Hi,
looks promising your work. I've tried to start the whole thing ... everything works fine, but it could not find the pak0.pk3 file. I'll show you my *.ini file:
[General]
;pk3file=d:\fx\etc\q3a\hctf1.pk3
;pk3file=d:\fx\etc\q3a\q3tbdm4.pk3
;pk3file=d:\fx\etc\q3a\lloydmdm2.pk3
; this is the source file for your map file, in this case map to the default QUAKE3 file
pk3file=d:\pak0.pk3
; this is the map name you want use, if omitted XAKE uses the first .BSP file in pack
map = maps/q3dm7.bsp
;map = maps/q3dm1.bsp
;map = maps/q3dm6.bsp
;map = maps/q3dm11.bsp
; location of the base quake file pak0.pk3
pk0file = d:\pak0.pk3
[render]
gamma = 1.7
lodbias = 0
mipmaps = 0
The file is located at d:\ .
I'd like to contribute to your project. I would write the documentation for the whole thing and program a few things. You'll find my website at http://www.direct3d.net
Wolf
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Welcome to Open Discussion
Hi,
looks promising your work. I've tried to start the whole thing ... everything works fine, but it could not find the pak0.pk3 file. I'll show you my *.ini file:
[General]
;pk3file=d:\fx\etc\q3a\hctf1.pk3
;pk3file=d:\fx\etc\q3a\q3tbdm4.pk3
;pk3file=d:\fx\etc\q3a\lloydmdm2.pk3
; this is the source file for your map file, in this case map to the default QUAKE3 file
pk3file=d:\pak0.pk3
; this is the map name you want use, if omitted XAKE uses the first .BSP file in pack
map = maps/q3dm7.bsp
;map = maps/q3dm1.bsp
;map = maps/q3dm6.bsp
;map = maps/q3dm11.bsp
; location of the base quake file pak0.pk3
pk0file = d:\pak0.pk3
[render]
gamma = 1.7
lodbias = 0
mipmaps = 0
The file is located at d:\ .
I'd like to contribute to your project. I would write the documentation for the whole thing and program a few things. You'll find my website at http://www.direct3d.net
Wolf