From: John L. <jr...@us...> - 2009-05-24 22:38:00
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Update of /cvsroot/wxlua/wxLua/docs In directory 23jxhf1.ch3.sourceforge.com:/tmp/cvs-serv31553/docs Modified Files: binding.html changelog.txt wxlua.html Log Message: typos Index: wxlua.html =================================================================== RCS file: /cvsroot/wxlua/wxLua/docs/wxlua.html,v retrieving revision 1.42 retrieving revision 1.43 diff -C2 -d -r1.42 -r1.43 *** wxlua.html 24 May 2009 05:34:14 -0000 1.42 --- wxlua.html 24 May 2009 22:37:53 -0000 1.43 *************** *** 177,181 **** <li>The scope of local variables is limited to the current ! scope and it's children.</li> <li>Local variables can be harder to debug because they are stored on the stack and you need the --- 177,181 ---- <li>The scope of local variables is limited to the current ! scope and its children.</li> <li>Local variables can be harder to debug because they are stored on the stack and you need the *************** *** 295,299 **** <li><i>mytable = {}</i> a default empty table, ! you must declare a variable as a table before using it's indexes.</li> <li><i>mytable = { ["index1"] = 1, "first value", "second --- 295,299 ---- <li><i>mytable = {}</i> a default empty table, ! you must declare a variable as a table before using its indexes.</li> <li><i>mytable = { ["index1"] = 1, "first value", "second *************** *** 1189,1193 **** <li>If the member variable is constant (const) the ! variable is read-only and you cannot set it's value.</li> </ul> <li><b>Static --- 1189,1193 ---- <li>If the member variable is constant (const) the ! variable is read-only and you cannot set its value.</li> </ul> <li><b>Static *************** *** 1523,1527 **** using controls from an XRC resource, accelerator tables, and event handling. This programs ! loads the file calculator.xrc to create it's GUI.</li> </ul> <li><b>choices.wx.lua</b></li> --- 1523,1527 ---- using controls from an XRC resource, accelerator tables, and event handling. This programs ! loads the file calculator.xrc to create its GUI.</li> </ul> <li><b>choices.wx.lua</b></li> *************** *** 2066,2070 **** class derived from the wxWidget's wxObject class. The wxLuaState class ! contains as a member of it's ref data the 'C' lua_State struct which is the heart of Lua. Since the class is ref counted, it should be passed as --- 2066,2070 ---- class derived from the wxWidget's wxObject class. The wxLuaState class ! contains as a member of its ref data the 'C' lua_State struct which is the heart of Lua. Since the class is ref counted, it should be passed as *************** *** 2072,2076 **** the same way as a wxBitmap, wxPen, or any of the other wxObject derived classes that make ! use of it's ref counting mechanism. What this means for wxLua is that instead of keeping pointers to the lua_State you have instances of the wxLuaState, --- 2072,2076 ---- the same way as a wxBitmap, wxPen, or any of the other wxObject derived classes that make ! use of its ref counting mechanism. What this means for wxLua is that instead of keeping pointers to the lua_State you have instances of the wxLuaState, *************** *** 2085,2089 **** the wxLuaState wraps this all up.<br> <br> ! When the wxLuaState is Ok() the wxLuaState has it's ref data and the lua_State is created. If it's not Ok() then most wxLuaState functions will assert in debug mode, so it's always best to compile in --- 2085,2089 ---- the wxLuaState wraps this all up.<br> <br> ! When the wxLuaState is Ok() the wxLuaState has its ref data and the lua_State is created. If it's not Ok() then most wxLuaState functions will assert in debug mode, so it's always best to compile in *************** *** 2092,2096 **** The wxLuaState contains all of the Lua 'C' functions, such as lua_gettop(lua_State* L), but as member functions named lua_GetTop() ! which use the internal lua_State and check for it's validity before use. The functions are capitalized to make them easier to find in an editor. If you want the greatest performance just --- 2092,2096 ---- The wxLuaState contains all of the Lua 'C' functions, such as lua_gettop(lua_State* L), but as member functions named lua_GetTop() ! which use the internal lua_State and check for its validity before use. The functions are capitalized to make them easier to find in an editor. If you want the greatest performance just *************** *** 2138,2142 **** then destroyed.</li> <li>The tables and values that wxLua uses to store ! information about the bindings or track it's state are pushed into the LUA_REGISTYINDEX. Information about these items can be found in the next section.</li> --- 2138,2142 ---- then destroyed.</li> <li>The tables and values that wxLua uses to store ! information about the bindings or track its state are pushed into the LUA_REGISTYINDEX. Information about these items can be found in the next section.</li> Index: changelog.txt =================================================================== RCS file: /cvsroot/wxlua/wxLua/docs/changelog.txt,v retrieving revision 1.70 retrieving revision 1.71 diff -C2 -d -r1.70 -r1.71 *** changelog.txt 24 May 2009 05:34:14 -0000 1.70 --- changelog.txt 24 May 2009 22:37:53 -0000 1.71 *************** *** 294,298 **** to be a function name in C++. ! - Moved the wxStyledTextCtrl class and it's 1268 defines into the wxstc table. - Moved wxLuaObject, wxLuaDebugger (and friends) into the wxlua table and added more functions for inspecting userdata and the bindings. --- 294,298 ---- to be a function name in C++. ! - Moved the wxStyledTextCtrl class and its 1268 defines into the wxstc table. - Moved wxLuaObject, wxLuaDebugger (and friends) into the wxlua table and added more functions for inspecting userdata and the bindings. *************** *** 307,311 **** Combined with using integer items in lua's registry ~ %25 faster. - Make wxLuaDebugData a real wxObject refed class that can !Ok(), before ! it always created it's ref data even if it wasn't used. - Add %gc, %ungc, %gc_this, and %ungc_this tags for fine tuning of tracking --- 307,311 ---- Combined with using integer items in lua's registry ~ %25 faster. - Make wxLuaDebugData a real wxObject refed class that can !Ok(), before ! it always created its ref data even if it wasn't used. - Add %gc, %ungc, %gc_this, and %ungc_this tags for fine tuning of tracking Index: binding.html =================================================================== RCS file: /cvsroot/wxlua/wxLua/docs/binding.html,v retrieving revision 1.32 retrieving revision 1.33 diff -C2 -d -r1.32 -r1.33 *** binding.html 24 May 2009 05:34:14 -0000 1.32 --- binding.html 24 May 2009 22:37:53 -0000 1.33 *************** *** 425,429 **** %endclass<br> </b></i><ul> <li>Declare a class and ! optionally it's base class.</li> <li>All the methods of the base class can be accessed by an --- 425,429 ---- %endclass<br> </b></i><ul> <li>Declare a class and ! optionally its base class.</li> <li>All the methods of the base class can be accessed by an *************** *** 563,567 **** </ul><b><i>%gc</i></b><i><br> </i><ul> <li>For use before a userdata parameter of ! a function or it's return value only.</li> <li>Declares that the parameter passed to the function or --- 563,567 ---- </ul><b><i>%gc</i></b><i><br> </i><ul> <li>For use before a userdata parameter of ! a function or its return value only.</li> <li>Declares that the parameter passed to the function or *************** *** 797,801 **** </ul><b><i>%ungc</i></b><i><br> </i><ul> <li>For use before a userdata parameter of ! a function or it's return value only.</li> <li>Declares that the parameter passed to the function or return value should not be --- 797,801 ---- </ul><b><i>%ungc</i></b><i><br> </i><ul> <li>For use before a userdata parameter of ! a function or its return value only.</li> <li>Declares that the parameter passed to the function or return value should not be |