From: Francesco M. <f18...@ya...> - 2006-03-08 21:13:04
|
Anders F Björklund ha scritto: > Francesco Montorsi wrote: > >> I've updated the download page of wxLua website with mac stuff but I >> sincerely don't know which description to put for it... > > I'll try to help... > >> also the screenshots page listes "Mac carbon" but I'm not sure about >> that. > > Put "Mac OS X", instead of "Mac Carbon" (API doesn't matter) done > >> Last, where should I put these .r.gz or .icns files ? >> In build/macbundle ? > > Yes, you can put those in there. I've added the .icns only as you said it's the new format... > >> And which other files should go there ? > > Probably one file for the PackageMaker: "wxLua.pmsp", > and some Resources for it: Welcome.rtf, License.rtf ok > >> The mac installer should possibly do: >> - install wxluaedit, wxlua, lua executables which get built in bin\ >> - install all samples\ > > Only question is: where do I install these ? > > Guess I could just dump them in /usr/local and ask the > user to set up their PATH for it and use the Terminal... > > But at least wxLuaEdit should be a real Macintosh ".app" > application, which means I need to bundle all the libs etc. I really can't help. Looking at http://wiki.codeblocks.org/index.php?title=Compiling_Code::Blocks_in_Mac_OS_X#Bundle_application_for_Mac I see there are two ways to do a bundle. Which one would you suggest ? > >> - [optional] install mime handler for .lua files and associate them >> with wxluaedit > > That would mean it would need to have some Mac code added, > so that it can start files and so on. Hmm... Maybe Later :-) why wxluaedit should need modifications ? wxluaedit is already able to open any list of files given as arguments... Francesco |