Re: [Wsmanager-devel] "collect windows" bad behavior patch
Status: Alpha
Brought to you by:
richwareham
From: Ka-Hing C. <ka...@gm...> - 2004-07-18 00:07:11
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On Sat, 17 Jul 2004 16:52:31 -0700 (PDT), Jason Sonnenschein <je...@ya...> wrote: > Either sounds good to me.... Not 100% sure how to code that... I'm new to the > code. Would it basically mean changing (in func collectWindows of > WorkspaceController.m) > > Workspace *firstWorkspace = [self workspaceAtIndex: 0]; > > to > > Workspace *currentWorkspace = [[WorkspaceController defaultController] > currentWorkspace]; > > then change each use of firstWorkspace, in this function, to currentWorkspace > > ? I took a quick look, and that seems to be reasonable to me. I think this is better because, say when I quit desktop manager by logging out, I probably don't care to see the rotating cube (or any other animation). Also in that function there are two unnecessary assignments for the loop variables. Either way, whatever it does doesn't really matter to me, since I don't quit desktop manager until I logoff anyways, or if it crashes. Hmm, is there a way for a Cocoa app to add some code for crash handling? [Off topic]: Should it be called WSManager or Desktop Manager? I found myself using it interchangably all the time... -khc |