Re: [xsrcg-devel] Been working away at some stuff here and there...
Status: Planning
Brought to you by:
murphymacleod
From: Jesse W. <jwa...@sp...> - 2005-05-27 19:10:29
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> > On May 9, 2005, at 7:32 PM, Max Noel wrote: > >> >> On May 8, 2005, at 23:50, Jesse Wattenbarger wrote: >> >> >>> I was looking at some of my xsrcg code and notes the other day. >>> I'm still >>> really interested in doing this. Especially now that SR4 is >>> coming out >>> =). >>> >>> We should try to meet up on IRC sometime soon and discuss some >>> plans and >>> the direction of the project. >>> >>> -- omie >>> >>> >> >> Still interested as well. I'm currently playtesting SR4, and >> I... Well, I'm not allowed to tell you much about it, actually. >> However: >> - The new system has a sane, if WoD-ish, base. It's got bugs and >> imbalances, though, but that's what we playtesters are for. >> - The new character generation system looks good so far. >> - It should be relatively easy to implement (well, much easier than >> SR3 anyway). >> - It is, however, very different from SR3. Upgrading a SR3 program >> to SR4 will probably be as difficult as starting from scratch. >> - Therefore, if we are to implement a SR4 character generator, we >> shouldn't bother with creating a SR3 one beforehand. >> >> I, for one, still am interested in creating a Shadowrun >> character generator. But I must admit that while the new rules >> system doesn't look bad, the one reason why I've been playing >> Shadowrun all this time is the setting. I don't care about the rules >> as long as the setting is good. >> >> Therefore, whether or not I keep playing SR will be determined >> by the modifications they to the Shadowrun setting in the 2065-2070 >> gap. Which I currently don't know a single thing about, other than >> the publicly available info (FAQs and stuff). >> I'm a little bit afraid about that (especially since I didn't >> really like the direction SR3 had been going in lately). On the >> other hand, I'm always interesting in coding some fun stuff, so at >> least until SR4 is released and turns out to be shit, you can count >> me in. ^^ >> >> Where, and at what times do you guys usually hang around on IRC >> nowadays? >> >> -- Max >> maxnoel_fr at yahoo dot fr -- ICQ #85274019 >> "Look at you hacker... A pathetic creature of meat and bone, >> panting and sweating as you run through my corridors... How can you >> challenge a perfect, immortal machine?" >> >> > > Hmm, I wonder why I didn't see your emails weeks ago... > > Definitely with the announcement of SR4 it changes things. I do think > going for an SR4 based program is the way to go at this point. I'll > probably play SR4 regardless of the changes they make, it may just > take some time to get used to them. > > I've been playing around at some stuff, and I actually just got Tiger > installed (better late than never). > > As for irc, I've taken the initiative of idling on irc.dumpshock.com > in #xsrcg. I haven't been on the computer as much lately due to > preparations on moving into a new house next week, but during the work > day and later in the evenings (US Central time) I'm usually around. > > As for the SQLite framework I was playing around with, it has some > quirks to it that I'm not happy with, so I don't think it's something > we want to use. > > -- > Adam Brown > co...@di... Adam, did we move from freenode to dumpshock? i didn't even know dumpshock had an irc server =). i'll start idling there while at work. i've been out of it lately, too. i'm working now, and half-way looking for another one. i'll be moving soon, too. i'll set up a repository as soon as i move, though. i'm thinking of using darcs as a versioning repository over svn, however i'd make that decision based on binary files. svn handles binary files well, but darcs is great for source code and patches. i really like it. been hacking a little python here and there when i get a chance. i'd like to show you guys the bit of test code i have so far. i think if we could get together and discuss stuff, it would bring a lot of ideas together and solidify some design stuff. Talk to you guys soon. --omie |