From: Arno P. <ar...@pu...> - 2010-09-11 08:02:10
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I think it depends on the type of the application. Ideally, the preferred way of using XMLVM is to write an Android application and cross-compile it to the iPhone. The problem is that this does not work well for certain kinds of applications (i.e., applications that make heavy use of widgets). On the other hand, games are easier to cross-compile because they usually don't make use of native widgets. As Sascha pointed out, XMLVM is under heavy development. You are bound to run into an API that is not yet supported by XMLVM. In that case report on this mailing list and lets see if we can find a volunteer to work on this. :-) Arno On 9/10/10 12:21 PM, Linus Brimstedt wrote: > Hello! > > I've been lurking on this list for a while and have made some minor > experiments with XMLVM. > > I would like to do some more serous tests but wonder, what is the > recommended or intended method of developing with XMLVM if you want to > target iPhone and Android? > > I would like to just use the Android SDK and tools and develop > "normally" and by automation convert and compile the project on each > commit to the repository. > > Is this how you all do it, or how do you do? > > best regards > /Linus > > > > ------------------------------------------------------------------------------ > Start uncovering the many advantages of virtual appliances > and start using them to simplify application deployment and > accelerate your shift to cloud computing > http://p.sf.net/sfu/novell-sfdev2dev > > > > _______________________________________________ > xmlvm-users mailing list > xml...@li... > https://lists.sourceforge.net/lists/listinfo/xmlvm-users |