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From: klaas.holwerda <kho...@xs...> - 2006-12-15 20:35:30
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Hi John, I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D, to keep up o date. I use wxLuaIDE to have a console to run script from my Application written with wxArt2D. In there wxLuaIDE becomes a subwindow in a wxDialog derived class, just to make it a modeless dialog to run scripts. It works more or less. E.g. it comes up but i need to resize it a little to show it properly. Any way, i would like very much to have this wxLuaIDE inside one of the libaries instead of having it as part of a wxLua application. Then i would not need to copy wxledit.* anymore into wxArt2D. Also i think it would be good to have inside the library some standard dialogs to work with wxLua script inside an application. WxLua being meant to integrate with application, to extend it with scripting, currently does need some work to get a nice dialog to run those scripts. The best way would be to have some ready made IDE dialog (modeless or modal), to run and maybe debug application scripts. Like step through a script line by line. I think it is all there already, but because it not inside a library, it is a bit copy/paste to use it. If we had such a dialog, we could use wxluacan to test it, currently it just has this menu to choose a script to run. Do you think this is possible? Klaas |