From: <kso...@ma...> - 2005-09-21 14:37:45
|
On Wed, 21 Sep 2005, Matthew David Parker wrote: > > That is a very good idea to make it so the game physics are the same for a > real 12 FPS and a virtual 12FPB running at 48 FPS. Is that feature in the > latest NG or is that just in this bloodspilot modification? > This is only in bloodspilot and in Peter's 1.3.1fxi code. Reasons I have not made this sort of changes in NG is that Uoti Urpala (uau) doesn't like this idea and also because it was easier to implement in a more simplified code base. If you want to test or look at the bloodspilot code, the current version is currently here (won't be here forever, I have registered the bloodspilot project at sourceforge): http://users.tkk.fi/~ksoderbl/xpilot/bloodspilot-0.5.0.tar.gz kps |