On Tue, May 6, 2008 at 9:18 AM, Klaas Holwerda <db...@nl...> wrote:
> Hi John,
>
> This first few wrap fine.
>
> %operator a2dDoMu& operator=( const a2dDoMu& );
> %operator a2dDoMu& operator=( const wxChar* );
> %operator a2dDoMu& operator=( double );
> %operator int operator==( const a2dDoMu& ) const;
> %operator int operator!=( const a2dDoMu& ) const;
>
> But this one refuses:
>
> %operator operator double();
>
> The idea behind this class is to store internal numbers as "1.23 um" or
> "1.2 inch" etc., and the double operator is how to get the value as a single
> double.
>
> Not a great problem at the moment.
> But maybe you can fix it for a next version of wxLua.
Humm, I hadn't thought about adding the typecasting operators. The Lua
syntax might be a little weird for this though, "obj:op_double()",
maybe it might make more sense to add a more readable function
obj:GetAsDouble() or something.
Regards,
John
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