From: John L. <jla...@gm...> - 2005-11-28 06:33:20
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I've removed wxLuaStateVariables and everything that goes along with it. We use the ref counted wxLuaState class that wraps the lua_State and contains all the necessary state variables. I think this has really made things much simpler and safer. Since it's ref counted, all calls to the wxLuaState check if someone has deleted the lua_State and the all the functions that need to get at the state variables don't have to incessantly look them up from the lua_State. The wxLuaInterpreter class just has a wxLuaState as a member. I've given all the function names in the wxLuaState the same name as their old C counterparts. There's also some remnants left of them in the internal.h/cpp file that are there for backwards compatibility. It compiles and runs in MSW and Linux. Next TODO: Try to see how to add custom bindings. I hope people like the new structure, let me know if anything about it doesn't make sense. John Labenski |