From: Sascha H. <sa...@gm...> - 2009-07-14 04:30:19
|
Hi Kevin, looks very good. Getting OpenGL going is one if my next tasks as well. Ideally going from Android OpenGL to the iPhone, which I think should be possible, as the APIs are similar. // Sascha On Tue, Jul 14, 2009 at 1:39 AM, Kevin Glass <ke...@co...> wrote: > I've spent a bit of time adding some support to XMLVM for OpenGL on the > iPhone. Hopefully that'd let us build 3D iPhone games and apps in Java in > the future. There's a couple of screen shots of a port of NeHe Lesson 4 > running in the simulator and on the iPhone emulator: > > http://www.cokeandcode.com/aboid/nehe4_sim.png > http://www.cokeandcode.com/aboid/nehe4_emu.png > > There's more details of what I had to do and how the GL code ends up > looking over here: > > http://www.cokeandcode.com/node/1400 > > Hopefully it's of interest to someone. I've supplied a patch a short while > ago so with luck it can be made available for general use. > > Kev > > -- > --- > http://www.tiltilation.com - ball rolling fun > http://www.cokeandcode.com - games, code, tutorials and other great stuff. > > > > ------------------------------------------------------------------------------ > Enter the BlackBerry Developer Challenge > This is your chance to win up to $100,000 in prizes! For a limited time, > vendors submitting new applications to BlackBerry App World(TM) will have > the opportunity to enter the BlackBerry Developer Challenge. See full prize > details at: http://p.sf.net/sfu/Challenge > _______________________________________________ > xmlvm-users mailing list > xml...@li... > https://lists.sourceforge.net/lists/listinfo/xmlvm-users > |