Those are some good requests, but I need a bit more explanations for numbers 2 and 4. Doesn't the button class already provide those events? And as for the collapsible tabs, I need to see an example or have it explained in more details.. (do you mean a TabControl?)
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I think for number 4 I have it wrong...it should be more like collapsible sections (like the interface in 3D max, where you can hide a group of controls and unhide them by clicking on its 'tab').
For #2, I was referring to using a separate texture for a rollover effect. So perhaps one texture for when the mouse is not over the button, one when the mouse is over it, one when the mouse is clicking down.
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Alright, I get what you're saying. I'm gonna add them to the todo list, although it's probably gonna take some time to get all that stuff in, and other bugs might take priority.
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Just wondering if it is possible to add these to your to-do list :)
1. Modal dialog box. You have to dismiss it before you can interact with any other forms
2. Using images for mouse enter, mouse leave, mouse click events for buttons. Usually games have more fanciful interactions
3. Scrollable form
4. Collapsible tabs
5. Control groups (the type where you got a rectangular box outlining a group of related controls)
6. A form that just consist of one background texture
I may be implementing some of those for my own game, so if I do get those code up I'll let you know :)
Those are some good requests, but I need a bit more explanations for numbers 2 and 4. Doesn't the button class already provide those events? And as for the collapsible tabs, I need to see an example or have it explained in more details.. (do you mean a TabControl?)
I think for number 4 I have it wrong...it should be more like collapsible sections (like the interface in 3D max, where you can hide a group of controls and unhide them by clicking on its 'tab').
For #2, I was referring to using a separate texture for a rollover effect. So perhaps one texture for when the mouse is not over the button, one when the mouse is over it, one when the mouse is clicking down.
Alright, I get what you're saying. I'm gonna add them to the todo list, although it's probably gonna take some time to get all that stuff in, and other bugs might take priority.