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From: Francesco M. <f18...@ya...> - 2006-03-07 12:10:39
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Hi,
Anders F Björklund ha scritto:
> Francesco Montorsi wrote:
>> the inclusion of lua internal.h is strange - we don't need it on win
>> or unix.
>
> Well, the reason I needed to add it was that I got missing symbols
> for lua2wx and wx2lua. It is supposed to inline those calls, but...
I've checked in the __WXMAC__ changes and the inclusion of internal.h
but not these changes:
+#ifndef __WXMAC__
// call constructor
returns = new wxDropSource(win, *iconCopy, *iconMove, *iconStop);
+#else
+ returns = new wxDropSource(win);
+#endif
they affect automatically-generated files rather than their generators
and thus should be changed.
Why does Mac need this asimmetry ?
>
>> Last the addition of the wxSTENotebook is probably not required using
>> the latest wxStEdit from CVS...
>
> Okey dokey, will check the CVS then (SourceForge CVS lags a *lot*
> for anonymous access, it's only live when you are using SSH...)
I know :(
>
>> ok, could you please check out the latest CVS of wxLua and try the
>> configure script on your Mac ?
>> It would be very useful to know how much portable it is...
>
> configure script worked like a charm, that "config" was in error
good
>
>> I think adding a folder like build\macbundle containing all required
>> files could be enough ?
>
> Yes, or just a few extra steps before packaging it up for the end user.
> The current Makefile does all things needed for a UNIX-type installation
ok; then just send me the files to put there once you've prepared them...
>
>> Would you require any change in build system (i.e. Makefiles)?
>> We manage them using Bakefile so I can help with it...
>
> Not to just compile it, no. And the Installer packages are easiest
> done with Apple's PackageMaker.app, not sure it needs a Makefile ?
if it needs a Makefile I could just create a small target "macbundle" in
wxLua makefile which just calls it...
Thanks,
Francesco
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