From: Joris V. <jbv...@gm...> - 2010-04-08 17:16:42
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Hi, UIImage is currently broken. drawAtPoint(CGPoint) isn't implemented in objc. drawAtPoint(int, int) is. So I change the java code to: public void drawAtPoint(int x, int y) { CGContext.UICurrentContext().xmlvmGetGraphics2D().drawImage(image, x, y, Simulator.getDisplay()); } I think it's better to change the objc code, because the objc code is creating a CGPoint from x,y |