heya,
when i saw your game on the linux game tome i was
excited, in our computer science class at school we
loved playing Achtung, die Kurve! on our sucky windoze
boxes (we still have windows boxes there, tho) so its
really cool to see that someone made an inofficial
'sequel'.
anyways: i noticed that zatacka uses 100% cpu usage all
the time while in the menu. this is due to missing
SDL_Delay calls in the menu function.
i fixed this. (but you might want to increase the delay
count)
also i found it bad that you cant see the border exactly.
in our games at comp science classes we liked pushing
each others as close to the wall as we could to make
them crash. the patch draws a border where the lines
would crash anyway, the patch also removes the if stuff
that checks if the worms hit the border, because this
is now handled by the other collision detection that
checks for pixel colors.
the patch works on the vanilla 0.1.4_src.tar.gz.
good luck with your project!
if you need any further help or so you can contact me :P
best regards,
Timo 'timonator' Paulssen
email: timonator@gmail.com
jabber: timonator@jabber.ccc.de
(please drop me a line if you include the fixes in your
game, it would make me very happy :) )
patch with several fixes
Logged In: YES
user_id=1415985
Thanks, your changes will be included in next version of
zatacka.
Logged In: NO
after a few testing runs i just noticed, that the borders
dont seem to work as expected, the worms can just pss
through them...
i think youll have to put the coordinate checking back in :(
best regards,
Timo 'timonator' Paulssen