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From: Gustl B. <gu...@gm...> - 2005-12-15 20:10:35
|
Hi, > >Let me know if the above anonymous cvs command doesn't work for you > You were right, Sourceforge was not the problem (I tried and failed several times, then I read that something was wrong with anonymous CVS...). Compiling it under Visual Studio 2005 worked fine. >and also if you find any bugs. > As I wrote in the previous mail, I have already written an application with an old version of wxLua. But when I run the script in the new version, coroutines do not work anymore. wxLua: Error while running chunk wxLua: Attempt to call an invalid method '{unknown}'. stack traceback: [C]: in function 'resume' ... I saw that you made some changes in the lua code. I tried disabling them / replacing the lua library with the original version, but that did not solve the problem. Houdini |
From: John L. <jla...@gm...> - 2005-12-14 05:31:12
|
On 12/13/05, Gustl Berger <gu...@gm...> wrote: > Hi, > I have downloaded the wxLua Windows binaries a few months ago from the > official site. It is really great. > I tried to compile it under Linux but it did not work. So I wanted to > download the current version, but the website seems to be a little out > of date (some downloads are broken and the downloadable version is half > a year old). Sourceforge has disabled CVS imports for annonymous users > (for more than 3 weeks now)... Really? You mean that you cannot checkout anything using an anonymous user from SF? This command seems to work for me at least. cvs -z3 -d:pserver:ano...@cv...:/cvsroot/wxlua co -P wxLua You can compile it all using the Makefile in apps/wxlua/src, then run $make in bindings/wxwidgets, the rerun $make in apps/wxlua/src. I still want to tweak the bindings a little before they're committed so that's why you have to do this extra step. Let me know if anything doesn't work for you. > Maybe someone could upload a CVS snapshot to the Sourceforge download > section? Let me know if the above anonymous cvs command doesn't work for you and also if you find any bugs. Regards, John Labenski |
From: Gustl B. <gu...@gm...> - 2005-12-13 17:51:43
|
Hi, I have downloaded the wxLua Windows binaries a few months ago from the official site. It is really great. I tried to compile it under Linux but it did not work. So I wanted to download the current version, but the website seems to be a little out of date (some downloads are broken and the downloadable version is half a year old). Sourceforge has disabled CVS imports for annonymous users (for more than 3 weeks now)... Maybe someone could upload a CVS snapshot to the Sourceforge download section? Thanks, Houdini |
From: k. h. <kla...@nl...> - 2005-11-28 08:56:00
|
Hi John, John Labenski wrote: >I don't know how to do this. I just wrote a script for cygwin to >remove all the obj, pdb, id*... everything that was not part of the >original checkout. > > > Franscesco made a deepclean target for wxArt2d, that works well. Maybe he can add it here too. >You can select them all using the shift key and then press <space> to >uncheck them all. This makes it a little less painful, since you only >have to check a few of them. > > > Thanks! >>Only thing left is precompiled headers, or i don't know why it takes so >>long to compile. >> >> > >IIRC this is only a command line switch for nmake, I think it's already on. > > To bad not, more is involved. We can take the tricks from wxArt2D, first switches IF ( MSVC ) IF ( WXART2D_USE_PCH ) SET( CMAKE_CXX_FLAGS "/W3 /GX" ) SET( CMAKE_C_FLAGS "/W3" ) ELSE ( WXART2D_USE_PCH ) A2D_ADD_DEFINITIONS( -DNOPCH ) ENDIF ( WXART2D_USE_PCH ) ENDIF ( MSVC ) There needs to be a central file somewhere. And in all files this ( also in binding files generated) : #include "wxluaprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif //else #include (only really needed wx or wxlua headers, this is without precomp headers, so needs to be small ). Contents Central file: =============== the wxluaprec.h ====== /*! \file wxluaprec.h Licence: wxWidgets License RCS-ID: $Id: a2dprec.h,v 1.2 2005/08/10 21:10:48 titato Exp $ */ #include "wx/wxprec.h" #ifdef WX_PRECOMP #include <wx/mstream.h> #include <wx/tokenzr.h> #include "wxlua_all.h" << here all header includes ( including wx/wx.h and wxluasetup.h ) #endif // WX_PRECOMP So it is not even that complicated, only a bit of work. Regards, Klaas Unclassified |
From: John L. <jla...@gm...> - 2005-11-28 06:33:20
|
I've removed wxLuaStateVariables and everything that goes along with it. We use the ref counted wxLuaState class that wraps the lua_State and contains all the necessary state variables. I think this has really made things much simpler and safer. Since it's ref counted, all calls to the wxLuaState check if someone has deleted the lua_State and the all the functions that need to get at the state variables don't have to incessantly look them up from the lua_State. The wxLuaInterpreter class just has a wxLuaState as a member. I've given all the function names in the wxLuaState the same name as their old C counterparts. There's also some remnants left of them in the internal.h/cpp file that are there for backwards compatibility. It compiles and runs in MSW and Linux. Next TODO: Try to see how to add custom bindings. I hope people like the new structure, let me know if anything about it doesn't make sense. John Labenski |
From: John L. <jla...@gm...> - 2005-11-28 06:21:59
|
On 11/26/05, klaas.holwerda <kho...@xs...> wrote: > So next time, i will throw away at least all build dirs, and check out > again. > And we really need a perfect clean ( deep and all ). I don't know how to do this. I just wrote a script for cygwin to remove all the obj, pdb, id*... everything that was not part of the original checkout. > It did not go completely without a hick. I selected all debug in the > batch build. But somehow wxLua was building in release mode. So i did > set i by hand to debug configuration, then it was oke. > I will test again later, to see if i can repeat it. > I do not like the batch build, first deselect a whole lot of optional > builds, but what to do. You can select them all using the shift key and then press <space> to uncheck them all. This makes it a little less painful, since you only have to check a few of them. > Next i tried nmake, also this is well too. I wonder do object files for > nmake end up in the same place as those from project files? If so that > is risky too. Bakefile needs to be fixed to give the same settings for nmake and the gui. It's a simple thing, but I couldn't find how to do it in the Bakefile source. Once they're the same it won't matter which you use to build it. https://sourceforge.net/tracker/?func=3Ddetail&aid=3D1045600&group_id=3D986= 3&atid=3D109863 > Only thing left is precompiled headers, or i don't know why it takes so > long to compile. IIRC this is only a command line switch for nmake, I think it's already on. Regards, John Labenski |
From: klaas.holwerda <kho...@xs...> - 2005-11-26 23:33:21
|
John Labenski wrote: > >You've done a completely new checkout? Just delete the old and checkout again. > > No i did not. But now i did, bingo!! Man how confusing. I did nothing wrong, it were all left overs somehow from previous obviously wrong builds. Why did i not think of that, always telling to all users of my stuff to start from scratch when something is not making sence. And i myself have to be told by you :-) Actually i know why, i am so much used to Cmake building outside of CVS checkout, this can simply not happen. So next time, i will throw away at least all build dirs, and check out again. And we really need a perfect clean ( deep and all ). It did not go completely without a hick. I selected all debug in the batch build. But somehow wxLua was building in release mode. So i did set i by hand to debug configuration, then it was oke. I will test again later, to see if i can repeat it. I do not like the batch build, first deselect a whole lot of optional builds, but what to do. Next i tried nmake, also this is well too. I wonder do object files for nmake end up in the same place as those from project files? If so that is risky too. Only thing left is precompiled headers, or i don't know why it takes so long to compile. Thanks, Klaas |
From: John L. <jla...@gm...> - 2005-11-26 18:02:53
|
On 11/26/05, klaas.holwerda <kho...@xs...> wrote: > >Compiles using MSVC6 project files and linux out of the box! > > > Your box that is ;-) > My box refuses to do the same (MSW), not with nmake and not with project > files. Grrr... why does it have to be so hard. :( > After i compiled contrib/stc for wxwidgets, i get all the mod_XXX > compiled, using project file. > For the moment using batch build, and only debug. (do all flavours > compile in your case? ) I've only used debug. Is your wxWidgets lib also in debug? > app_lua is a problem ( just debug with project files), the nmake seems > to have the same problem. > > Any idea what can be it, i think i did not see these errors before. Nor have I. I see you use 2.6.2, I use wxWidgets CVS HEAD and copy by hand all the libs wxbase27_XXX.lib to wxbase26_XXX.lib and wxmsw27_XXX.lib to wxmsw26_XXX.lib so they'll work with the VC6 project files. You've done a completely new checkout? Just delete the old and checkout aga= in. > Next parts what i see in VC6: > > --------------------Configuration: app_wxlua - Win32 > Debug-------------------- > Linking... > Searching Libraries > Searching ..\..\..\lib\vc_lib\wxluadebug.lib: > Searching ..\..\..\lib\vc_lib\wxluasocket.lib: I have to remove this "Searching" stuff, this was a test to see what libs were being loaded and it looks ok to me. > Done Searching Libraries > LINK : warning LNK4049: locally defined symbol ""public: __thiscall > wxString::~wxString(void)" (??1wxString@@QAE@XZ)" imported ... > LINK : warning LNK4049: locally defined symbol ""protected: static class > wxLuaHandler * wxLuaHandler::sm_luahandler" > (?sm_luahandler@wxLuaHandler@@1PAV1@A)" imported I'm off for today, but what does the help in MSVC6 say about LNK4049, press F1 on the error in the GUI. I don't think I've seen this before and don't understand what it could mean. But you get them for both wxWidgets classes and wxLua classes so something is strange. > wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external > symbol "__declspec(dllimport) public: __thiscall > wxLuaBufferArray::~wxLuaBufferArray(void)" > (__imp_??1wxLuaBufferArray@@QAE@XZ) > wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external > symbol "__declspec(dllimport) public: __thiscall > wxSortedArrayString::~wxSortedArrayString(void)" > (__imp_??1wxSortedArrayString@@QAE@XZ) > wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external > symbol "__declspec(dllimport) public: class wxString __thiscall > wxLuaBuffer::GetBuffer(void)const " > (__imp_?GetBuffer@wxLuaBuffer@@QBE?AVwxString@@XZ) > wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external > symbol "__declspec(dllimport) public: class wxString __thiscall There's no earlier compile warnings or errors? It looks like you're not even linking to wxWidgets, never mind wxLua. As I said please just start completely over. You have the WXWIN=3DD:\notebook\wxwin\wxWidgets-2.6.2 environment variable set too? I'm sorry that I can't help. I don't know why things could be so messed up for you. *** You are opening wxLua/build/msw/wxLua.dsw right? not anything else! Regards, John Labenski |
From: John L. <jla...@gm...> - 2005-11-26 17:47:19
|
On 11/26/05, Francesco Montorsi <f18...@ya...> wrote: > >Maybe you saw that I went through the bakefiles > > and tried to add the wxluaedit app. I stuck in some more pronounced > > comments to help me find my way. > I saw, nice work. However for app_wxluaedit target I think that on unix t= he environment > variable WXSTEDIT should not be used to find the headers. > On unix it's common to install the dependencies in the default system pat= hs; so I think > that wxLua should expect to find wxStEdit headers & lib into system paths= , too. > Thus I would remove the lines > > <if cond=3D"FORMAT=3D=3D'autoconf'"> > <include>$(DOLLAR)(WXSTEDIT)/include</include> > </if> > > and put instead a simple check for a wxStEdit include in the configure.ac= script. > Also I suggest to change line: > > <if cond=3D"FORMAT!=3D'autoconf'"> > > to > > <if cond=3D"TARGETING_WIN32=3D=3D'1'"> > > as there is not only the autoconf format for linux (also cbx_unix, gnu, e= tc). Ok, thanks. > > Compiles using MSVC6 project files and linux out of the box! > > > > I will see if I can reorder mod_lua_lib to get compiled before > > mod_lua. > Take in count that wxLua\build\msw\wxLua.dsw was hand-written (by me) and= not generated by > bakefile (since msvc6prj doesn't support <subproject> targets). > So, it doesn't contain all dependency "links" which are coded into bakefi= les (and > mod_lua_lib depends from mod_lua in bakefiles); thus I added the dependen= cy manually. > Now also MSVC6prj will know that mod_lua_lib needs to be compiled before = mod_lua. I didn't realize that was by hand, then it should be easy. I'll do it. > BTW, I see that luasetup.h.in has not been removed yet and that wxLua use= s it instead of > the new wxluasetup.h... let me know when you've done with this so that I = can make the > WXLUASETUP_DIR and WXLUABINDLIB_DIR options work. > I have already declared them in modules\build\bakefiles\options.bkl but t= hey're currently > unused. Tomorrow night, I'm off for today... > PS: I've updated linux configure script so that now all wxLua options are= present there, > too (--enable-wxlua-app, --enable-wxluaedit-app, etc) Great. Thanks alot, John |
From: klaas.holwerda <kho...@xs...> - 2005-11-26 17:14:16
|
John Labenski wrote: > >Compiles using MSVC6 project files and linux out of the box! > > > Your box that is ;-) My box refuses to do the same (MSW), not with nmake and not with project files. After i compiled contrib/stc for wxwidgets, i get all the mod_XXX compiled, using project file. For the moment using batch build, and only debug. (do all flavours compile in your case? ) app_lua is a problem ( just debug with project files), the nmake seems to have the same problem. Any idea what can be it, i think i did not see these errors before. But things are improvings ;-) regards, Klaas Next parts what i see in VC6: --------------------Configuration: app_wxlua - Win32 Debug-------------------- Linking... Searching Libraries Searching ..\..\..\lib\vc_lib\wxluadebug.lib: Searching ..\..\..\lib\vc_lib\wxluasocket.lib: Searching ..\..\..\lib\vc_lib\wxlua.lib: Searching ..\..\..\lib\vc_lib\wxbind.lib: Searching ..\..\..\lib\vc_lib\lua.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_stc.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_html.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d_net.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_xrc.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_adv.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d_xml.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_core.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxtiffd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxjpegd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxpngd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxzlibd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxregexd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxexpatd.lib: Searching D:\vc6\VC98\LIB\kernel32.lib: Searching D:\vc6\VC98\LIB\user32.lib: Searching D:\vc6\VC98\LIB\gdi32.lib: Searching D:\vc6\VC98\LIB\comdlg32.lib: Searching D:\vc6\VC98\LIB\winspool.lib: Searching D:\vc6\VC98\LIB\winmm.lib: Searching D:\vc6\VC98\LIB\shell32.lib: Searching D:\vc6\VC98\LIB\comctl32.lib: Searching D:\vc6\VC98\LIB\ole32.lib: Searching D:\vc6\VC98\LIB\oleaut32.lib: Searching D:\vc6\VC98\LIB\uuid.lib: Searching D:\vc6\VC98\LIB\rpcrt4.lib: Searching D:\vc6\VC98\LIB\advapi32.lib: Searching D:\vc6\VC98\LIB\wsock32.lib: Searching D:\vc6\VC98\LIB\odbc32.lib: Searching D:\vc6\VC98\LIB\oleacc.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\lua.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxbind.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxlua.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxluadebug.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxluasocket.lib: Searching D:\vc6\VC98\LIB\MSVCRTD.lib: Searching D:\vc6\VC98\LIB\OLDNAMES.lib: Searching ..\..\..\lib\vc_lib\wxluadebug.lib: Searching ..\..\..\lib\vc_lib\wxluasocket.lib: Searching ..\..\..\lib\vc_lib\wxlua.lib: Searching ..\..\..\lib\vc_lib\wxbind.lib: Searching ..\..\..\lib\vc_lib\lua.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_stc.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_html.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d_net.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_xrc.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_adv.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d_xml.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_core.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxtiffd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxjpegd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxpngd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxzlibd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxregexd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxexpatd.lib: Searching D:\vc6\VC98\LIB\kernel32.lib: Searching D:\vc6\VC98\LIB\user32.lib: Searching D:\vc6\VC98\LIB\gdi32.lib: Searching D:\vc6\VC98\LIB\comdlg32.lib: Searching D:\vc6\VC98\LIB\winspool.lib: Searching D:\vc6\VC98\LIB\winmm.lib: Searching D:\vc6\VC98\LIB\shell32.lib: Searching D:\vc6\VC98\LIB\comctl32.lib: Searching D:\vc6\VC98\LIB\ole32.lib: Searching D:\vc6\VC98\LIB\oleaut32.lib: Searching D:\vc6\VC98\LIB\uuid.lib: Searching D:\vc6\VC98\LIB\rpcrt4.lib: Searching D:\vc6\VC98\LIB\advapi32.lib: Searching D:\vc6\VC98\LIB\wsock32.lib: Searching D:\vc6\VC98\LIB\odbc32.lib: Searching D:\vc6\VC98\LIB\oleacc.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\lua.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxbind.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxlua.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxluadebug.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxluasocket.lib: Searching D:\vc6\VC98\LIB\MSVCRTD.lib: Done Searching Libraries Creating library ..\..\..\bin\wxlua.lib and object ..\..\..\bin\wxlua.exp Searching Libraries Searching ..\..\..\lib\vc_lib\wxluadebug.lib: Searching ..\..\..\lib\vc_lib\wxluasocket.lib: Searching ..\..\..\lib\vc_lib\wxlua.lib: Searching ..\..\..\lib\vc_lib\wxbind.lib: Searching ..\..\..\lib\vc_lib\lua.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_stc.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_html.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d_net.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_xrc.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_adv.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d_xml.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxmsw26d_core.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxbase26d.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxtiffd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxjpegd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxpngd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxzlibd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxregexd.lib: Searching D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\wxexpatd.lib: Searching D:\vc6\VC98\LIB\kernel32.lib: Searching D:\vc6\VC98\LIB\user32.lib: Searching D:\vc6\VC98\LIB\gdi32.lib: Searching D:\vc6\VC98\LIB\comdlg32.lib: Searching D:\vc6\VC98\LIB\winspool.lib: Searching D:\vc6\VC98\LIB\winmm.lib: Searching D:\vc6\VC98\LIB\shell32.lib: Searching D:\vc6\VC98\LIB\comctl32.lib: Searching D:\vc6\VC98\LIB\ole32.lib: Searching D:\vc6\VC98\LIB\oleaut32.lib: Searching D:\vc6\VC98\LIB\uuid.lib: Searching D:\vc6\VC98\LIB\rpcrt4.lib: Searching D:\vc6\VC98\LIB\advapi32.lib: Searching D:\vc6\VC98\LIB\wsock32.lib: Searching D:\vc6\VC98\LIB\odbc32.lib: Searching D:\vc6\VC98\LIB\oleacc.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\lua.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxbind.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxlua.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxluadebug.lib: Searching \notebook\wxluacvs\wxLua\lib\vc_lib\wxluasocket.lib: Searching D:\vc6\VC98\LIB\MSVCRTD.lib: Searching D:\vc6\VC98\LIB\OLDNAMES.lib: Done Searching Libraries LINK : warning LNK4049: locally defined symbol ""public: __thiscall wxString::~wxString(void)" (??1wxString@@QAE@XZ)" imported LINK : warning LNK4049: locally defined symbol ""public: __thiscall wxCriticalSection::~wxCriticalSection(void)" (??1wxCriticalSection@@QAE@XZ)" imported LINK : warning LNK4049: locally defined symbol ""public: __thiscall wxArrayInt::~wxArrayInt(void)" (??1wxArrayInt@@QAE@XZ)" imported LINK : warning LNK4049: locally defined symbol ""public: __thiscall wxLuaSocket::~wxLuaSocket(void)" (??1wxLuaSocket@@QAE@XZ)" imported LINK : warning LNK4049: locally defined symbol ""public: __thiscall wxCondition::~wxCondition(void)" (??1wxCondition@@QAE@XZ)" imported LINK : warning LNK4049: locally defined symbol ""public: __thiscall wxMutex::~wxMutex(void)" (??1wxMutex@@QAE@XZ)" imported LINK : warning LNK4049: locally defined symbol ""public: virtual __thiscall wxObject::~wxObject(void)" (??1wxObject@@UAE@XZ)" imported LINK : warning LNK4049: locally defined symbol ""public: void __thiscall wxCriticalSection::Enter(void)" (?Enter@wxCriticalSection@@QAEXXZ)" imported LINK : warning LNK4049: locally defined symbol ""protected: static class wxLuaHandler * wxLuaHandler::sm_luahandler" (?sm_luahandler@wxLuaHandler@@1PAV1@A)" imported LINK : warning LNK4049: locally defined symbol ""public: __thiscall wxCriticalSection::wxCriticalSection(void)" (??0wxCriticalSection@@QAE@XZ)" imported =================== etc. wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxLuaBufferArray::~wxLuaBufferArray(void)" (__imp_??1wxLuaBufferArray@@QAE@XZ) wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxSortedArrayString::~wxSortedArrayString(void)" (__imp_??1wxSortedArrayString@@QAE@XZ) wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxLuaBuffer::GetBuffer(void)const " (__imp_?GetBuffer@wxLuaBuffer@@QBE?AVwxString@@XZ) wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxLuaBuffer::GetFileName(void)const " (__imp_?GetFileName@wxLuaBuffer@@QBE?AVwxString@@XZ) wxluasocket.lib(wxldtarg.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall wxLuaBuffer::~wxLuaBuffer(void)" (__imp_??1wxLuaBuffer@@UAE@XZ) wxluasocket.lib(wxlsock.obj) : error LNK2001: unresolved external symbol "public: __thiscall wxLuaSocketException::wxLuaSocketException(class wxLuaSocketException const &)" (??0wxLuaSocketException@@QAE@ABV0@@Z) wxluasocket.lib(wxlsock.obj) : error LNK2001: unresolved external symbol "public: __thiscall wxLuaSocketException::~wxLuaSocketException(void)" (??1wxLuaSocketException@@QAE@XZ) wxluasocket.lib(wxlsock.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxLuaSocketException::wxLuaSocketException(enum wxLuaSocketException::SocketErrorCode)" (__imp_??0wxLuaSocketException@@QAE@W4SocketEr rorCode@0@@Z) wxbind.lib(gdi.obj) : error LNK2001: unresolved external symbol "protected: virtual bool __thiscall wxCaretBase::DoCreate(class wxWindowBase *,int,int)" (?DoCreate@wxCaretBase@@MAE_NPAVwxWindowBase@@HH@Z) wxbind.lib(gdi.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall wxCaretBase::Hide(void)" (?Hide@wxCaretBase@@UAEXXZ) wxbind.lib(gdi.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall wxCaretBase::Show(bool)" (?Show@wxCaretBase@@UAEX_N@Z) wxbind.lib(gdi.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall wxCaretBase::~wxCaretBase(void)" (__imp_??1wxCaretBase@@UAE@XZ) wxbind.lib(gdi.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) const wxCaret::`vftable'" (__imp_??_7wxCaret@@6B@) wxbind.lib(gdi.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) const wxCaretBase::`vftable'" (__imp_??_7wxCaretBase@@6B@) wxbind.lib(gdi.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall wxCaret::~wxCaret(void)" (__imp_??1wxCaret@@UAE@XZ) wxbind.lib(wx_class.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxRegEx::~wxRegEx(void)" (__imp_??1wxRegEx@@QAE@XZ) wxbind.lib(windows.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) const wxSashLayoutWindow::`vftable'" (__imp_??_7wxSashLayoutWindow@@6B@) wxbind.lib(windows.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall wxSashLayoutWindow::~wxSashLayoutWindow(void)" (__imp_??1wxSashLayoutWindow@@UAE@XZ) wxbind.lib(data.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxLuaSmartStringArray::~wxLuaSmartStringArray(void)" (__imp_??1wxLuaSmartStringArray@@QAE@XZ) wxbind.lib(controls.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxLuaSmartStringArray::~wxLuaSmartStringArray(void)" (__imp_??1wxLuaSmartStringArray@@QAE@XZ) wxbind.lib(config.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxConfigBase::GetVendorName(void)const " (__imp_?GetVendorName@wxConfigBase@@QBE?AVwxString@@XZ) wxbind.lib(wx_builtin.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) void __cdecl wxInitAllImageHandlers(void)" (__imp_?wxInitAllImageHandlers@@YAXXZ) wxbind.lib(wx_builtin.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) long __cdecl wxGetNumberFromUser(class wxString const &,class wxString const &,class wxString const &,long,long,long,class wxWindow *,class wxPoint const & )" (__imp_?wxGetNumberFromUser@@YAJABVwxString@@00JJJPAVwxWindow@@ABVwxPoint@@@Z) wxbind.lib(wx_event.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) int const wxEVT_COMMAND_TOGGLEBUTTON_CLICKED" (__imp_?wxEVT_COMMAND_TOGGLEBUTTON_CLICKED@@3HB) wxbind.lib(file.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static unsigned int __cdecl wxDir::GetAllFiles(class wxString const &,class wxArrayString *,class wxString const &,int)" (__imp_?GetAllFiles@wxDir@@SAIAB VwxString@@PAVwxArrayString@@0H@Z) wxbind.lib(clipdrag.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall wxBitmapDataObjectBase::SetBitmap(class wxBitmap const &)" (?SetBitmap@wxBitmapDataObjectBase@@UAEXABVwxBitmap@@@Z) wxbind.lib(clipdrag.obj) : error LNK2001: unresolved external symbol "public: virtual class wxBitmap __thiscall wxBitmapDataObjectBase::GetBitmap(void)const " (?GetBitmap@wxBitmapDataObjectBase@@UBE?AVwxBitmap@@XZ) wxbind.lib(clipdrag.obj) : error LNK2001: unresolved external symbol "public: virtual bool __thiscall wxBitmapDataObject::SetData(class wxDataFormat const &,unsigned int,void const *)" (?SetData@wxBitmapDataObject@@UAE_NABVwxDataFormat@@IPBX@Z) wxbind.lib(clipdrag.obj) : error LNK2001: unresolved external symbol "public: virtual bool __thiscall wxBitmapDataObject::GetDataHere(class wxDataFormat const &,void *)const " (?GetDataHere@wxBitmapDataObject@@UBE_NABVwxDataFormat@@PAX@Z) wxbind.lib(clipdrag.obj) : error LNK2001: unresolved external symbol "public: virtual unsigned int __thiscall wxBitmapDataObject::GetDataSize(class wxDataFormat const &)const " (?GetDataSize@wxBitmapDataObject@@UBEIABVwxDataFormat@@@Z) wxbind.lib(clipdrag.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall wxBitmapDataObject::~wxBitmapDataObject(void)" (__imp_??1wxBitmapDataObject@@UAE@XZ) wxbind.lib(grid.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxColour __thiscall wxGrid::GetLabelBackgroundColour(void)" (__imp_?GetLabelBackgroundColour@wxGrid@@QAE?AVwxColour@@XZ) wxbind.lib(grid.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxColour __thiscall wxGrid::GetCellHighlightColour(void)" (__imp_?GetCellHighlightColour@wxGrid@@QAE?AVwxColour@@XZ) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall wxRect2DDouble::ConstrainTo(class wxRect2DDouble const &)" (__imp_?ConstrainTo@wxRect2DDouble@@QAEXABV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static void __cdecl wxRect2DDouble::Intersect(class wxRect2DDouble const &,class wxRect2DDouble const &,class wxRect2DDouble *)" (__imp_?Intersect@wx Rect2DDouble@@SAXABV1@0PAV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __thiscall wxRect2DDouble::Intersects(class wxRect2DDouble const &)const " (__imp_?Intersects@wxRect2DDouble@@QBE_NABV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static void __cdecl wxRect2DDouble::Union(class wxRect2DDouble const &,class wxRect2DDouble const &,class wxRect2DDouble *)" (__imp_?Union@wxRect2DDo uble@@SAXABV1@0PAV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: double __thiscall wxPoint2DDouble::GetVectorAngle(void)const " (__imp_?GetVectorAngle@wxPoint2DDouble@@QBENXZ) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall wxPoint2DDouble::SetVectorAngle(double)" (__imp_?SetVectorAngle@wxPoint2DDouble@@QAEXN@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall wxRect2DInt::ConstrainTo(class wxRect2DInt const &)" (__imp_?ConstrainTo@wxRect2DInt@@QAEXABV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static void __cdecl wxRect2DInt::Intersect(class wxRect2DInt const &,class wxRect2DInt const &,class wxRect2DInt *)" (__imp_?Intersect@wxRect2DInt@@S AXABV1@0PAV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __thiscall wxRect2DInt::Intersects(class wxRect2DInt const &)const " (__imp_?Intersects@wxRect2DInt@@QBE_NABV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static void __cdecl wxRect2DInt::Union(class wxRect2DInt const &,class wxRect2DInt const &,class wxRect2DInt *)" (__imp_?Union@wxRect2DInt@@SAXABV1@0 PAV1@@Z) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: double __thiscall wxPoint2DInt::GetVectorAngle(void)const " (__imp_?GetVectorAngle@wxPoint2DInt@@QBENXZ) wxbind.lib(geometry.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall wxPoint2DInt::SetVectorAngle(double)" (__imp_?SetVectorAngle@wxPoint2DInt@@QAEXN@Z) wxbind.lib(datetime.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDateTime::FormatDate(void)const " (__imp_?FormatDate@wxDateTime@@QBE?AVwxString@@XZ) wxbind.lib(datetime.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDateTime::FormatTime(void)const " (__imp_?FormatTime@wxDateTime@@QBE?AVwxString@@XZ) wxbind.lib(datetime.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDateTime::FormatISODate(void)const " (__imp_?FormatISODate@wxDateTime@@QBE?AVwxString@@XZ) wxbind.lib(datetime.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDateTime::FormatISOTime(void)const " (__imp_?FormatISOTime@wxDateTime@@QBE?AVwxString@@XZ) wxbind.lib(appframe.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxAppConsole::GetClassName(void)const " (__imp_?GetClassName@wxAppConsole@@QBE?AVwxString@@XZ) wxbind.lib(appframe.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxLuaSmartIntArray::~wxLuaSmartIntArray(void)" (__imp_??1wxLuaSmartIntArray@@QAE@XZ) wxbind.lib(appframe.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall wxSystemOptions::~wxSystemOptions(void)" (__imp_??1wxSystemOptions@@UAE@XZ) wxbind.lib(stc.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxStyledTextEvent::GetText(void)const " (__imp_?GetText@wxStyledTextEvent@@QBE?AVwxString@@XZ) wxbind.lib(dialogs.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDirDialog::GetPath(void)const " (__imp_?GetPath@wxDirDialog@@QBE?AVwxString@@XZ) wxbind.lib(dialogs.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDirDialog::GetMessage(void)const " (__imp_?GetMessage@wxDirDialog@@QBE?AVwxString@@XZ) wxbind.lib(dialogs.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxFont __thiscall wxFontData::GetInitialFont(void)const " (__imp_?GetInitialFont@wxFontData@@QBE?AVwxFont@@XZ) wxbind.lib(dialogs.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) const wxFindReplaceData::`vftable'" (__imp_??_7wxFindReplaceData@@6B@) wxbind.lib(dialogs.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall wxFindReplaceData::~wxFindReplaceData(void)" (__imp_??1wxFindReplaceData@@UAE@XZ) wxbind.lib(controls.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxFont __thiscall wxListItem::GetFont(void)const " (__imp_?GetFont@wxListItem@@QBE?AVwxFont@@XZ) wxbind.lib(controls.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxColour __thiscall wxListItem::GetTextColour(void)const " (__imp_?GetTextColour@wxListItem@@QBE?AVwxColour@@XZ) wxbind.lib(controls.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxColour __thiscall wxListItem::GetBackgroundColour(void)const " (__imp_?GetBackgroundColour@wxListItem@@QBE?AVwxColour@@XZ) wxbind.lib(html.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxHtmlLinkInfo::GetTarget(void)const " (__imp_?GetTarget@wxHtmlLinkInfo@@QBE?AVwxString@@XZ) wxbind.lib(sizer.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxSizerItem * __thiscall wxSizer::Prepend(class wxWindow *,int,int,int,class wxObject *)" (__imp_?Prepend@wxSizer@@QAEPAVwxSizerItem@@PAVwxWindow@ @HHHPAVwxObject@@@Z) wxbind.lib(sizer.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxSizerItem * __thiscall wxSizer::Prepend(class wxSizer *,int,int,int,class wxObject *)" (__imp_?Prepend@wxSizer@@QAEPAVwxSizerItem@@PAV1@HHHPAVwx Object@@@Z) wxbind.lib(sizer.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxSizerItem * __thiscall wxSizer::Prepend(int,int,int,int,int,class wxObject *)" (__imp_?Prepend@wxSizer@@QAEPAVwxSizerItem@@HHHHHPAVwxObject@@@Z) wxbind.lib(regex.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) private: void __thiscall wxRegEx::Init(void)" (__imp_?Init@wxRegEx@@AAEXXZ) wxbind.lib(regex.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __thiscall wxRegEx::Compile(class wxString const &,int)" (__imp_?Compile@wxRegEx@@QAE_NABVwxString@@H@Z) wxbind.lib(regex.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxRegEx::GetMatch(class wxString const &,unsigned int)const " (__imp_?GetMatch@wxRegEx@@QBE?AVwxString@@ABV2@I@Z) wxbind.lib(regex.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __thiscall wxRegEx::Matches(char const *,int)const " (__imp_?Matches@wxRegEx@@QBE_NPBDH@Z) wxbind.lib(regex.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __thiscall wxRegEx::GetMatch(unsigned int *,unsigned int *,unsigned int)const " (__imp_?GetMatch@wxRegEx@@QBE_NPAI0I@Z) wxbind.lib(regex.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall wxRegEx::Replace(class wxString *,class wxString const &,unsigned int)const " (__imp_?Replace@wxRegEx@@QBEHPAVwxString@@ABV2@I@Z) wxbind.lib(wxlua.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxLuaDebugEvent::GetFileName(void)const " (__imp_?GetFileName@wxLuaDebugEvent@@QBE?AVwxString@@XZ) wxbind.lib(wxlua.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxLuaDebugEvent::GetMessage(void)const " (__imp_?GetMessage@wxLuaDebugEvent@@QBE?AVwxString@@XZ) wxbind.lib(xml.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall wxXmlResource::InitAllHandlers(void)" (__imp_?InitAllHandlers@wxXmlResource@@QAEXXZ) wxbind.lib(menutool.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall wxMenuBase::wxMenuBase(class wxString const &,long)" (__imp_??0wxMenuBase@@QAE@ABVwxString@@J@Z) wxbind.lib(menutool.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString const __thiscall wxMenuBase::GetTitle(void)const " (__imp_?GetTitle@wxMenuBase@@QBE?BVwxString@@XZ) wxbind.lib(mdi.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDocManager::GetLastDirectory(void)const " (__imp_?GetLastDirectory@wxDocManager@@QBE?AVwxString@@XZ) wxbind.lib(mdi.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxDocument::GetTitle(void)const " (__imp_?GetTitle@wxDocument@@QBE?AVwxString@@XZ) wxbind.lib(mdi.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class wxString __thiscall wxView::GetViewName(void)const " (__imp_?GetViewName@wxView@@QBE?AVwxString@@XZ) ..\..\..\bin\wxlua.exe : fatal error LNK1120: 78 unresolved externals Error executing link.exe. wxlua.exe - 80 error(s), 2409 warning(s) |
From: Francesco M. <f18...@ya...> - 2005-11-26 14:45:02
|
Hi, John Labenski wrote: >Maybe you saw that I went through the bakefiles > and tried to add the wxluaedit app. I stuck in some more pronounced > comments to help me find my way. I saw, nice work. However for app_wxluaedit target I think that on unix the environment variable WXSTEDIT should not be used to find the headers. On unix it's common to install the dependencies in the default system paths; so I think that wxLua should expect to find wxStEdit headers & lib into system paths, too. Thus I would remove the lines <if cond="FORMAT=='autoconf'"> <include>$(DOLLAR)(WXSTEDIT)/include</include> </if> and put instead a simple check for a wxStEdit include in the configure.ac script. Also I suggest to change line: <if cond="FORMAT!='autoconf'"> to <if cond="TARGETING_WIN32=='1'"> as there is not only the autoconf format for linux (also cbx_unix, gnu, etc). > > Compiles using MSVC6 project files and linux out of the box! > > I will see if I can reorder mod_lua_lib to get compiled before > mod_lua. Take in count that wxLua\build\msw\wxLua.dsw was hand-written (by me) and not generated by bakefile (since msvc6prj doesn't support <subproject> targets). So, it doesn't contain all dependency "links" which are coded into bakefiles (and mod_lua_lib depends from mod_lua in bakefiles); thus I added the dependency manually. Now also MSVC6prj will know that mod_lua_lib needs to be compiled before mod_lua. BTW, I see that luasetup.h.in has not been removed yet and that wxLua uses it instead of the new wxluasetup.h... let me know when you've done with this so that I can make the WXLUASETUP_DIR and WXLUABINDLIB_DIR options work. I have already declared them in modules\build\bakefiles\options.bkl but they're currently unused. Francesco PS: I've updated linux configure script so that now all wxLua options are present there, too (--enable-wxlua-app, --enable-wxluaedit-app, etc) |
From: John L. <jla...@gm...> - 2005-11-25 23:27:28
|
On 11/25/05, Francesco Montorsi <f18...@ya...> wrote: > > Bakefile.bkgen is not set to update the msvc6prj files, but when you > > turn it on you get the errors below, does anyone know how to fix it? > the problem is that msvc6prj do not support <subproject> tags... > so I added the flags to disable msvc6prj for wxlua.bkl to Bakefiles.bkgen= and committed > them. It should now update msvc6prj whitout problems. Great, thanks a lot! Maybe you saw that I went through the bakefiles and tried to add the wxluaedit app. I stuck in some more pronounced comments to help me find my way. Compiles using MSVC6 project files and linux out of the box! I will see if I can reorder mod_lua_lib to get compiled before mod_lua. Currently I do "batch build", select debug for all the projects, compile error on mod_lua_lib missing for mod_lua, compile again to get lua.exe and error on wxbind. Run genwxbind.bat in wxLua/bindings then compile again. Just a few warning about unused parameters... Regards, John Labenski |
From: Francesco M. <f18...@ya...> - 2005-11-25 22:29:50
|
Hi, John Labenski wrote: > Bakefile.bkgen is not set to update the msvc6prj files, but when you > turn it on you get the errors below, does anyone know how to fix it? the problem is that msvc6prj do not support <subproject> tags... so I added the flags to disable msvc6prj for wxlua.bkl to Bakefiles.bkgen and committed them. It should now update msvc6prj whitout problems. > > Also, wxLua is a windows app not a console app, you can see the diffs > I had to make to the dsp files to get it to compile and run using > MSVS6. I don't know how to get this right in the bakefiles. It does > work, completely, though. I added the <app-type>gui</app-type> which were missing... Francesco |
From: John L. <jla...@gm...> - 2005-11-25 22:06:15
|
Bakefile.bkgen is not set to update the msvc6prj files, but when you turn it on you get the errors below, does anyone know how to fix it? Also, wxLua is a windows app not a console app, you can see the diffs I had to make to the dsp files to get it to compile and run using MSVS6. I don't know how to get this right in the bakefiles. It does work, completely, though. see apps.dsp here http://cvs.sourceforge.net/viewcvs.py/wxlua/wxLua/apps/build/msw/ =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D [20/24] generating msvc6prj from ./wxlua.bkl /home/john/cvs/wxLua_SF/wxLua/build/bakefiles/wxlua.bkl:95: error: unknown target tag 'target' when processing target at /home/john/cvs/wxLua_SF/wxLua/build/bakefiles/wxlua.bkl:92 [bakefile_gen] error: bakefile exited with error wxlua.bkl <subproject id=3D"utils" cond=3D"USE_UTIL=3D=3D'1'"> <dependency-of>all</dependency-of> <dir>$(WXLUA_BASEDIR)$(DIRSEP)util$(DIRSEP)$(SUBPROJECT_POSTFIX_PAT= H)</dir> <target/> <=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D PROBLEM HERE </subproject> Regards, John Labenski |
From: John L. <jla...@gm...> - 2005-11-25 22:03:55
|
> For lists we use STL -> a2dList -> a2dSmrtPtrList derived list. > So a list of smart pointers. Easier in use then wxList when it comes to s= mart pointers. > Our a2dObject is derived from wxObject and has the counter for the smart = pointers. Ok, good to know. > I love smart pointers. Especially in window close situations, and events,= it easy to > control when deletion will be done. And also easier during debugging. This may come in handy for the pushed event handlers. > How does wxLua deal with wxList? We don't very much if at all. -John |
From: klaas.holwerda <kho...@xs...> - 2005-11-25 20:38:40
|
John Labenski wrote: >On 11/25/05, klaas.holwerda <kho...@xs...> wrote: > > >>>It'll be a ref counted class so that it can be >>>passed around and >>> >>> >>> >>In case you need a smart pointer class, wxArt2D has one and is using it >>all over. >> >> > >We use a very simple smart pointer class for wxStrings and ints. see >wxLuaSmartStringArray >http://cvs.sourceforge.net/viewcvs.py/wxlua/wxLua/modules/wxlua/include/internal.h?rev=1.6&view=markup > >I don't think we need more, can you give me a link to yours? > > It is all in the next two files, a2dSmrtPtr http://cvs.sourceforge.net/viewcvs.py/wxart2d/wxArt2D/modules/general/include/smrtptr.h?rev=1.15&view=markup http://cvs.sourceforge.net/viewcvs.py/wxart2d/wxArt2D/modules/general/include/smrtptr.inl?rev=1.9&view=markup For lists we use STL -> a2dList -> a2dSmrtPtrList derived list. So a list of smart pointers. Easier in use then wxList when it comes to smart pointers. Our a2dObject is derived from wxObject and has the counter for the smart pointers. I love smart pointers. Especially in window close situations, and events, it easy to control when deletion will be done. And also easier during debugging. And with STL one almost has to use smart pointers else it will be impossible to store pointers, which will be deleted properly. That is why i choose to make wxArt2D, wxList free, so later it will be easy. The longer one waites, the worse it gets. How does wxLua deal with wxList? Regards, Klaas |
From: John L. <jla...@gm...> - 2005-11-25 17:57:09
|
On 11/25/05, klaas.holwerda <kho...@xs...> wrote: > > It'll be a ref counted class so that it can be > >passed around and > > > In case you need a smart pointer class, wxArt2D has one and is using it > all over. We use a very simple smart pointer class for wxStrings and ints. see wxLuaSmartStringArray http://cvs.sourceforge.net/viewcvs.py/wxlua/wxLua/modules/wxlua/include/int= ernal.h?rev=3D1.6&view=3Dmarkup I don't think we need more, can you give me a link to yours? > >Added an alternative editor to run wxLua in, app/wxluaedit using my > >wxstedit component on wxCode. > > > great! I already had used your editing/console in my wxlua version, now > it will be a full replacement for the old one. I'm glad you like it, it's not perfect, but it's a good test for running lua w/ c++ wxWidgets in the same thread. > >It's tested and works in linux using wxWidgets 2.6 > > > Time i switch to Linux too ;-) Yeah, my windows machine is sloooooow so it doesn't get used too much. -John |
From: klaas.holwerda <kho...@xs...> - 2005-11-25 08:58:16
|
Hi John, John Labenski wrote: > It'll be a ref counted class so that it can be >passed around and > > In case you need a smart pointer class, wxArt2D has one and is using it all over. >Added an alternative editor to run wxLua in, app/wxluaedit using my >wxstedit component on wxCode. > great! I already had used your editing/console in my wxlua version, now it will be a full replacement for the old one. >--------------- >It's tested and works in linux using wxWidgets 2.6 > > Time i switch to Linux too ;-) Klaas |
From: John L. <jla...@gm...> - 2005-11-25 03:20:01
|
I've made some pretty big changes, mainly just moving stuff around. I've added wxlstate.h/cpp, wxLuaState, which will be replacement for wxLuaStateVariables, It'll be a ref counted class so that it can be passed around and if anybody holds a reference to it, they'll be able to check if the lua_State has been closed. The current (old) way just passes around the lua_State pointer so it's easy to write to an invalid pointer if you're not careful. The wxLuaState class will cleanup the GET_LUASTATEVARS_RET defines by having a static function to get the wxLuaState from the lua_State. I can make a constructor that takes a lua_State and attaches to it if it already exists. Moved wxLuaBindings into their own file, wxlbind.h/cpp. Moved the code for wxLuaCallback into it's own wxlcallb.h/cpp file. Renamed library.h/cpp to wxlhandl.h/cpp since it only contains wxLuaHandler= . Added an alternative editor to run wxLua in, app/wxluaedit using my wxstedit component on wxCode. It's not compiled by default and I hope I got it right. in the bakefiles. To compile it, set the environment variable WXSTEDIT=3D/path/to/wxCode/components/wxstedit and run in wxLua/apps/build/msw; nmake USE_WXLUAEDITAPP=3D1 -f makefile.vc or in linux just run make in wxLua/apps/wxluaedit/src. --------------- It's tested and works in linux using wxWidgets 2.6 Regards, John Labenski |
From: John L. <jla...@gm...> - 2005-11-24 16:27:36
|
On 11/24/05, klaas.holwerda <kho...@xs...> wrote: > >>Ha, but i get the error i sent (about wxSOUND_SYNC etc. ), is there not > >Really? You've rerun genwxbind.bat (or the equivalent code) to > >regenerate the files in modules/wxbind. > > > That was the next step, you wrote, does one need to do that step twice? Yes, every time anyone commits the .i files in bindings/wxwidgets. This is why I don't want to commit the result of genwxbind just yet since they'll change alot for a little while now. > ><define>WXLUA_CODE</define> > >in modules/build/bakefile/modules.bkl > >do you have it? > > > Yes its there, and it is also found in the makefiles, so i assume you > did regenerate them using bakefile. Yes. > > This should be fixed, try to check it out again. I added > > I did check it out, and ran genwxbind.bat again, and the error is ALMOST > the same. > Does it need to be added elsewhere? Hopefully, no. > (BTW how do you regenerate the makefiles from bakefile? ) in MSW get the bakefile 1.9.1 (or newest), open a DOS prompt and run this in the wxLua/build/bakefiles dir. bakefile_gen only reads Bakefiles.bkgen which loads *.bkl. $c:\progra~1\bakefile\src\bakefile_gen You do NOT need to run bakefile_gen unless you modify any of the *.bkl or Bakefiles.bkgen. > Klaas > > link /NOLOGO /OUT:..\..\..\bin\wxlua.exe > /LIBPATH:D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib /DEBUG > /LIBPATH:..\..\..\ > lib\vc_lib @C:\DOCUME~1\klaas\LOCALS~1\Temp\nma01108. > LINK : warning LNK4098: defaultlib "MSVCRT" conflicts with use of other > libs; use /NODEFAULTLIB:library > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_setfreethreadhandler > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_getfreethreadhandler > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_setnewthreadhandler > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_getnewthreadhandler > ..\..\..\bin\wxlua.exe : fatal error LNK1120: 4 unresolved externals > NMAKE : fatal error U1077: 'link' : return code '0x460' > Stop. > NMAKE : fatal error U1077: 'D:\vc6\VC98\bin\NMAKE.EXE' : return code '0x2= ' > Stop. You probably have to completely clean wxLua since I've only added a new /D define to the makefiles the compiler doesn't know to rebuild it. I'm in linux now, but IIRC you remove all the *.pdb, *.i??, *.o *.lib, *.exe. Just do a $cvs diff wxLua and any file not part of the distribution should be deleted. If you still have the problem just do a completely new checkout and start over. It worked for me yesterday. You're using the nmake of MSVS 6 right? Please let me know if this works for you after this. John Labenski |
From: klaas.holwerda <kho...@xs...> - 2005-11-24 09:00:32
|
John Labenski wrote: >>Ha, but i get the error i sent (about wxSOUND_SYNC etc. ), is there not >> >> > >Really? You've rerun genwxbind.bat (or the equivalent code) to >regenerate the files in modules/wxbind. > > That was the next step, you wrote, does one need to do that step twice? ><define>WXLUA_CODE</define> >in modules/build/bakefile/modules.bkl >do you have it? > > Yes its there, and it is also found in the makefiles, so i assume you did regenerate them using bakefile. > > > This should be fixed, try to check it out again. I added I did check it out, and ran genwxbind.bat again, and the error is ALMOST the same. Does it need to be added elsewhere? (BTW how do you regenerate the makefiles from bakefile? ) Klaas cl /c /nologo /TP /Fomsvcd\wxbind_lib_wx_define.obj /MDd /DWIN32 /D__WXDEBUG__ /D__WXMSW__ /ID:\notebook\wxwin\wxWidget s-2.6.2\lib\vc_lib\mswd /ID:\notebook\wxwin\wxWidgets-2.6.2\include /I..\..\..\modules /W4 /Od /Zi /Fd..\..\..\lib\vc_lib\wxbind .pdb /D_DEBUG /ID:\notebook\wxwin\wxWidgets-2.6.2\contrib\include /GR /EHsc ..\..\wxbind\src\wx_define.cpp wx_define.cpp if exist ..\..\..\lib\vc_lib\wxbind.lib del ..\..\..\lib\vc_lib\wxbind.lib link /LIB /NOLOGO /OUT:..\..\..\lib\vc_lib\wxbind.lib @C:\DOCUME~1\klaas\LOCALS~1\Temp\nma02324. cd D:\notebook\wxluacvs\wxLua\build\msw cd ..\..\apps\build\msw NMAKE -f makefile.vc CC="cl" CXX="cl" CFLAGS="" CXXFLAGS="" CPPFLAGS="" LDFLAGS="" WX_DIR="D:\notebook\wxwin\wxWidgets-2. 6.2" WX_SHARED="0" WX_UNICODE="0" WX_DEBUG="1" WX_VERSION="26" USE_BIN2C="1" USE_WXLUADEBUG="1" USE_WXLUASOCKET="1" USE_UTIL=" 1" USE_APPS="1" Microsoft (R) Program Maintenance Utility Version 6.00.8168.0 Copyright (C) Microsoft Corp 1988-1998. All rights reserved. link /NOLOGO /OUT:..\..\..\bin\wxlua.exe /LIBPATH:D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib /DEBUG /LIBPATH:..\..\..\ lib\vc_lib @C:\DOCUME~1\klaas\LOCALS~1\Temp\nma01108. LINK : warning LNK4098: defaultlib "MSVCRT" conflicts with use of other libs; use /NODEFAULTLIB:library wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external symbol _luaX_setfreethreadhandler wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external symbol _luaX_getfreethreadhandler wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external symbol _luaX_setnewthreadhandler wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external symbol _luaX_getnewthreadhandler ..\..\..\bin\wxlua.exe : fatal error LNK1120: 4 unresolved externals NMAKE : fatal error U1077: 'link' : return code '0x460' Stop. NMAKE : fatal error U1077: 'D:\vc6\VC98\bin\NMAKE.EXE' : return code '0x2' Stop. D:\notebook\wxluacvs\wxLua\build\msw> |
From: John L. <jla...@gm...> - 2005-11-24 06:25:32
|
Alexander Ellwein wrote: >i have tried to build wxLua with unicode-enabled wxWidgets. It does not work, because there >are lots of (const char*) casts, instead of using wxChar* within the wrappers. >Is a unicode-enabled version planned or can I get some proof-of-concept version to try it out? First off, welcome. I assume that you've checked out the CVS of the wxlua.sf.net project? It's a bit different than the original wxLua. We've changed some things and we're in the process of putting it all back together, but it does work in linux using wxWidgets >=3D 2.6 without error. To build it. cd wxLua/apps/wxlua && make # you get an error about bindings cd wxLua/bindings/wxwidgets && make # build bindings (won't have to do this soon) cd wxLua/apps/wxlua && make # hopefully build the rest of the wxLua app wxLua should compile without error in unicode on the C++ end. The const char* casts you see are for lua. Lua itself is not unicode aware so any strings passed between wxWidgets and lua are run through the two functions wx2lua and lua2wx that convert char to w_char and back again. What sort of errors do you get for the unicode build? Post them. >The other thing is, when I try to build wxLua with the ANSI version of wxWidgets on FreeBSD >(4/5/6), it fails with various error messages Please post a sample of these too (or all of them if they're not just the same thing over and over again). > Have someone already tried it on FreeBSD? I don't think so. What compiler do you use? I assume you can compile wxWidgets though? >There are also some GNUmake-specific things in the Makefiles (like $(MAKE) etc.) which would >not allow to build it using BSDmake... I don't know about this, I thought BSD used the GNU tools like gmake and gc= c? The things like $(MAKE) aren't really necessary I suppose, but nice. If you put this in modules/lua/config or at the top of every Makefile that has $(MAKE) does it work? MAKE=3Dmake ------------------------------------------- You can also try using the configure script in the root wxLua dir, I haven't personally tried this though. Maybe this can get it right. Regards, John Labenski |
From: John L. <jla...@gm...> - 2005-11-24 00:16:26
|
On 11/23/05, Francesco Montorsi <f18...@ya...> wrote: > > John Labenski wrote: > >> * The bottom line: It sounds like the /I include "trick" is our best > >> best that'll work for the most number of compilers. > >> > > With WXLUASETUP_DIR and WXBIND_TARGET_LIBDIR as options to the makefil= es. > > So its the include trick + output redirection. > > I think :-) > Ok, so I'll try to make the bakefile changes ASAP. > As written in another mail, project files will not have these options. > Unfortunately I'm quite busy now since another math exam is near (next we= ek)... > I'll try to add the options tomorrow, anyway. > > Last, should we change the option names to something shorter, like: > WXLUASETUP_DIR > WXLUABINDLIB_DIR > (ok, we could remove even WXLUA prefix but then I fear it would be confus= ing for the user > to understand if the options refer to lua, wxLua, wxWidgets or whatelse..= .) ? Those names sound good, I also think we should change luasetup.h to wxluasetup.h (I'll do the latter). -John |
From: Francesco M. <f18...@ya...> - 2005-11-23 23:19:05
|
Hi, klaas.holwerda wrote: > John Labenski wrote: >> * The bottom line: It sounds like the /I include "trick" is our best >> best that'll work for the most number of compilers. >> > With WXLUASETUP_DIR and WXBIND_TARGET_LIBDIR as options to the makefiles. > So its the include trick + output redirection. > I think :-) Ok, so I'll try to make the bakefile changes ASAP. As written in another mail, project files will not have these options. Unfortunately I'm quite busy now since another math exam is near (next week)... I'll try to add the options tomorrow, anyway. Last, should we change the option names to something shorter, like: WXLUASETUP_DIR WXLUABINDLIB_DIR (ok, we could remove even WXLUA prefix but then I fear it would be confusing for the user to understand if the options refer to lua, wxLua, wxWidgets or whatelse...) ? Francesco |
From: John L. <jla...@gm...> - 2005-11-23 23:03:36
|
On 11/23/05, klaas.holwerda <kho...@xs...> wrote: > >wxLua now compiles and immediately dumps when run in MSW using VC freeco= mpiler! > >I'm compiling it using build/msw/nmake -f makefile.vc > > > Ha, but i get the error i sent (about wxSOUND_SYNC etc. ), is there not Really? You've rerun genwxbind.bat (or the equivalent code) to regenerate the files in modules/wxbind. > a better way to make sure lua.exe is generated first. Soon, soon... lets just get it to compile first. > But if i ignore it, and do the next, > >then run bindings/genwxbind.bat (after lua.exe is made in /bin) > > > and at last this: > > >then rerun build/msw/nmake -f makefile.vc > > > I get, for which i have no idea to solve it: > > cl /c /nologo /TP /Fomsvcd\app_wxlua_lconsole.obj /MDd /DWIN32 > /D__WXDEBUG__ /D__WXMSW__ /ID:\notebook\wxwin\wxWidgets- > 2.6.2\lib\vc_lib\mswd /ID:\notebook\wxwin\wxWidgets-2.6.2\include > /I..\..\..\modules /W4 /Od /Zi /Fd..\..\..\bin\wxlua.pdb /D_DE > BUG /GR /EHsc ..\..\wxlua\src\lconsole.cpp > lconsole.cpp > rc /fomsvcd\app_wxlua_wxlua.res /d WIN32 /d __WXDEBUG__ /d > __WXMSW__ /i D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib\msw > d /i D:\notebook\wxwin\wxWidgets-2.6.2\include /i ..\..\..\modules /d > _DEBUG ..\..\wxlua\src\wxlua.rc > link /NOLOGO /OUT:..\..\..\bin\wxlua.exe > /LIBPATH:D:\notebook\wxwin\wxWidgets-2.6.2\lib\vc_lib /DEBUG > /LIBPATH:..\..\..\ > lib\vc_lib @C:\DOCUME~1\klaas\LOCALS~1\Temp\nma02484. > LINK : warning LNK4098: defaultlib "MSVCRT" conflicts with use of other > libs; use /NODEFAULTLIB:library > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_setfreethreadhandler > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_getfreethreadhandler > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_setnewthreadhandler > wxlua.lib(wxlua_lib_interp.obj) : error LNK2001: unresolved external > symbol _luaX_getnewthreadhandler > ..\..\..\bin\wxlua.exe : fatal error LNK1120: 4 unresolved externals > NMAKE : fatal error U1077: 'link' : return code '0x460' > Stop. > NMAKE : fatal error U1077: 'D:\vc6\VC98\bin\NMAKE.EXE' : return code '0x2= ' > Stop. > > D:\notebook\wxluacvs\wxLua\build\msw> This should be fixed, try to check it out again. I added <define>WXLUA_CODE</define> in modules/build/bakefile/modules.bkl do you have it? -John |