Hi,
UIImage is currently broken. drawAtPoint(CGPoint) isn't implemented in
objc. drawAtPoint(int, int) is.
So I change the java code to:
public void drawAtPoint(int x, int y) {
CGContext.UICurrentContext().xmlvmGetGraphics2D().drawImage(image,
x, y, Simulator.getDisplay());
}
I think it's better to change the objc code, because the objc code is
creating a CGPoint from x,y
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