From: Sascha H. <sa...@xm...> - 2009-10-07 18:27:18
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A few notes to the points you two made: We try not to talk about specific money values here because it really depends on each case we think. If you put out an app for free and you have some reason for why you don't want to make it OpenSource, then expecting a similar contribution as from someone who actually wants to make money from an XMLVM compiled project is not fair. This is why we say: Just talk to us and we will find a way to make it work. Again, we don't want to present any roadblocks for people that want to use XMLVM. Keep in mind that buying a Mac Mini is not the only investment. You need to know Obj-C and the iPhone SDK well or you need to hire a developer for this. Then the actual cost goes up quite a bit. Also consider that using XMLVM you will be able to launch one app on multiple platforms more easily. Imagine the following scenario: You write your app once for Android, and with the help of XMLVM you can launch that same app on the iPhone/iPod and the Palm Pre with only a little bit of manual work. This way you reach a lot more users with only a little bit more effort. This is one of the visions that drives us right now. And the goal is to reduce the effort of manual work as much as possible. And yes, we are nowhere near completeness at this point. Also keep in mind that XMLVM is not a business that tries to make money. This is important to keep in mind when we talk about contributions. We are happy about code just as much as we are about money. @Jeff: We will definitely include all the points that are unclear on our site within the next days and weeks. We know that we don't explain our licensing model in enough detail right now and it is of our highest priority to fix this. We will anounce the changes on the list so you guys can review it. Thanks // Sascha On Wed, Oct 7, 2009 at 6:50 PM, Jeff Norman <not...@gm...>wrote: > > On Wed, Oct 7, 2009 at 12:30 PM, blake miller <bla...@gm...>wrote: > >> I'm thinking $100 donation for each application written using XMLVM. >> I'm trying to think about what is reasonable for both parties. At >> that price, it is worth it to ME. Right now the project is still >> buggy, and several features that are necessary to build a usable >> application are lacking. When you get into the $300 donation range, >> as a developer, it's better to spend that $300 on a mac mini (which I >> know is probably more near the $500 range), learn Cocoa Touch and >> Obj-C, and have the whole API available, along with the original >> simulator. No concerns about, will this work on the actual device or >> not. Testing on the device immediately available. >> >> But of course, the key feature of the project is to develop in your >> favorite language. You can't get that anywhere else as far as I can >> see (for native applications written in Windows). >> >> But that reminds me, I'm going to need a mac mini(or a good friend) >> anyway to compile the Obj-C code that XMLVM generates. I probably >> would not invest more than $200 in contribution to the project. I >> would offer up my coding skills, but I'm not the greatest coder, and >> I've not yet gotten how the whole project works under my grasp. >> >> But think of this...I mentioned to a couple of my buddies last night >> that I was developing an iPhone application in Java. They both are >> long-time Java developers. They just looked at me wide-eyed and said >> "Whhaaaat?". You may not have even begun to tap the market, and if >> you did, even at $100 or $200 per app, you could make a fortune it >> seems. >> >> Just my thoughts. >> >> > A mature GPL/commercial system with a similar goals (write once, run on > many mobile systems) utilizing a Ruby framework is charging $500/app. > Interesting to note that they're seeing some commercial success with this > approach. Check out http://rhomobile.com for details. > > If I have any comments on the whole xmlvm licensing matter (not that > anybody asked ;) ), it's the following two points: > > 1) I think that the nature of the code produced by cross-compiling iPhone > (and other framework?) apps--specifically their inclusion of GPL bridge > code--should be clearly stated in the License section of the > http://xmlvm.org/download/ page. Normally, if I came across a GPL > "compiler", I would assume that any output of the software would be of my > own licensing, not affected by the compiler's license due to some > intricacies of how things are implemented. > > 2) The download page should also state the version (v2) of the GPL license > that is in use, as GPLv3 is vastly different, asnd currently requires > download browsing of the subversion repo to discover. > > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > xmlvm-users mailing list > xml...@li... > https://lists.sourceforge.net/lists/listinfo/xmlvm-users > > |