On 3/9/06, Anders F Bj=F6rklund <af...@al...> wrote:
> > BTW, does your locale uses a dot or a comma or something else for
> > decimal point ?
>
> Sweden uses a comma for decimal point, I think that should be in my
> locale ?
> (it varies a little, sometimes I use an US locale for the shell and
> terminal)
>
> > If it uses something !=3D dot, could you please try to run the
> > wxluasudoku.wx.lua sample in samples\: I've applied a fix for locales
> > with decimal point !=3D dot only for __WXGTK__ but maybe it's needed
> > also for __WXMAC__....
>
> Could be, but wxluasudoku.wx.lua has some other problems on wxMac, it
> seems...
> For starters it doesn't draw any lines or digits, which I think it
> should ? :-)
>
> http://www.algonet.se/~afb/wx/wxluasudoku-wxmac.png
Heh, one would hope. I made some drawing changes for MSW today.
Hopefully they'll work for the Mac too?
> And I think I spoke too soon about the wxluaedit progress. Now it looks
> OK.
> The only problem is that the "New" and "Open" menu items doesn't work ?
They don't do anything? That's weird, you've updated wxStEdit right?
> If you try starting it with an argument, like: wxluaedit
> samples/dialog.wx.lua
> you get a crash (bus error, same as segfault on Linux) in wxledit.cpp,
> I think:
>
> Program received signal EXC_BAD_ACCESS, Could not access memory.
> 0x00009c9c in wxLuaEditorApp::OnInit() ()
> (gdb) bt
> #0 0x00009c9c in wxLuaEditorApp::OnInit() ()
> #1 0x01979954 in wxEntry(int&, char**) ()
> #2 0x000090d4 in main ()
>
> Will recompile wxLua with full debugging symbols enabled tomorrow, I
> think.
That would be great, sorry but I can't help without some more
information. I can't imagine what could fail in
wxLuaEditorApp::OnInit, but a line number would help!
Thanks
John Labenski
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