From: Steve K. <ha...@ya...> - 2006-05-24 04:16:51
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Thanks, Done it huraaa .... but added some not-so-elegant looking %rename func to allow overloading. (I am still using wxLua 2.6.2.0, no %overloading yet) :-) John Labenski <jla...@gm...> wrote: On 5/23/06, Steve Kieu wrote: > Is there any effort to bind wxAUI yet? I do not use it, so no, not that I know of. > I am actually making the .i file and got stuck in several points, one is as > I do not know ho to export this declaration in .h file to .i > > WX_DECLARE_OBJARRAY(wxPaneButton, wxPaneButtonArray); > > to make the type wxPaneInfoArray known to the generate bind script. Take a look at wxArrayInt or wxArrayString in bindings/wxwidgets/data.i. Basicly, the class is generated by a macro or if wxUSE_STL (or whatever it's called) it's just a stl::vector IIRC. Pick the functions you want to wrap (not all may be needed) from the docs for wxArray. -John Labenski ------------------------------------------------------- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 _______________________________________________ Wxlua-users mailing list Wxl...@li... https://lists.sourceforge.net/lists/listinfo/wxlua-users S.KIEU --------------------------------- The LOST Ninja blog: Exclusive clues, clips and gossip. |