From: Francesco M. <f18...@ya...> - 2006-03-07 12:10:39
|
Hi, Anders F Björklund ha scritto: > Francesco Montorsi wrote: >> the inclusion of lua internal.h is strange - we don't need it on win >> or unix. > > Well, the reason I needed to add it was that I got missing symbols > for lua2wx and wx2lua. It is supposed to inline those calls, but... I've checked in the __WXMAC__ changes and the inclusion of internal.h but not these changes: +#ifndef __WXMAC__ // call constructor returns = new wxDropSource(win, *iconCopy, *iconMove, *iconStop); +#else + returns = new wxDropSource(win); +#endif they affect automatically-generated files rather than their generators and thus should be changed. Why does Mac need this asimmetry ? > >> Last the addition of the wxSTENotebook is probably not required using >> the latest wxStEdit from CVS... > > Okey dokey, will check the CVS then (SourceForge CVS lags a *lot* > for anonymous access, it's only live when you are using SSH...) I know :( > >> ok, could you please check out the latest CVS of wxLua and try the >> configure script on your Mac ? >> It would be very useful to know how much portable it is... > > configure script worked like a charm, that "config" was in error good > >> I think adding a folder like build\macbundle containing all required >> files could be enough ? > > Yes, or just a few extra steps before packaging it up for the end user. > The current Makefile does all things needed for a UNIX-type installation ok; then just send me the files to put there once you've prepared them... > >> Would you require any change in build system (i.e. Makefiles)? >> We manage them using Bakefile so I can help with it... > > Not to just compile it, no. And the Installer packages are easiest > done with Apple's PackageMaker.app, not sure it needs a Makefile ? if it needs a Makefile I could just create a small target "macbundle" in wxLua makefile which just calls it... Thanks, Francesco |