From: Damian <dam...@gm...> - 2010-06-22 22:49:32
|
I'm using the iphone emulator and trying to capture touches and it seems that there's something I'm doing wrong because It's just not working. I'm building the Opengl demo and everything works fine, but when I add the following lines @Override public void touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> touches, org.xmlvm.iphone.UIEvent event) { System.out.println("touch"); } to class GLView (extends UIViewGL) the function is never executed. Any idea? Thanks! |
From: Panayotis K. <pan...@pa...> - 2010-06-23 06:08:35
|
On Jun 23, 2010, at 1:49 AM, Damian wrote: > I'm using the iphone emulator and trying to capture touches and it seems that there's something I'm doing wrong because It's just not working. > > I'm building the Opengl demo and everything works fine, but when I add the following lines > > @Override > public void touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> touches, org.xmlvm.iphone.UIEvent event) { > System.out.println("touch"); > } > > to class GLView (extends UIViewGL) the function is never executed. > Any idea? Since there was a recent update to this method, did you try the latest SVN version of XMLVM? |
From: Damian <dam...@gm...> - 2010-06-23 21:27:50
|
I just updated to the latest svn version but the problem persists. As I said, i'm adding @Override public void touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> touches, org.xmlvm.iphone.UIEvent event) { System.out.println("touch"); } to class GLView (extends UIViewGL), but the function is never called. I'm using eclipse and trying it in the xmlvm java iphone emulator. Am I missing something? Is the click/touch working in the xmlvm emulator? Thanks! On Wed, Jun 23, 2010 at 3:08 AM, Panayotis Katsaloulis < pan...@pa...> wrote: > > On Jun 23, 2010, at 1:49 AM, Damian wrote: > > I'm using the iphone emulator and trying to capture touches and it seems > that there's something I'm doing wrong because It's just not working. > > I'm building the Opengl demo and everything works fine, but when I add the > following lines > > @Override > public void touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> > touches, org.xmlvm.iphone.UIEvent event) { > System.out.println("touch"); > } > > to class GLView (extends UIViewGL) the function is never executed. > Any idea? > > > Since there was a recent update to this method, did you try the latest SVN > version of XMLVM? > > > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > _______________________________________________ > xmlvm-users mailing list > xml...@li... > https://lists.sourceforge.net/lists/listinfo/xmlvm-users > > |
From: Panayotis K. <pan...@pa...> - 2010-06-24 13:48:37
|
On 24 Ιουν 2010, at 12:27 ΠΜ, Damian wrote: > I just updated to the latest svn version but the problem persists. > As I said, i'm adding >> @Override >> public void >> touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> touches, >> org.xmlvm.iphone.UIEvent event) { >> System.out.println("touch"); >> } > to class GLView (extends UIViewGL), but the function is never called. > I'm using eclipse and trying it in the xmlvm java iphone emulator. > Am I missing something? Is the click/touch working in the xmlvm > emulator? > > Thanks! Problem found! A patch is ready, but since right now there is a long discussion with some Android optimizations, you have to wait a bit :) |
From: Damian <dam...@gm...> - 2010-06-24 16:56:35
|
Ok, I'll wait for the fix. Please, tell me when it´s ready. Thanks! On Thu, Jun 24, 2010 at 10:48 AM, Panayotis Katsaloulis < pan...@pa...> wrote: > > On 24 Ιουν 2010, at 12:27 ΠΜ, Damian wrote: > > I just updated to the latest svn version but the problem persists. > As I said, i'm adding > > @Override > public void touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> > touches, org.xmlvm.iphone.UIEvent event) { > System.out.println("touch"); > } > > to class GLView (extends UIViewGL), but the function is never called. > I'm using eclipse and trying it in the xmlvm java iphone emulator. > Am I missing something? Is the click/touch working in the xmlvm emulator? > > Thanks! > > > > Problem found! > > A patch is ready, but since right now there is a long discussion with some > Android optimizations, you have to wait a bit :) > > > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > _______________________________________________ > xmlvm-users mailing list > xml...@li... > https://lists.sourceforge.net/lists/listinfo/xmlvm-users > > |
From: Damian <dam...@gm...> - 2010-07-01 14:02:57
|
Sorry to bother you but, any news about this?. I've been trying to look at it and i've seen that the OpenGL screen doesn't let the touches get to the emulator, but I didn't knew how to fix it by myself. On Thu, Jun 24, 2010 at 1:56 PM, Damian <dam...@gm...> wrote: > Ok, I'll wait for the fix. Please, tell me when it´s ready. > Thanks! > > On Thu, Jun 24, 2010 at 10:48 AM, Panayotis Katsaloulis < > pan...@pa...> wrote: > >> >> On 24 Ιουν 2010, at 12:27 ΠΜ, Damian wrote: >> >> I just updated to the latest svn version but the problem persists. >> As I said, i'm adding >> >> @Override >> public void touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> >> touches, org.xmlvm.iphone.UIEvent event) { >> System.out.println("touch"); >> } >> >> to class GLView (extends UIViewGL), but the function is never called. >> I'm using eclipse and trying it in the xmlvm java iphone emulator. >> Am I missing something? Is the click/touch working in the xmlvm emulator? >> >> Thanks! >> >> >> >> Problem found! >> >> A patch is ready, but since right now there is a long discussion with some >> Android optimizations, you have to wait a bit :) >> >> >> >> ------------------------------------------------------------------------------ >> ThinkGeek and WIRED's GeekDad team up for the Ultimate >> GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the >> lucky parental unit. See the prize list and enter to win: >> http://p.sf.net/sfu/thinkgeek-promo >> _______________________________________________ >> xmlvm-users mailing list >> xml...@li... >> https://lists.sourceforge.net/lists/listinfo/xmlvm-users >> >> > |
From: Panayotis K. <pan...@pa...> - 2010-07-01 14:28:27
|
On 01 Ιουλ 2010, at 5:02 μ.μ., Damian wrote: > Sorry to bother you but, any news about this?. I've been trying to look at it and i've seen that the OpenGL screen doesn't let the touches get to the emulator, but I didn't knew how to fix it by myself. Actually, I am not sure if this works in the emulator :( In my system (mac) the emulator does not work correctly with OpenGL. The patch is mainly for the actual Xcode project, and it is easy to apply it yourself. See here: http://xmlvm-reviews.appspot.com/64001/patch/1/31 http://xmlvm-reviews.appspot.com/64001/patch/1/32 |
From: Shekar M. <sh...@fa...> - 2010-07-01 22:11:22
|
Hi, Following up on my email about not finding java.util.Hashtable in the svn trunk I downloaded, I notice that one of the code reviews posted on google has a patch that has quite a few changes which don't appear in the repository. Would some point me to some documentation on how I can apply these patches? Do I have to download the raw patch file and use svn patch command to apply it? It seems that the patches are numbered and may be there is a better way to do it? Thanks, Shekar Panayotis Katsaloulis wrote: > On 01 Ιουλ 2010, at 5:02 μ.μ., Damian wrote: > > >> Sorry to bother you but, any news about this?. I've been trying to look at it and i've seen that the OpenGL screen doesn't let the touches get to the emulator, but I didn't knew how to fix it by myself. >> > > Actually, I am not sure if this works in the emulator :( > In my system (mac) the emulator does not work correctly with OpenGL. > > The patch is mainly for the actual Xcode project, and it is easy to apply it yourself. > See here: > http://xmlvm-reviews.appspot.com/64001/patch/1/31 > http://xmlvm-reviews.appspot.com/64001/patch/1/32 > > > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > xmlvm-users mailing list > xml...@li... > https://lists.sourceforge.net/lists/listinfo/xmlvm-users > |