From: Tomás L. <to...@be...> - 2011-09-10 01:34:43
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Hi, I arrived at XMLVM because I would like to develop a Game Engine capable of producing Java games for desktop as well as Android and iOS and if possible more devices. I watched the youtube videos and now have a global understanding of how it works. I checked out the source code but wasn't able to compile the demos. First the ant process failed because a few files have capitalization problems that don't work on Linux, specifically *Xcode*.xml files in 'nbproject' folders. After I fixed those issues another issue came up, according to Ant a folder named 'Src' was not found for the 'xokoban' project. I was not able to fix that issue as renaming wouldn't change anything and couldn't find a reference on any of the build.xml files to 'Src' that I could fix to 'src'. I found a few examples like basic OpenGL that are already working so it should be viable to create a complete OpenGL 2.0 mapping to be used in games. Using LibGDX it is already possible to develop targeting Android and Desktop seamlessly for the library user. It is done with an abstraction over the platform as well as OpenGL encapsulated as "backends", there is even a backend that maps OpenGL to DirectX. I think I need to work on two fronts: 'LibGDX iPhone backend' and 'OpenGL ES 2.0 for XMLVM'. Since I'm a totally green on the whole XMLVM I would really appreciate advice on how to proceed! Thanks! Tomás Lázaro |