Hello. I have quite a bad CD-drive. The CDex ripper with all it careful jitter-error customosation rips my disk for hours. I have to switch cdparanoia algorithm in it to make all tracks "OK". But this CD-DA rips everything in a seconds! Does it mean that it doesn't correct the errors, or it has much more effective anti-error algorithm. All ripped tracks have the status OK - does it mean that hey are really OK, or it shows this status in any case?
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Anonymous
-
2002-09-27
CD-DA X-Tractor has three modes of jitter correction -- never, on error, and always. An error is only when the drive itself reports that an error occured, which is usually only when it sits idle too long. If the ripped files don't sound OK, try switching the jitter correction mode to "always" on the options page. Usually settings of 26,1,3 will be sufficient.
As far as CDex goes, I can't tell you what its paranoia mode does, since I haven't looked at it. I'd guess that it's probably ripping each frame multiple times trying to get a match.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello. I have quite a bad CD-drive. The CDex ripper with all it careful jitter-error customosation rips my disk for hours. I have to switch cdparanoia algorithm in it to make all tracks "OK". But this CD-DA rips everything in a seconds! Does it mean that it doesn't correct the errors, or it has much more effective anti-error algorithm. All ripped tracks have the status OK - does it mean that hey are really OK, or it shows this status in any case?
CD-DA X-Tractor has three modes of jitter correction -- never, on error, and always. An error is only when the drive itself reports that an error occured, which is usually only when it sits idle too long. If the ripped files don't sound OK, try switching the jitter correction mode to "always" on the options page. Usually settings of 26,1,3 will be sufficient.
As far as CDex goes, I can't tell you what its paranoia mode does, since I haven't looked at it. I'd guess that it's probably ripping each frame multiple times trying to get a match.