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Pathfinder Unchained

Daniel
2016-08-30
2020-02-17
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  • Daniel

    Daniel - 2016-08-30

    So, beyond the revised classes, Pathfinder Unchained contains a whole lot of optional rules. Many of these end up affecting a whole lot of stuff, or are dependant upon GM & player interpretation. I'm also not sure how popular some of the rules are.

    So, I probably will not add everything from Unchained to the sheet. If something is simple to add, or I get a bunch of requests to add, then I will add it. If something is overly complicated, then I probably won't add it, or I'll only add it in a simplified way.
    All feats will be added, even if the feature they affect has not been.

    Notes and Ponderings:

    Chapter 1: Classes
    UC Barbarian: Will do
    UC Rogue: Will do
    UC Monk: Will do
    UC Summoner: Will do
    Fractional Base Bonuses: shouldn't be a problem
    Staggered Advancement: hmm. might be annoying.
    Other notes: I think I can get archetypes for Barb/Rog/Summoner working without everything being terrible.

    Chapter 2: Skills and Options
    Background Skills: Will do.
    Consolidated Skills: Not sure. I doubt I'm going to change every feat/item/power that modifies a skill.
    Grouped Skills: this might be ok.
    Alternate Crafting and Profession Rules: doesn't affect character creation
    Skill Unlocks: Will do, required for UC Rogue.
    Variant Multiclassing: Will do, no obvious problems

    Chapter 3: Gameplay
    Alignment: There are some alignment feats, but I don't think anything else in this section is relevant
    Removing Alignment: Won't do anything for this, I think. We already have an option to remove alignment restriction for class choice.
    Revised Action Economy: Doesn't affect character creation. Not sure about attack options.
    Removing Iterative Attacks: Just auto set "Single Attack" Maybe some stuff needed for TWF and natural attacks
    Stamina and Combat Tricks: Should be ok (although a lot of cut and pasting)
    Wound Thresholds: Add conditions for the various damage levels
    Disease and Poisons: not relevant

    Chapter 4: Magic
    Simplified Spellcasting: Pools for prepared casters: maybe?
    Spell Alterations: Limited Magic - I guess. Does anyone actually want this?
    Esoteric Material Components: probably not. could maybe swing something with metamagic?
    Automatic Bonus Progression: Hrm. Just need somewhere to select options.
    Innate Item Bonuses: Umm.
    Scaling Items: Will enter items from book.
    Dynamic Magic Item Creation: not relevant

    Chapter 5: Monsters
    not relevant

     
    • Jim Mooney

      Jim Mooney - 2019-10-08

      I was hoping you could expand on the Unchained options to include the Scaled Fist version which is based on CHA. This version would make the multiclassing with Sorcerer nearly automatic for me but I can't change the main stat to CHA instead of WIS on the Custom Character build sheet. I guess if there were a field to change the main ability score calculations for AC etc on the Custom Character Build that would actually be ideal.

       
  • Daniel

    Daniel - 2016-08-30

    Progress:
    Things may get added to this.

    Classes
    UC Barbarian
    UC Monk
    UC Rogue

    UC Summoner

    Skills and Options
    Background Skills
    Skill Unlocks
    Variant Multiclassing

    Gameplay
    Feats

    Magic

     

    Last edit: Daniel 2017-09-11
  • Daniel

    Daniel - 2016-08-30

    Previous Requests:
    Background Skills (FR534) (FR595)
    Automatic Bonus Progression (FR659)
    Classes (FR686)

     
  • Daniel

    Daniel - 2016-09-18

    8.151 Unchained Barbarian (except rage powers)

     
  • Daniel

    Daniel - 2016-10-06

    8.152: Unchained Barbarian now complete (will possibly add buffs for the stances if people ask for them)

     
  • Anonymous

    Anonymous - 2017-01-10

    Still holding my breath for Unchained Rogue. Luckily i have several extra levels of Hold Breath as both Trait and Feat.. ;)

     
  • Daniel

    Daniel - 2017-02-26

    8.160: Unchained Rogue. I still need to do a bunch of descriptions for the new/changed Rogue Talents, and for the Signature Skill skill unlocks, but you should be able to select everything that is selectable.

     
  • Anonymous

    Anonymous - 2017-03-30

    Hey guys, just wanted to say thanks for getting the Unchained Rogue in last update! Everything looking really good so far. Great work! :D

     
  • Daniel

    Daniel - 2017-06-13

    8.163: Fractional BAB, Fractional Saves

     
  • Daniel

    Daniel - 2017-06-22

    8.164: Combat Tricks

     
  • c-sharp

    c-sharp - 2017-07-04

    Do you have a rough timeline for Unchained Monk and Summoner? Or is there not enough demand, so that other features are prioritized?

     
  • Daniel

    Daniel - 2017-07-05

    UC Monk is mostly in (forgot to mention it in this thread). You can select it now - you just need to be lawful or to disable class/alignment restrictions.
    I still need to add in some descriptions for Ki Powers and Style Strikes. (if there are any specific ones you want, let me know and I can put them in quicker)

    UC Summoners - I want to redo how evolutions are implemented as part of this, so it'll still be a bit. :/

     
  • Daniel

    Daniel - 2017-07-23

    8.166: Variant Multiclass basics (input boxes, replacing feats). VMC Barbarian, Bard
    Filled descriptions for the Ki Powers in PU + some of the Qinggong powers
    Extra Stamina, Push the Limits

     

    Last edit: Daniel 2017-07-24
  • Daniel

    Daniel - 2017-08-21

    8.167: VMC Cleric
    8.168: VMC Druid, FIghter

     
  • Daniel

    Daniel - 2017-09-07

    8.169: Filled in descriptions and effects for Signature Skills, unchained Rogue Talents

     

    Last edit: Daniel 2017-09-07
  • Daniel

    Daniel - 2017-09-22

    8.170: VMC Monk, Paladin, Ranger, Sorcerer, Wizard, Alchemist

     

    Last edit: Daniel 2017-09-23
  • Daniel

    Daniel - 2017-10-06

    8.171: Background Skills: done it for the existing skills. Still need to add Lore and Artistry. (Am also going to put in some Custom Skill slots when I do)
    ...
    Have added Lore, Artistry and 5 custom skill slots. Also Skill Focus for these skills

     

    Last edit: Daniel 2017-10-07
  • Anonymous

    Anonymous - 2017-10-09

    Really love what ya'll have put into this. Hoping for a VMC Cavalier addition. Thanks for all your hard work!

     
  • Daniel

    Daniel - 2017-10-16

    8.172: VMC Cavalier, Gunslinger, Inquisitor

     

    Last edit: Daniel 2017-10-17
  • Daniel

    Daniel - 2017-11-06

    8.173: VMC Magus

     
    • Lazares22

      Lazares22 - 2017-11-06

      My Eldritch Knight VMC Magus appreciates this. Thanks!

       
  • Christopher Gerlach

    Is there a timefram for Automatic Bonus Progression?
    SHouldn't be too hard to implement manually though, so no rush.

     
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