on a Linux cabinet, but I'm having trouble getting keyboard input to work correctly. I'm using SDL compiled with svgalib support: if I run ZSNES under X, everything works fine, but if I run from console the game runs but keyboard input does not work [Daphne is running on the same cabinet using svgalib-enabled SDL and works perfectly]. Any ideas? -- Kevin Barr |
From: <gre...@ya...> - 2003-02-21 03:49:27
|
press ESC. That will bring up the nice purdy GUI (menus, basically) click "Config" then click "INPUT #1". this lets you set which keys are used for what. --- derek t <lil...@ya...> wrote: > > HELP ME im stuk on chronos a RPG and im not sure > what bottons are whitch it says i neeg to hit the > two top bottons and A but i dont know what they are > on the keyboard. > > derek > > > > --------------------------------- > Do you Yahoo!? > Yahoo! Tax Center - forms, calculators, tips, and more ===== Which question is it's own answer? __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: derek t <lil...@ya...> - 2003-02-21 01:57:08
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HELP ME im stuk on chronos a RPG and im not sure what bottons are whitch it says i neeg to hit the two top bottons and A but i dont know what they are on the keyboard. derek --------------------------------- Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, and more |
From: <Es...@ao...> - 2003-02-20 20:18:49
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Actually, while 44.1kHz might produce in some cases what appears to be higher quality sound, more accurate sound would be obtained by using 32kHz, since that is what the SNES itself uses. As far as FF3/FF6/Chrono Trigger wind and Mega Man 7/X buster sounds go, I believe those are fixed in CVS (which no longer has the noise simulation option, as it is obsolete). Too bad there hasn't been a public update since then... Charles Bilyue' (TRAC) |
From: Alex C. <web...@la...> - 2003-02-20 07:10:33
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I'm CCing you in case you don't get this response... I don't know much about ME, so I can't help you with the dos sound problem. I believe ME is based upon a DOS core, so sound should still concievably work in DOS, depending on your soundcard. But using the Windows version really is the better way to go now, since it's better "supported." The Windows version I might be able to help you with. Here's my sound setup for the best quality... Enable Sound, Stereo Sound, 44100hz, Gaussian Interpolation, and Hi Quality Low Pass. Everything else should be unchecked. You didn't really specify what sounds are "off" (i.e. incorrect or turned off?) in FF3, or if all of them are off, but the most common people have problem with is the wind effect. If that's the case, double check that "Disable Noise Simulation" is NOT checked. Square/Squaresoft was almost unique in using static to produce a wind sound effect. If it works, let me know! I like to know when I get the answer right. :-) -Alex ----- Original Message ----- From: "Adrian Moores" <amo...@ya...> To: <zsn...@li...> Sent: Wednesday, February 19, 2003 11:56 PM Subject: [Zsnes-main] Sound for FF3 > Man I gotta say first of no emulator comes close to > touching this one, I'v been using an old dos version > of ZSNES that worked great so I never had to update > (using a PIII 333 w/win 98). Since I got my new laptop > Win ME the dos versions have no sound, even though the > dos prompt shows the blaster settings when I type SET= > So I switched to the windows version only to find the > sound is wayyyy different (Could be my soundcard) for > most games everything is excellent but for final > fantasy three the sounds are off does anybody have any > recommended settings I use the 44.1 khz sample rate > with Stereo and Guassian Interpolation right now. > By the way I have nooooo Idea what any of the audio > terms mean or what changing them does to each part of > the sound any help on any of this would be greatly > GREATLY appreciated!!!!! Thanx! > P.S Do answers get e-mailed to us automatically if not > my e-mail is amo...@ya... > > __________________________________________________ > Do you Yahoo!? > Yahoo! Tax Center - forms, calculators, tips, more > http://taxes.yahoo.com/ > > > ------------------------------------------------------- > This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. > The most comprehensive and flexible code editor you can use. > Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. > www.slickedit.com/sourceforge > _______________________________________________ > Zsnes-main mailing list > Zsn...@li... > https://lists.sourceforge.net/lists/listinfo/zsnes-main > > |
From: Adrian M. <amo...@ya...> - 2003-02-20 05:56:19
|
Man I gotta say first of no emulator comes close to touching this one, I'v been using an old dos version of ZSNES that worked great so I never had to update (using a PIII 333 w/win 98). Since I got my new laptop Win ME the dos versions have no sound, even though the dos prompt shows the blaster settings when I type SET= So I switched to the windows version only to find the sound is wayyyy different (Could be my soundcard) for most games everything is excellent but for final fantasy three the sounds are off does anybody have any recommended settings I use the 44.1 khz sample rate with Stereo and Guassian Interpolation right now. By the way I have nooooo Idea what any of the audio terms mean or what changing them does to each part of the sound any help on any of this would be greatly GREATLY appreciated!!!!! Thanx! P.S Do answers get e-mailed to us automatically if not my e-mail is amo...@ya... __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ |
From: Alex A. <chl...@op...> - 2003-02-19 07:46:28
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How do I get games for my ZSNES Emulator |
From: Steve C <St...@mi...> - 2003-02-17 20:09:05
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hello, good job on the zsnes. my friends and i love it. but one of our favorite = games, Top Gear 3000, isnt playable on the zsnes. wanting to play it = since we dont want to buy it, we have even gone to desperate measures as = to trying snes9x. it sucks. and it didnt play our game. so if u could = modify the zsnes to play Top Gear 3000, we would really appreciate it. = if not, its ok.=20 thanks, steve |
From: Per A. <per...@bo...> - 2003-02-11 23:32:55
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Hi! Nico > I think you an't compile Zsenes because you need the devel header of SDL Nico > you will surely found it on the mandrake CD I don't mean to be rude but: > >My computer configuration: > > Mandrake GNU/Linux 8.2 > > SDL (and -devel) 1.2.3 > > libalsa (and -devel) 0.5.10 I have the libSDL-1.2.3-mkd6-something-balbla-devel package installed. And if you read above it actually says ( SDL [and -devel]) 1.2.3. But still configure finds sdl-config > >checking for sdl-config... /usr/bin/sdl-config But it crashes while compiling a program with #include "SDL.h". I read somewhere that I will need the devel-package for ALSA as well so these are installed also still: > >checking for SDL - version >= 1.2.0... no > >*** Could not run SDL test program, checking why... > >*** The test program failed to compile or link. See the file config.log > > for the > >*** exact error that occured. This usually means SDL was incorrectly > > installed *** or that you have moved SDL since it was installed. In the > > latter case, you *** may want to edit the sdl-config script: > > /usr/bin/sdl-config > >configure: error: SDL >= 1.2.0 is required Thanks anyway. Per Andersson |
From: rna <rn...@gm...> - 2003-02-11 19:42:58
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hi got the following problem with linux zsnes: after compilation i try to start zsnes : ... Could not set 512x448 video mode I tried all video modes in the config file, but the errors stays..what to do ? using redhat 8.0 (gcc 3.2) rna |