From: Panayotis K. <pan...@pa...> - 2011-09-20 09:32:44
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On 20 Σεπ 2011, at 8:45 π.μ., Aaron VonderHaar wrote: > Oh, thanks for catching that! I had put it off since I didn't quite > have time to figure out how the other kCG* constants were implemented, > and apparently forgot to come back to it. > This is how they are usually implemented: @XMLVMSkeletonOnly public final class CGTextEncoding { public static final int FontSpecific = 0; public static final int MacRoman = 1; private CGTextEncoding() { } } |