Two demonstrations use artificial data: a 30-lesson guided tour and a 69-step voice workflow in three chapters. Recorded demonstrations must be checked against current answers; prerecorded speech is not proof that live microphone recognition succeeded.
The learning game has 24 lessons, with artificial runs loaded into MISSY, highlighted evidence, simple questions, clickable evidence and typed or optional spoken answers. The current fixture contains 33 runs and 789 stored results. It includes cycle-limit tokens, genuine final-cycle measurements and unnamed reactions with rising curves missing a result in their own channel. It excludes melting lessons.
Scores recognise the required evidence and answer. Latency can be recorded but must not reward hurried laboratory decisions. The downloadable learning report records name, laboratory, questions, evidence screenshots, score and elapsed time. It supports practice, not competency certification or replacement of supervised bench work.