From: Damian <dam...@gm...> - 2010-06-22 22:49:32
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I'm using the iphone emulator and trying to capture touches and it seems that there's something I'm doing wrong because It's just not working. I'm building the Opengl demo and everything works fine, but when I add the following lines @Override public void touchesBegan(java.util.Set<org.xmlvm.iphone.UITouch> touches, org.xmlvm.iphone.UIEvent event) { System.out.println("touch"); } to class GLView (extends UIViewGL) the function is never executed. Any idea? Thanks! |