Hi Kevin,
looks very good. Getting OpenGL going is one if my next tasks as well.
Ideally going from Android OpenGL to the iPhone, which I think should be
possible, as the APIs are similar.
// Sascha
On Tue, Jul 14, 2009 at 1:39 AM, Kevin Glass <ke...@co...> wrote:
> I've spent a bit of time adding some support to XMLVM for OpenGL on the
> iPhone. Hopefully that'd let us build 3D iPhone games and apps in Java in
> the future. There's a couple of screen shots of a port of NeHe Lesson 4
> running in the simulator and on the iPhone emulator:
>
> http://www.cokeandcode.com/aboid/nehe4_sim.png
> http://www.cokeandcode.com/aboid/nehe4_emu.png
>
> There's more details of what I had to do and how the GL code ends up
> looking over here:
>
> http://www.cokeandcode.com/node/1400
>
> Hopefully it's of interest to someone. I've supplied a patch a short while
> ago so with luck it can be made available for general use.
>
> Kev
>
> --
> ---
> http://www.tiltilation.com - ball rolling fun
> http://www.cokeandcode.com - games, code, tutorials and other great stuff.
>
>
>
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