So, beyond the revised classes, Pathfinder Unchained contains a whole lot of optional rules. Many of these end up affecting a whole lot of stuff, or are dependant upon GM & player interpretation. I'm also not sure how popular some of the rules are.
So, I probably will not add everything from Unchained to the sheet. If something is simple to add, or I get a bunch of requests to add, then I will add it. If something is overly complicated, then I probably won't add it, or I'll only add it in a simplified way.
All feats will be added, even if the feature they affect has not been.
Notes and Ponderings:
Chapter 1: Classes
UC Barbarian: Will do
UC Rogue: Will do
UC Monk: Will do
UC Summoner: Will do
Fractional Base Bonuses: shouldn't be a problem
Staggered Advancement: hmm. might be annoying.
Other notes: I think I can get archetypes for Barb/Rog/Summoner working without everything being terrible.
Chapter 2: Skills and Options
Background Skills: Will do.
Consolidated Skills: Not sure. I doubt I'm going to change every feat/item/power that modifies a skill.
Grouped Skills: this might be ok.
Alternate Crafting and Profession Rules: doesn't affect character creation
Skill Unlocks: Will do, required for UC Rogue.
Variant Multiclassing: Will do, no obvious problems
Chapter 3: Gameplay
Alignment: There are some alignment feats, but I don't think anything else in this section is relevant
Removing Alignment: Won't do anything for this, I think. We already have an option to remove alignment restriction for class choice.
Revised Action Economy: Doesn't affect character creation. Not sure about attack options.
Removing Iterative Attacks: Just auto set "Single Attack" Maybe some stuff needed for TWF and natural attacks
Stamina and Combat Tricks: Should be ok (although a lot of cut and pasting)
Wound Thresholds: Add conditions for the various damage levels
Disease and Poisons: not relevant
Chapter 4: Magic
Simplified Spellcasting: Pools for prepared casters: maybe?
Spell Alterations: Limited Magic - I guess. Does anyone actually want this?
Esoteric Material Components: probably not. could maybe swing something with metamagic?
Automatic Bonus Progression: Hrm. Just need somewhere to select options.
Innate Item Bonuses: Umm.
Scaling Items: Will enter items from book.
Dynamic Magic Item Creation: not relevant
Chapter 5: Monsters
not relevant
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I was hoping you could expand on the Unchained options to include the Scaled Fist version which is based on CHA. This version would make the multiclassing with Sorcerer nearly automatic for me but I can't change the main stat to CHA instead of WIS on the Custom Character build sheet. I guess if there were a field to change the main ability score calculations for AC etc on the Custom Character Build that would actually be ideal.
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8.160: Unchained Rogue. I still need to do a bunch of descriptions for the new/changed Rogue Talents, and for the Signature Skill skill unlocks, but you should be able to select everything that is selectable.
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UC Monk is mostly in (forgot to mention it in this thread). You can select it now - you just need to be lawful or to disable class/alignment restrictions.
I still need to add in some descriptions for Ki Powers and Style Strikes. (if there are any specific ones you want, let me know and I can put them in quicker)
UC Summoners - I want to redo how evolutions are implemented as part of this, so it'll still be a bit. :/
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8.166: Variant Multiclass basics (input boxes, replacing feats). VMC Barbarian, Bard
Filled descriptions for the Ki Powers in PU + some of the Qinggong powers
Extra Stamina, Push the Limits
Last edit: Daniel 2017-07-24
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8.171: Background Skills: done it for the existing skills. Still need to add Lore and Artistry. (Am also going to put in some Custom Skill slots when I do)
...
Have added Lore, Artistry and 5 custom skill slots. Also Skill Focus for these skills
Last edit: Daniel 2017-10-07
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So, beyond the revised classes, Pathfinder Unchained contains a whole lot of optional rules. Many of these end up affecting a whole lot of stuff, or are dependant upon GM & player interpretation. I'm also not sure how popular some of the rules are.
So, I probably will not add everything from Unchained to the sheet. If something is simple to add, or I get a bunch of requests to add, then I will add it. If something is overly complicated, then I probably won't add it, or I'll only add it in a simplified way.
All feats will be added, even if the feature they affect has not been.
Notes and Ponderings:
Chapter 1: Classes
UC Barbarian: Will do
UC Rogue: Will do
UC Monk: Will do
UC Summoner: Will do
Fractional Base Bonuses: shouldn't be a problem
Staggered Advancement: hmm. might be annoying.
Other notes: I think I can get archetypes for Barb/Rog/Summoner working without everything being terrible.
Chapter 2: Skills and Options
Background Skills: Will do.
Consolidated Skills: Not sure. I doubt I'm going to change every feat/item/power that modifies a skill.
Grouped Skills: this might be ok.
Alternate Crafting and Profession Rules: doesn't affect character creation
Skill Unlocks: Will do, required for UC Rogue.
Variant Multiclassing: Will do, no obvious problems
Chapter 3: Gameplay
Alignment: There are some alignment feats, but I don't think anything else in this section is relevant
Removing Alignment: Won't do anything for this, I think. We already have an option to remove alignment restriction for class choice.
Revised Action Economy: Doesn't affect character creation. Not sure about attack options.
Removing Iterative Attacks: Just auto set "Single Attack" Maybe some stuff needed for TWF and natural attacks
Stamina and Combat Tricks: Should be ok (although a lot of cut and pasting)
Wound Thresholds: Add conditions for the various damage levels
Disease and Poisons: not relevant
Chapter 4: Magic
Simplified Spellcasting: Pools for prepared casters: maybe?
Spell Alterations: Limited Magic - I guess. Does anyone actually want this?
Esoteric Material Components: probably not. could maybe swing something with metamagic?
Automatic Bonus Progression: Hrm. Just need somewhere to select options.
Innate Item Bonuses: Umm.
Scaling Items: Will enter items from book.
Dynamic Magic Item Creation: not relevant
Chapter 5: Monsters
not relevant
I was hoping you could expand on the Unchained options to include the Scaled Fist version which is based on CHA. This version would make the multiclassing with Sorcerer nearly automatic for me but I can't change the main stat to CHA instead of WIS on the Custom Character build sheet. I guess if there were a field to change the main ability score calculations for AC etc on the Custom Character Build that would actually be ideal.
Progress:
Things may get added to this.
Classes
UC BarbarianUC Monk
UC Rogue
UC Summoner
Skills and Options
Background Skills
Skill UnlocksVariant Multiclassing
Gameplay
Feats
Magic
Last edit: Daniel 2017-09-11
Previous Requests:
Background Skills (FR534) (FR595)
Automatic Bonus Progression (FR659)
Classes (FR686)
8.151 Unchained Barbarian (except rage powers)
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Fingers crossed for UC Monk!
8.152: Unchained Barbarian now complete (will possibly add buffs for the stances if people ask for them)
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Still holding my breath for Unchained Rogue. Luckily i have several extra levels of Hold Breath as both Trait and Feat.. ;)
8.160: Unchained Rogue. I still need to do a bunch of descriptions for the new/changed Rogue Talents, and for the Signature Skill skill unlocks, but you should be able to select everything that is selectable.
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Hey guys, just wanted to say thanks for getting the Unchained Rogue in last update! Everything looking really good so far. Great work! :D
8.163: Fractional BAB, Fractional Saves
8.164: Combat Tricks
Do you have a rough timeline for Unchained Monk and Summoner? Or is there not enough demand, so that other features are prioritized?
UC Monk is mostly in (forgot to mention it in this thread). You can select it now - you just need to be lawful or to disable class/alignment restrictions.
I still need to add in some descriptions for Ki Powers and Style Strikes. (if there are any specific ones you want, let me know and I can put them in quicker)
UC Summoners - I want to redo how evolutions are implemented as part of this, so it'll still be a bit. :/
8.166: Variant Multiclass basics (input boxes, replacing feats). VMC Barbarian, Bard
Filled descriptions for the Ki Powers in PU + some of the Qinggong powers
Extra Stamina, Push the Limits
Last edit: Daniel 2017-07-24
8.167: VMC Cleric
8.168: VMC Druid, FIghter
8.169: Filled in descriptions and effects for Signature Skills, unchained Rogue Talents
Last edit: Daniel 2017-09-07
8.170: VMC Monk, Paladin, Ranger, Sorcerer, Wizard, Alchemist
Last edit: Daniel 2017-09-23
8.171: Background Skills: done it for the existing skills. Still need to add Lore and Artistry. (Am also going to put in some Custom Skill slots when I do)
...
Have added Lore, Artistry and 5 custom skill slots. Also Skill Focus for these skills
Last edit: Daniel 2017-10-07
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Really love what ya'll have put into this. Hoping for a VMC Cavalier addition. Thanks for all your hard work!
8.172: VMC Cavalier, Gunslinger, Inquisitor
Last edit: Daniel 2017-10-17
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Awesome!
8.173: VMC Magus
My Eldritch Knight VMC Magus appreciates this. Thanks!
Is there a timefram for Automatic Bonus Progression?
SHouldn't be too hard to implement manually though, so no rush.