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#442 Chests in dungeons

open-accepted
None
6
2014-08-16
2004-02-28
No

1) Wrong monsters drop chests
Here's a list of dungeon monsters that drop chests in
u4dos.
The monster numbers are the ones used in DNGMAP.SAV.
0 = n/a
1 = chest
2 = no
3 = chest
4 = chest
5 = no
6 = chest
7 = chest
8 = chest
9 = chest
A = no
B = chest
C = chest
D = chest
E = chest
F = chest

2) Wrong chest graphics
When you "get" a chest that's part of the dungeon map,
it turns into a non-animated water tile.
When a dungeon monster drops a chest, the chest looks
like a moongate (tile 0x40).
When you "get" a chest dropped by dungeon monster, it
disappears like it should (it doesn't turn into a water
tile).

3) Combat on a chest
If you're standing on a chest when a dungeon monster
attacks you, u4dos puts a chest in the center of the
combat map.
If you "get" this chest, it also disappears from the
dungeon map.
This is useful because there can only be one chest on a
dungeon tile.

Discussion

  • Nobody/Anonymous

    Logged In: NO

    Also of note, if you enter combat standing on top of a ladder
    while within a dungeon the ladder should appear within the
    combat screen. The ladder is non-useable though.

     
  • Darren Janeczek

    Darren Janeczek - 2011-01-18
    • priority: 5 --> 6
    • assigned_to: nobody --> darren_janeczek
    • status: open --> open-accepted
     

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