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From: Panayotis K. <pan...@pa...> - 2011-09-20 09:32:44
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On 20 Σεπ 2011, at 8:45 π.μ., Aaron VonderHaar wrote:
> Oh, thanks for catching that! I had put it off since I didn't quite
> have time to figure out how the other kCG* constants were implemented,
> and apparently forgot to come back to it.
>
This is how they are usually implemented:
@XMLVMSkeletonOnly
public final class CGTextEncoding {
public static final int FontSpecific = 0;
public static final int MacRoman = 1;
private CGTextEncoding() {
}
}
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