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From: <dr...@us...> - 2003-12-27 21:05:35
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/reptiles In directory sc8-pr-cvs1:/tmp/cvs-serv19326/reptiles Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/reptiles added to the repository |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/giants In directory sc8-pr-cvs1:/tmp/cvs-serv19831/giants Added Files: arctic_ogre_lord.xml cyclopian_warrior.xml ettin.xml frost_troll.xml ogre.xml ogre_lord.xml titan.xml troll.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: arctic_ogre_lord.xml --- <definitions> <!-- an arctic ogre lord --> <npc id="arctic_ogre_lord"> <name>an arctic ogre lord</name> <id>0x87</id> <category>Monsters\Giants\Arctic Ogre Lord</category> <inherit id="monster_base"/> <karma><random min="-10000" max="-15000"/></karma> <fame><random min="10000" max="15000"/></fame> <defense><random min="45" max="55"/></defense> <lodamage>82</lodamage> <hidamage>111</hidamage> <gold><random min="450" max="600"/></gold> <!-- Stats --> <str><random min="767" max="945"/></str> <dex><random min="66" max="75"/></dex> <int><random min="46" max="70"/></int> <!-- Skills --> <wrestling><random min="901" max="1000"/></wrestling> <tactics><random min="901" max="1000"/></tactics> <magicresistance><random min="1251" max="1400"/></magicresistance> <carve></carve> </npc> </definitions> --- NEW FILE: cyclopian_warrior.xml --- <definitions> <!-- a cyclops --> <npc id="cyclops"> <name>a cyclopian warrior</name> <id>0x4c</id> <category>Monsters\Giants\Cyclopian Warrior</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="45" max="50"/></defense> <lodamage>21</lodamage> <hidamage>63</hidamage> <gold><random min="250" max="350"/></gold> <!-- Stats --> <str><random min="336" max="385"/></str> <dex><random min="96" max="115"/></dex> <int><random min="31" max="55"/></int> <!-- Skills --> <wrestling><random min="801" max="900"/></wrestling> <tactics><random min="801" max="1000"/></tactics> <magicresistance><random min="603" max="1050"/></magicresistance> <anatomy><random min="0" max="0"/></anatomy> <carve>carve_cyclops</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: ettin.xml --- <definitions> <!-- an ettin --> <npc id="ettin"> <name>an ettin</name> <id>0x11</id> <category>Monsters\Giants\Ettin</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="40" /></defense> <lodamage>13</lodamage> <hidamage>35</hidamage> <gold><random min="100" max="150"/></gold> <!-- Stats --> <str><random min="136" max="165"/></str> <dex><random min="56" max="75"/></dex> <int><random min="31" max="55"/></int> <!-- Skills --> <wrestling><random min="501" max="600"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="401" max="550"/></magicresistance> <carve>carve_ettin</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: frost_troll.xml --- <definitions> <!-- frost troll --> <npc id="frost_troll"> <name>a frost troll</name> <id>0x37</id> <category>Monsters\Giants\Frost Troll</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>34</lodamage> <hidamage>49</hidamage> <gold><random min="50" max="100"/></gold> <!-- Stats --> <str><random min="227" max="265" /></str> <dex><random min="66" max="85" /></dex> <int><random min="46" max="70" /></int> <!-- Skills --> <wrestling><random min="801" max="1000" /></wrestling> <tactics><random min="801" max="1000" /></tactics> <magicresistance><random min="651" max="800" /></magicresistance> </npc> </definitions> --- NEW FILE: ogre.xml --- <definitions> <!-- an ogre --> <npc id="ogre"> <name>an ogre</name> <id>0x001</id> <category>Monsters\Giants\Ogre</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="35"/></defense> <lodamage>18</lodamage> <hidamage>22</hidamage> <gold><random min="60" max="90"/></gold> <!-- Stats --> <str><random min="166" max="195"/></str> <dex><random min="46" max="65"/></dex> <int><random min="46" max="70"/></int> <!-- Skills --> <wrestling><random min="701" max="800"/></wrestling> <tactics><random min="601" max="700"/></tactics> <magicresistance><random min="551" max="700"/></magicresistance> <carve>carve_ogr</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: ogre_lord.xml --- <definitions> <!-- Ogre Lord --> <npc id="ogre_lord"> <name>an ogre lord</name> <id>0x53</id> <category>Monsters\Giants\Ogre Lord</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>84</lodamage> <hidamage>111</hidamage> <gold><random min="600" max="750"/></gold> <!-- Stats --> <str><random min="767" max="945" /></str> <dex><random min="66" max="75" /></dex> <int><random min="46" max="70" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresistance><random min="1251" max="1400" /></magicresistance> </npc> </definitions> --- NEW FILE: titan.xml --- <definitions> <!-- a titan--> <npc id="titan"> <name>a titan</name> <id>0x4a</id> <category>Monsters\Giants\Titan</category> <inherit id="monster_base"/> <karma><random min="-10000" max="-20000"/></karma> <fame><random min="10000" max="20000"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>41</lodamage> <hidamage>50</hidamage> <gold><random min="300" max="450"/></gold> <!-- Stats --> <str><random min="556" max="585"/></str> <dex><random min="126" max="145"/></dex> <int><random min="281" max="305"/></int> <!-- Skills --> <wrestling><random min="401" max="500"/></wrestling> <tactics><random min="601" max="800"/></tactics> <magicresistance><random min="802" max="1100"/></magicresistance> <magery><random min="851" max="1000"/></magery> <evaluatingint><random min="851" max="1000"/></evaluatingint> <carve>carve_titan</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: troll.xml --- <definitions> <!-- a troll --> <npc id="troll"> <name>a troll</name> <id>0x36</id> <category>Monsters\Giants\Troll</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>16</lodamage> <hidamage>28</hidamage> <gold><random min="50" max="100"/></gold> <!-- Stats --> <str><random min="176" max="205"/></str> <dex><random min="46" max="65"/></dex> <int><random min="46" max="70"/></int> <!-- Skills --> <wrestling><random min="501" max="700"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="451" max="600"/></magicresistance> <carve>carve_troll</carve> <!-- Priv --> </npc> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/dragons In directory sc8-pr-cvs1:/tmp/cvs-serv19831/dragons Added Files: ancient_wyrm.xml dragon.xml drake.xml serpentine_dragon.xml shadow_wyrm.xml white_wyrm.xml wyvern.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: ancient_wyrm.xml --- <definitions> <!-- an ancient wyrm --> <npc id="ancient_wyrm"> <name>an ancient wyrm</name> <id>0x2e</id> <category>Monsters\Dragons\Ancient Wyrm </category> <inherit id="monster_base"/> <karma><random min="-10000" max="-15000"/></karma> <fame><random min="10000" max="15000"/></fame> <defense><random min="65" max="75"/></defense> <lodamage>146</lodamage> <hidamage>182</hidamage> <gold><random min="700" max="1100"/></gold> <!-- Stats --> <str><random min="1096" max="1185"/></str> <dex><random min="86" max="175"/></dex> <int><random min="686" max="775"/></int> <!-- Skills --> <wrestling><random min="976" max="1000"/></wrestling> <tactics><random min="976" max="1000"/></tactics> <magicresistance><random min="1005" max="1500"/></magicresistance> <magery><random min="801" max="1000" /></magery> <meditation><random min="801" max="1000" /></meditation> <evaluatingintel><random min="525" max="750" /></evaluatingintel> <carve></carve> </npc> </definitions> --- NEW FILE: dragon.xml --- <definitions> <!-- a dragon (gray) --> <npc id="dragon_gray"> <name>a dragon</name> <id>0xc</id> <category>Monsters\Dragons\Dragon (Gray)</category> <inherit id="monster_base"/> <karma><random min="-10000" max="-20000"/></karma> <fame><random min="10000" max="20000"/></fame> <defense><random min="55" max="65"/></defense> <lodamage>65</lodamage> <hidamage>90</hidamage> <gold><random min="400" max="700"/></gold> <!-- Stats --> <str><random min="796" max="825"/></str> <dex><random min="86" max="105"/></dex> <int><random min="436" max="475"/></int> <!-- Skills --> <wrestling><random min="901" max="925"/></wrestling> <tactics><random min="976" max="1000"/></tactics> <magicresistance><random min="991" max="1000"/></magicresistance> <magery><random min="301" max="400"/></magery> <evaluatingint><random min="301" max="400"/></evaluatingint> <carve>carve_dragon_gray</carve> <!-- Priv --> <totame>939</totame> </npc> <!-- a dragon (red) --> <npc id="dragon_red"> <inherit id="dragon_gray" /> <name>a dragon</name> <id>0x3b</id> <category>Monsters\Dragons\Dragon (Red)</category> <carve>carve_dragon_red</carve> </npc> </definitions> --- NEW FILE: drake.xml --- <definitions> <!-- a drake (gray) --> <npc id="drake_gray"> <name>a drake</name> <id>0x3b</id> <category>Monsters\Dragons\Drake (Gray)</category> <inherit id="monster_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="45" max="50"/></defense> <lodamage>30</lodamage> <hidamage>46</hidamage> <gold><random min="180" max="220"/></gold> <!-- Stats --> <str><random min="401" max="430"/></str> <dex><random min="133" max="152"/></dex> <int><random min="101" max="140"/></int> <!-- Skills --> <wrestling><random min="651" max="800"/></wrestling> <tactics><random min="651" max="900"/></tactics> <magicresistance><random min="651" max="800"/></magicresistance> <carve>carve_drake_gray</carve> <!-- Priv --> <totame>843</totame> </npc> <!-- a drake (red) --> <npc id="drake_red"> <inherit id="drake_gray" /> <name>a drake</name> <id>0x3c</id> <category>Monsters\Dragons\Drake (Red)</category> <carve>carve_drake_red</carve> </npc> </definitions> --- NEW FILE: serpentine_dragon.xml --- <definitions> <!-- serpentine dragon --> <npc id="serpentine_dragon"> <name>a serpentine dragon</name> <id>0x67</id> <category>Monsters\Dragons\Serpentine Dragon</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="5000" max="9999" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="35" max="40" /></defense> <lodamage>9</lodamage> <hidamage>20</hidamage> <gold><random min="700" max="900"/></gold> <!-- Stats --> <str><random min="111" max="140" /></str> <dex><random min="201" max="220" /></dex> <int><random min="1001" max="1040" /></int> <!-- Skills --> <wrestling><random min="301" max="1000" /></wrestling> <tactics><random min="501" max="600" /></tactics> <magicresistance>1000</magicresistance> <magery><random min="1101" max="1200" /></magery> <evaluatingintel><random min="1001" max="1100" /></evaluatingintel> <meditation>1000</meditation> </npc> </definitions> --- NEW FILE: shadow_wyrm.xml --- <definitions> <!-- shadow wyrm --> <npc id="shadow_wyrm"> <name>a shadow wyrm</name> <id>0x6A</id> <category>Monsters\Dragons\Shadow Wyrm</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="65" max="75" /></defense> <lodamage>130</lodamage> <hidamage>165</hidamage> <gold><random min="800" max="1100"/></gold> <!-- Stats --> <str><random min="898" max="1030" /></str> <dex><random min="68" max="200" /></dex> <int><random min="488" max="620" /></int> <!-- Skills --> <wrestling><random min="976" max="1000" /></wrestling> <tactics><random min="976" max="1000" /></tactics> <magicresistance><random min="1003" max="1300" /></magicresistance> <magery><random min="801" max="1000" /></magery> <evaluatingintel><random min="801" max="1000" /></evaluatingintel> <meditation><random min="525" max="750" /></meditation> </npc> </definitions> --- NEW FILE: white_wyrm.xml --- <definitions> <!-- white wyrm hazy white --> <npc id="white_wyrm_1"> <name>a white wyrm</name> <id>0x31</id> <category>Monsters\Dragons\White Wyrm (Hazy)</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="55" max="70" /></defense> <lodamage>67</lodamage> <hidamage>98</hidamage> <gold><random min="550" max="750"/></gold> <!-- Stats --> <str><random min="721" max="760" /></str> <dex><random min="101" max="130" /></dex> <int><random min="386" max="425" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="976" max="1000" /></tactics> <magicresistance><random min="991" max="1000" /></magicresistance> <magery><random min="991" max="1000" /></magery> <evaluatingintel><random min="991" max="1000" /></evaluatingintel> <totame>963</totame> <food>1</food> </npc> <!-- white wyrm (Pure) --> <npc id="white_wyrm_2"> <inherit id="white_wyrm_1" /> <id>0xB4</id> <category>Monsters\Dragons\White Wyrm (Pure)</category> </npc> </definitions> --- NEW FILE: wyvern.xml --- <definitions> <!-- wyvern --> <npc id="wyvern"> <name>a wyvern</name> <id>0x3E</id> <category>Monsters\Dragons\Wyrvern</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="35" max="45" /></defense> <lodamage>20</lodamage> <hidamage>43</hidamage> <!-- Stats --> <str><random min="202" max="240" /></str> <dex><random min="153" max="172" /></dex> <int><random min="51" max="90" /></int> <gold><random min="100" max="130"/></gold> <!-- Skills --> <wrestling><random min="651" max="800" /></wrestling> <tactics><random min="651" max="900" /></tactics> <magicresistance><random min="651" max="800" /></magicresistance> <poisoning><random min="601" max="800" /></poisoning> </npc> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/insect In directory sc8-pr-cvs1:/tmp/cvs-serv19831/insect Added Files: ant_lion.xml black_solen_infiltrator_queen.xml black_solen_infiltrator_warrior.xml black_solen_queen.xml black_solen_warrior.xml black_solen_worker.xml dread_spider.xml frost_spider.xml giant_black_widow.xml giant_spider.xml red_solen_infiltrator_queen.xml red_solen_infiltrator_warrior.xml red_solen_queen.xml red_solen_warrior.xml red_solen_worker.xml scorpion.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: ant_lion.xml --- <definitions> <!-- an ant lion --> <npc id="ant_lion"> <name>an ancient wyrm</name> <id>0x313</id> <category>Monsters\Common Monsters\Ant Lion </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="45" max="60"/></defense> <lodamage>21</lodamage> <hidamage>54</hidamage> <!-- Stats --> <str><random min="296" max="320"/></str> <dex><random min="81" max="105"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling>900</wrestling> <tactics>900</tactics> <magicresistance>700</magicresistance> </npc> </definitions> --- NEW FILE: black_solen_infiltrator_queen.xml --- <definitions> <!-- black solen infiltrator queen --> <npc id="black_solen_infiltrator_queen"> <name>a black solen infiltrator</name> <id>0x327</id> <category>Monsters\Solen\Black Solen Infiltrator (Queen)</category> <inherit id="monster_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>26</lodamage> <hidamage>39</hidamage> <!-- Stats --> <str><random min="326" max="350"/></str> <dex><random min="141" max="165"/></dex> <int><random min="96" max="120"/></int> <!-- Skills --> <wrestling>900</wrestling> <tactics>900</tactics> <magicresistance>900</magicresistance> </npc> </definitions> --- NEW FILE: black_solen_infiltrator_warrior.xml --- <definitions> <!-- black solen infiltrator warrior --> <npc id="black_solen_infiltrator_warrior"> <name>a black solen infiltrator</name> <id>0x326</id> <category>Monsters\Solen\Black Solen Infiltrator (Warrior)</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="20" max="35"/></defense> <lodamage>11</lodamage> <hidamage>33</hidamage> <!-- Stats --> <str><random min="206" max="230"/></str> <dex><random min="121" max="145"/></dex> <int><random min="66" max="90"/></int> <!-- Skills --> <wrestling>800</wrestling> <tactics>800</tactics> <magicresistance>800</magicresistance> </npc> </definitions> --- NEW FILE: black_solen_queen.xml --- <definitions> <!-- black solen queen --> <npc id="black_solen_queen"> <name>a black solen infiltrator</name> <id>0x327</id> <category>Monsters\Solen\Black Solen Queen</category> <inherit id="monster_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>26</lodamage> <hidamage>39</hidamage> <!-- Stats --> <str><random min="296" max="320"/></str> <dex><random min="121" max="145"/></dex> <int><random min="76" max="100"/></int> <!-- Skills --> <wrestling>900</wrestling> <tactics>900</tactics> <magicresistance>700</magicresistance> </npc> </definitions> --- NEW FILE: black_solen_warrior.xml --- <definitions> <!-- black solen queen --> <npc id="black_solen_warrior"> <name>a black solen warrior</name> <id>0x326</id> <category>Monsters\Solen\Black Solen Warrior</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="52" max="52"/></defense> <lodamage>11</lodamage> <hidamage>33</hidamage> <!-- Stats --> <str><random min="196" max="220"/></str> <dex><random min="101" max="125"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling>800</wrestling> <tactics>800</tactics> <magicresistance>600</magicresistance> </npc> </definitions> --- NEW FILE: black_solen_worker.xml --- <definitions> <!-- black solen worker --> <npc id="black_solen_worker"> <name>a black solen worker</name> <id>0x325</id> <category>Monsters\Solen\Black Solen Worker</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="25" max="30"/></defense> <lodamage>8</lodamage> <hidamage>12</hidamage> <!-- Stats --> <str><random min="96" max="120"/></str> <dex><random min="81" max="105"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling>600</wrestling> <tactics>650</tactics> <magicresistance>600</magicresistance> </npc> </definitions> --- NEW FILE: dread_spider.xml --- <definitions> <!-- dread spider --> <npc id="dread_spider"> <name>a dread spider</name> <id>0xB</id> <category>Monsters\Giant Animals\Dread Spider</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="40" max="50" /></defense> <lodamage>13</lodamage> <hidamage>33</hidamage> <!-- Stats --> <str><random min="196" max="220" /></str> <dex><random min="126" max="145" /></dex> <int><random min="286" max="310" /></int> <!-- Skills --> <wrestling><random min="601" max="750" /></wrestling> <tactics><random min="551" max="700" /></tactics> <magicresistance><random min="451" max="600" /></magicresistance> <magery><random min="651" max="800" /></magery> <evaluatingint><random min="651" max="800"/></evaluatingint> <carve></carve> </npc> </definitions> --- NEW FILE: frost_spider.xml --- <definitions> <!-- frost spider --> <npc id="frost_spider"> <name>a frost spider</name> <id>0x14</id> <category>Monsters\Giant Animals\Frost Spider</category> <skin>0</skin> <inherit id="animal_base" /> <karma><random min="-0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="25" max="30" /></defense> <lodamage>9</lodamage> <hidamage>28</hidamage> <!-- Stats --> <str><random min="76" max="100" /></str> <dex><random min="126" max="145" /></dex> <int><random min="36" max="60" /></int> <!-- Skills --> <wrestling><random min="501" max="650" /></wrestling> <tactics><random min="351" max="500" /></tactics> <magicresistance><random min="251" max="400" /></magicresistance> <totame>747</totame> <food>1</food> </npc> </definitions> --- NEW FILE: giant_black_widow.xml --- <definitions> <!-- giant black widow --> <npc id="giant_black_widow"> <name>a giant black widown</name> <id>0x9d</id> <category>Monsters\Giant Animals\Giant Black Widow</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="20" max="30" /></defense> <lodamage>11</lodamage> <hidamage>35</hidamage> <!-- Stats --> <str><random min="76" max="100" /></str> <dex><random min="96" max="115" /></dex> <int><random min="36" max="60" /></int> <!-- Skills --> <wrestling><random min="701" max="850" /></wrestling> <tactics><random min="651" max="800" /></tactics> <magicresistance><random min="451" max="600" /></magicresistance> <anatomy><random min="303" max="750" /></anatomy> <poisoning><random min="601" max="800" /></poisoning> </npc> </definitions> --- NEW FILE: giant_spider.xml --- <definitions> <!-- a spider (gaint) --> <npc id="spider_gaint"> <name>a giant spider</name> <id>0x01c</id> <category>Monsters\Giant Animals\Giant Spider</category> <inherit id="monster_base"/> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="15" max="20"/></defense> <lodamage>7</lodamage> <hidamage>19</hidamage> <gold><random min="0" max="25"/></gold> <!-- Stats --> <str><random min="76" max="100"/></str> <dex><random min="76" max="95"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling><random min="501" max="650"/></wrestling> <tactics><random min="351" max="500"/></tactics> <magicresistance><random min="251" max="400"/></magicresistance> <poisoning><random min="601" max="800"/></poisoning> <carve>carve_spider_gaint</carve> <totame>591</totame> <food>1</food> <!-- Priv --> </npc> </definitions> --- NEW FILE: red_solen_infiltrator_queen.xml --- <definitions> <!-- red solen infiltrator queen --> <npc id="red_solen_infiltrator_queen"> <name>a red solen infiltrator</name> <id>0x30f</id> <category>Monsters\Solen\Red Solen Infiltrator (Queen)</category> <inherit id="monster_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>26</lodamage> <hidamage>39</hidamage> <!-- Stats --> <str><random min="326" max="350"/></str> <dex><random min="141" max="165"/></dex> <int><random min="96" max="120"/></int> <!-- Skills --> <wrestling>900</wrestling> <tactics>900</tactics> <magicresistance>900</magicresistance> </npc> </definitions> --- NEW FILE: red_solen_infiltrator_warrior.xml --- <definitions> <!-- red solen infiltrator warrior --> <npc id="red_solen_infiltrator_warrior"> <name>a red solen infiltrator</name> <id>0x30e</id> <category>Monsters\Solen\Red Solen Infiltrator (Warrior) </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="20" max="35"/></defense> <lodamage>11</lodamage> <hidamage>33</hidamage> <!-- Stats --> <str><random min="206" max="230"/></str> <dex><random min="121" max="145"/></dex> <int><random min="66" max="90"/></int> <!-- Skills --> <wrestling>800</wrestling> <tactics>800</tactics> <magicresistance>800</magicresistance> </npc> </definitions> --- NEW FILE: red_solen_queen.xml --- <definitions> <!-- red solen queen --> <npc id="red_solen_queen"> <name>a red solen infiltrator</name> <id>0x30f</id> <category>Monsters\Solen\Red Solen Queen </category> <inherit id="monster_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>26</lodamage> <hidamage>39</hidamage> <!-- Stats --> <str><random min="296" max="320"/></str> <dex><random min="121" max="145"/></dex> <int><random min="76" max="100"/></int> <!-- Skills --> <wrestling>900</wrestling> <tactics>900</tactics> <magicresistance>700</magicresistance> </npc> </definitions> --- NEW FILE: red_solen_warrior.xml --- <definitions> <!-- red solen warrior --> <npc id="red_solen_warrior"> <name>a red solen warrior</name> <id>0x30e</id> <category>Monsters\Solen\Red Solen Warrior </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="52" max="52"/></defense> <lodamage>11</lodamage> <hidamage>33</hidamage> <!-- Stats --> <str><random min="196" max="220"/></str> <dex><random min="101" max="125"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling>800</wrestling> <tactics>800</tactics> <magicresistance>600</magicresistance> </npc> </definitions> --- NEW FILE: red_solen_worker.xml --- <definitions> <!-- red solen worker --> <npc id="red_solen_worker"> <name>a red solen worker</name> <id>0x30d</id> <category>Monsters\Solen\Red Solen Worker</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="25" max="30"/></defense> <lodamage>8</lodamage> <hidamage>12</hidamage> <!-- Stats --> <str><random min="96" max="120"/></str> <dex><random min="81" max="105"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling>600</wrestling> <tactics>650</tactics> <magicresistance>600</magicresistance> </npc> </definitions> --- NEW FILE: scorpion.xml --- <definitions> <!-- a scorpion --> <npc id="scorpion"> <name>a scorpion</name> <id>0x030</id> <category>Monsters\Giant Animals\Scorpion</category> <inherit id="monster_base"/> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="20" max="25"/></defense> <lodamage>8</lodamage> <hidamage>17</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="73" max="115"/></str> <dex><random min="76" max="95"/></dex> <int><random min="16" max="30"/></int> <!-- Skills --> <wrestling> <random min="503" max="650"/></wrestling> <tactics><random min="603" max="750"/></tactics> <magicresistance><random min="301" max="350"/></magicresistance> <poisoning><random min="801" max="1000"/></poisoning> <carve>carve_scorpion_gaint</carve> <totame>471</totame> <food>1</food> <!-- Priv --> </npc> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/summoned In directory sc8-pr-cvs1:/tmp/cvs-serv19831/summoned Added Files: air_elemental_hard.xml air_elemental_medium.xml air_elemental_weak.xml blade_spirit.xml earth_elemental_hard.xml earth_elemental_medium.xml earth_elemental_weak.xml fire_elemental_hard.xml fire_elemental_medium.xml fire_elemental_weak.xml gazer_hard.xml gazer_medium.xml gazer_weak.xml tinkered_golem.xml water_elemental_hard.xml water_elemental_medium.xml water_elemental_weak.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: air_elemental_hard.xml --- <definitions> <!-- a elemental (air) hard--> <npc id="elemental_air_hard"> <name>an air elemental</name> <id>0xd</id> <category>Monsters\magicals_summoned\Air Elemental (Hard)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="46" max="46"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="300"/> </gold> <!-- Stats --> <str> <random min="144" max="174"/> </str> <dex> <random min="190" max="212"/> </dex> <int> <random min="117" max="139"/> </int> <!-- Skills --> <wrestling> <random min="769" max="943"/> </wrestling> <tactics> <random min="718" max="906"/> </tactics> <magicresistance> <random min="733" max="860"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="771" max="901"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: air_elemental_medium.xml --- <definitions> <!-- a elemental (air) medium--> <npc id="elemental_air_medium"> <name>an air elemental</name> <id>0x00d</id> <category>Monsters\magicals_summoned\Air Elemental (Medium)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="40" max="40"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="300"/> </gold> <!-- Stats --> <str> <random min="126" max="152"/> </str> <dex> <random min="166" max="185"/> </dex> <int> <random min="102" max="121"/> </int> <!-- Skills --> <wrestling> <random min="669" max="820"/> </wrestling> <tactics> <random min="625" max="788"/> </tactics> <magicresistance> <random min="638" max="748"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="671" max="784"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: air_elemental_weak.xml --- <definitions> <!-- a elemental (air) weak--> <npc id="elemental_air_weak"> <name>an air elemental</name> <id>0xd</id> <category>Monsters\magicals_summoned\Air Elemental (Weak)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="34" max="34"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="300"/> </gold> <!-- Stats --> <str> <random min="107" max="129"/> </str> <dex> <random min="141" max="157"/> </dex> <int> <random min="86" max="102"/> </int> <!-- Skills --> <wrestling> <random min="568" max="697"/> </wrestling> <tactics> <random min="531" max="669"/> </tactics> <magicresistance> <random min="542" max="635"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="570" max="666"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: blade_spirit.xml --- <definitions> <!-- Blade Spirit --> <npc id="blade_spirit"> <name>a blade spirit</name> <id>0x023e</id> <category>Monsters\Elementals\Blade Spirit</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>20</lodamage> <hidamage>32</hidamage> <!-- Stats --> <str>150</str> <dex>150</dex> <int>100</int> <!-- Skills --> <wrestling>900</wrestling> <tactics>1000</tactics> <magicresistance>700</magicresistance> </npc> </definitions> --- NEW FILE: earth_elemental_hard.xml --- <definitions> <!-- a elemental (earth) hard--> <npc id="elemental_earth_hard"> <name>an earth elemental</name> <id>0xe</id> <category>Monsters\magicals_summoned\Earth Elemental (Hard)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="39" max="39"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="300"/> </gold> <!-- Stats --> <str> <random min="150" max="174"/> </str> <dex> <random min="75" max="96"/> </dex> <int> <random min="83" max="105"/> </int> <!-- Skills --> <wrestling> <random min="755" max="1068"/> </wrestling> <tactics> <random min="753" max="1053"/> </tactics> <magicresistance> <random min="608" max="1000"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <!-- Priv --> </npc> </definitions> --- NEW FILE: earth_elemental_medium.xml --- <definitions> <!-- a elemental (earth) medium--> <npc id="elemental_earth_medium"> <name>an earth elemental</name> <id>0x00e</id> <category>Monsters\magicals_summoned\Earth Elemental (Medium)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="34" max="34"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="300"/> </gold> <!-- Stats --> <str> <random min="131" max="152"/> </str> <dex> <random min="66" max="84"/> </dex> <int> <random min="73" max="92"/> </int> <!-- Skills --> <wrestling> <random min="657" max="929"/> </wrestling> <tactics> <random min="655" max="916"/> </tactics> <magicresistance> <random min="529" max="870"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <!-- Priv --> </npc> </definitions> --- NEW FILE: earth_elemental_weak.xml --- <definitions> <!-- a elemental (earth) weak--> <npc id="elemental_earth_weak"> <name>an earth elemental</name> <id>0xe</id> <category>Monsters\magicals_summoned\Earth Elemental (Weak)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="28" max="28"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="300"/> </gold> <!-- Stats --> <str> <random min="111" max="129"/> </str> <dex> <random min="56" max="71"/> </dex> <int> <random min="62" max="78"/> </int> <!-- Skills --> <wrestling> <random min="558" max="789"/> </wrestling> <tactics> <random min="556" max="778"/> </tactics> <magicresistance> <random min="449" max="739"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <!-- Priv --> </npc> </definitions> --- NEW FILE: fire_elemental_hard.xml --- <definitions> <!-- a elemental (fire) hard--> <npc id="elemental_fire_hard"> <name>a fire elemental</name> <id>0x00f</id> <category>Monsters\magicals_summoned\Fire Elemental (Hard)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="46" max="46"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="320"/> </gold> <!-- Stats --> <str> <random min="148" max="173"/> </str> <dex> <random min="193" max="212"/> </dex> <int> <random min="116" max="136"/> </int> <!-- Skills --> <wrestling> <random min="871" max="1138"/> </wrestling> <tactics> <random min="930" max="1095"/> </tactics> <magicresistance> <random min="916" max="1090"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="770" max="890"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: fire_elemental_medium.xml --- <definitions> <!-- a elemental (fire) medium--> <npc id="elemental_fire_medium"> <name>a fire elemental</name> <id>0xf</id> <category>Monsters\magicals_summoned\Fire Elemental (Medium)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="40" max="40"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="320"/> </gold> <!-- Stats --> <str> <random min="129" max="151"/> </str> <dex> <random min="168" max="185"/> </dex> <int> <random min="101" max="119"/> </int> <!-- Skills --> <wrestling> <random min="758" max="990"/> </wrestling> <tactics> <random min="809" max="953"/> </tactics> <magicresistance> <random min="797" max="948"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="670" max="774"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: fire_elemental_weak.xml --- <definitions> <!-- a elemental (fire) weak--> <npc id="elemental_fire_weak"> <name>a fire elemental</name> <id>0x00f</id> <category>Monsters\magicals_summoned\Fire Elemental (Weak)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="34" max="34"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="320"/> </gold> <!-- Stats --> <str> <random min="109" max="128"/> </str> <dex> <random min="142" max="157"/> </dex> <int> <random min="85" max="101"/> </int> <!-- Skills --> <wrestling> <random min="644" max="841"/> </wrestling> <tactics> <random min="687" max="810"/> </tactics> <magicresistance> <random min="677" max="805"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="569" max="657"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: gazer_hard.xml --- <definitions> <!-- a gazer hard--> <npc id="gazer_hard"> <name>a gazer</name> <id>0x016</id> <category>Monsters\magicals_summoned\Gazer (Hard)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="41" max="41"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="50" max="150"/> </gold> <!-- Stats --> <str> <random min="111" max="140"/> </str> <dex> <random min="98" max="118"/> </dex> <int> <random min="121" max="189"/> </int> <!-- Skills --> <wrestling> <random min="640" max="836"/> </wrestling> <tactics> <random min="607" max="770"/> </tactics> <magicresistance> <random min="695" max="862"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="661" max="787"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: gazer_medium.xml --- <definitions> <!-- a gazer medium--> <npc id="gazer_medium"> <name>a gazer</name> <id>0x016</id> <category>Monsters\magicals_summoned\Gazer (Medium)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="36" max="36"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="50" max="150"/> </gold> <!-- Stats --> <str> <random min="97" max="122"/> </str> <dex> <random min="86" max="103"/> </dex> <int> <random min="106" max="165"/> </int> <!-- Skills --> <wrestling> <random min="557" max="727"/> </wrestling> <tactics> <random min="528" max="670"/> </tactics> <magicresistance> <random min="605" max="750"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="575" max="685"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: gazer_weak.xml --- <definitions> <!-- a gazer weak--> <npc id="gazer_weak"> <name>a gazer</name> <id>0x016</id> <category>Monsters\magicals_summoned\Gazer (Weak)</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense>30</defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="50" max="150"/></gold> <!-- Stats --> <str><random min="82" max="103"/></str> <dex><random min="73" max="87"/></dex> <int><random min="90" max="140"/></int> <!-- Skills --> <wrestling><random min="473" max="617"/></wrestling> <tactics><random min="448" max="569"/></tactics> <magicresistance><random min="514" max="637"/></magicresistance> <anatomy><random min="0" max="0"/></anatomy> <magery><random min="488" max="582"/></magery> <evaluatingint><random min="0" max="0"/></evaluatingint> <meditation><random min="0" max="0"/></meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: tinkered_golem.xml --- <definitions> <!-- tinker's golem --> <npc id="tinkered_golem"> <name>a golem</name> <id>0x2f0</id> <category>Monsters\Clockworks\Golem (Tinkered)</category> <skin>0</skin> <inherit id="monster_base" /> <karma>-3500</karma> <fame>3500</fame> <defense><random min="35" max="55" /></defense> <lodamage>31</lodamage> <hidamage>64</hidamage> <!-- Stats --> <str><random min="251" max="350" /></str> <dex><random min="76" max="100" /></dex> <int><random min="101" max="150" /></int> <!-- Skills --> <wrestling><random min="601" max="1000" /></wrestling> <tactics><random min="601" max="1000" /></tactics> <magicresist><random min="1501" max="1900" /></magicresist> <anatomy><random min="0" max="0" /></anatomy> </npc> </definitions> --- NEW FILE: water_elemental_hard.xml --- <definitions> <!-- a elemental (water) hard--> <npc id="elemental_water_hard"> <name>a water elemental</name> <id>0x010</id> <category>Monsters\magicals_summoned\Water Elemental (Hard)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="46" max="46"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="250"/> </gold> <!-- Stats --> <str> <random min="144" max="177"/> </str> <dex> <random min="77" max="93"/> </dex> <int> <random min="117" max="142"/> </int> <!-- Skills --> <wrestling> <random min="633" max="794"/> </wrestling> <tactics> <random min="584" max="778"/> </tactics> <magicresistance> <random min="1168" max="1320"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="762" max="903"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: water_elemental_medium.xml --- <definitions> <!-- a elemental (water) medium--> <npc id="elemental_water_medium"> <name>a water elemental</name> <id>0x010</id> <category>Monsters\magicals_summoned\Water Elemental (Medium)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="40" max="40"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="250"/> </gold> <!-- Stats --> <str> <random min="126" max="154"/> </str> <dex> <random min="67" max="81"/> </dex> <int> <random min="102" max="124"/> </int> <!-- Skills --> <wrestling> <random min="551" max="691"/> </wrestling> <tactics> <random min="508" max="677"/> </tactics> <magicresistance> <random min="1016" max="1148"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="663" max="786"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: water_elemental_weak.xml --- <definitions> <!-- a elemental (water) weak--> <npc id="elemental_water_weak"> <name>a water elemental</name> <id>0x010</id> <category>Monsters\magicals_summoned\Water Elemental (Weak)</category> <inherit id="monster_base"/> <karma> <random min="-2500" max="-4999"/> </karma> <fame> <random min="2500" max="4999"/> </fame> <defense> <random min="34" max="34"/> </defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <gold> <random min="200" max="250"/> </gold> <!-- Stats --> <str> <random min="107" max="130"/> </str> <dex> <random min="56" max="68"/> </dex> <int> <random min="86" max="105"/> </int> <!-- Skills --> <wrestling> <random min="468" max="587"/> </wrestling> <tactics> <random min="431" max="575"/> </tactics> <magicresistance> <random min="863" max="975"/> </magicresistance> <anatomy> <random min="0" max="0"/> </anatomy> <magery> <random min="563" max="668"/> </magery> <evaluatingint> <random min="0" max="0"/> </evaluatingint> <meditation> <random min="0" max="0"/> </meditation> <!-- Priv --> </npc> </definitions> |
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From: <dr...@us...> - 2003-12-27 20:54:28
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/common In directory sc8-pr-cvs1:/tmp/cvs-serv19831/common Added Files: corpser.xml elder_gazer.xml frost_ooze.xml gazer.xml giant_rat.xml phoenix.xml reaper.xml sewer_rat.xml shadow_wisp.xml slime.xml swamp_tentacle.xml vorpal_bunny.xml wisp.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: corpser.xml --- <definitions> <!-- a corpser --> <npc id="corpser"> <name>a corpser</name> <id>0x008</id> <inherit id="monster_base"/> <category>Monsters\Common Monsters\Corpser</category> <karma><random min="-625" max="-1249"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="15" max="20"/></defense> <lodamage>21</lodamage> <hidamage>43</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="156" max="180"/></str> <dex><random min="26" max="45"/></dex> <int><random min="26" max="40"/></int> <!-- Skills --> <wrestling><random min="451" max="600"/></wrestling> <tactics><random min="451" max="600"/></tactics> <magicresistance><random min="151" max="200"/></magicresistance> <!-- Priv --> </npc> </definitions> --- NEW FILE: elder_gazer.xml --- <definitions> <!-- elder gazer --> <npc id="elder_gazer"> <name>an elder gazer</name> <id>0x44</id> <category>Monsters\Common Monsters\Elder Gazer</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="10000" max="15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="45" max="55" /</defense> <lodamage>23</lodamage> <hidamage>59</hidamage> <!-- Stats --> <str><random min="291" max="325" /></str> <dex><random min="86" max="105" /></dex> <int><random min="291" max="385" /></int> <!-- Skills --> <wrestling><random min="801" max="1000" /></wrestling> <tactics><random min="801" max="1000" /></tactics> <magicresistance><random min="1151" max="1300" /></magicresistance> <anatomy><random min="620" max="1000" /></anatomy> <magery><random min="901" max="1000" /></magery> <evaluatingintel><random min="901" max="1000" /></evaluatingintel> </npc> </definitions> --- NEW FILE: frost_ooze.xml --- <definitions> <!-- a frost ooze --> <npc id="frost_ooze"> <name>a frost ooze</name> <id>0x033</id> <inherit id="monster_base"/> <category>Monsters\Common Monsters\Frost Ooze</category> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="15" max="20"/></defense> <lodamage>3</lodamage> <hidamage>11</hidamage> <!-- Stats --> <str><random min="18" max="30"/></str> <dex><random min="16" max="21"/></dex> <int><random min="16" max="20"/></int> <!-- Skills --> <wrestling><random min="253" max="400"/></wrestling> <tactics><random min="193" max="340"/></tactics> <magicresistance><random min="51" max="100"/></magicresistance> <!-- Priv --> </npc> </definitions> --- NEW FILE: gazer.xml --- <definitions> <!-- gazer --> <npc id="gazer"> <name>a gazer</name> <id>0x16</id> <category>Monsters\Common Monsters\Gazer</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="35" max="40" /></defense> <lodamage>9</lodamage> <hidamage>19</hidamage> <!-- Stats --> <str><random min="96" max="125" /></str> <dex><random min="86" max="105" /></dex> <int><random min="141" max="165" /></int> <!-- Skills --> <wrestling><random min="501" max="700" /></wrestling> <tactics><random min="501" max="700" /></tactics> <magicresistance><random min="601" max="750" /></magicresistance> <magery><random min="501" max="650" /></magery> <evaluatingintel><random min="501" max="650" /></evaluatingintel> </npc> </definitions> --- NEW FILE: giant_rat.xml --- <definitions> <!-- a rat (giant) --> <npc id="rat_giant"> <name>a giant rat</name> <id>0x0d7</id> <category>Monsters\Giant Animals\Giant Rat </category> <inherit id="monster_base"/> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="15" max="20"/></defense> <lodamage>5</lodamage> <hidamage>11</hidamage> <!-- Stats --> <str><random min="32" max="74"/></str> <dex><random min="46" max="65"/></dex> <int><random min="16" max="30"/></int> <!-- Skills --> <wrestling><random min="293" max="440"/></wrestling> <tactics><random min="293" max="440"/></tactics> <magicresistance><random min="251" max="300"/></magicresistance> <carve>carve_ret_giant</carve> <totame>291</totame> <food>1</food> <!-- Priv --> </npc> </definitions> --- NEW FILE: phoenix.xml --- <definitions> <!-- phoenix --> <npc id="phoenix"> <name>a phoenix</name> <id>0x5</id> <category>Monsters\Common Monsters\Phoenix</category> <skin>0x66d</skin> <inherit id="monster_base" /> <karma><random min="-0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>77</lodamage> <hidamage>92</hidamage> <!-- Stats --> <str><random min="504" max="700" /></str> <dex><random min="202" max="300" /></dex> <int><random min="504" max="700" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="801" max="900" /></tactics> <magicresistance><random min="860" max="1350" /></magicresistance> <magery><random min="902" max="1000" /></magery> <evaluatingintel><random min="902" max="1000" /></evaluatingintel> <meditation><random min="751" max="1000" /></meditation> </npc> </definitions> --- NEW FILE: reaper.xml --- <definitions> <!-- a reaper --> <npc id="reaper"> <name>a reaper</name> <id>0x02f</id> <inherit id="monster_base"/> <category>Monsters\Common Monsters\Reaper</category> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="40" max="40"/></defense> <lodamage>17</lodamage> <hidamage>20</hidamage> <gold><random min="60" max="90"/></gold> <!-- Stats --> <str><random min="66" max="215"/></str> <dex><random min="66" max="75"/></dex> <int><random min="101" max="250"/></int> <!-- Skills --> <wrestling><random min="501" max="600"/></wrestling> <tactics><random min="451" max="600"/></tactics> <magicresistance><random min="1001" max="1250"/></magicresistance> <magery><random min="901" max="1000"/></magery> <evaluatingint><random min="901" max="1000"/></evaluatingint> <!-- Priv --> </npc> </definitions> --- NEW FILE: sewer_rat.xml --- <definitions> <!-- a rat --> <npc id="sewer_rat"> <name>a sewer rat</name> <id>0xee</id> <skin>0</skin> <inherit id="monster_base"/> <karma><random min="0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="5" max="10" /></defense> <lodamage>1</lodamage> <hidamage>2</hidamage> <!-- Stats --> <str>9</str> <dex>25</dex> <int><random min="6" max="10" /></int> <!-- Skills --> <wrestling>50</wrestling> <tactics>50</tactics> <magicresistance>50</magicresistance> <totame>0</totame> <food>1</food> <!-- Priv --> <category>Monsters\Common Monsters\Sewer Rat</category> </npc> </definitions> --- NEW FILE: shadow_wisp.xml --- <definitions> <!-- shadow wisp --> <npc id="shadow_wisp"> <name>a shadow wisp</name> <id>0xA5</id> <category>Monsters\Common Monsters\Shadow Wisp</category> <skin>0x66d</skin> <inherit id="monster_base" /> <karma><random min="0" max="0" /></karma> <fame><random min="0" max="0" /></fame> <defense><random min="15" max="20" /></defense> <lodamage>5</lodamage> <hidamage>13</hidamage> <!-- Stats --> <str><random min="16" max="40" /></str> <dex><random min="16" max="45" /></dex> <int><random min="11" max="25" /></int> <!-- Skills --> <wrestling><random min="251" max="400" /></wrestling> <tactics><random min="1" max="150" /></tactics> <magicresistance>100</magicresistance> <evaluatingintel>400</evaluatingintel> <magery>500</magery> <meditation>400</meditation> </npc> </definitions> --- NEW FILE: slime.xml --- <definitions> <!-- a slime --> <npc id="slime"> <name>a slime</name> <id>0x033</id> <inherit id="monster_base"/> <category>Monsters\Common Monsters\Slime</category> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="5" max="10"/></defense> <lodamage>1</lodamage> <hidamage>6</hidamage> <!-- Stats --> <str><random min="22" max="34"/></str> <dex><random min="16" max="21"/></dex> <int><random min="16" max="20"/></int> <!-- Skills --> <wrestling><random min="193" max="340"/></wrestling> <tactics><random min="193" max="340"/></tactics> <magicresistance><random min="151" max="200"/></magicresistance> <poisoning><random min="301" max="500"/></poisoning> <totame>231</totame> <food>1</food> <!-- Priv --> </npc> </definitions> --- NEW FILE: swamp_tentacle.xml --- <definitions> <!-- swamp tentacle --> <npc id="swamp tentacle"> <name>a swamp tentacle</name> <id>0x42</id> <category>Monsters\Common Monsters\Swamp Tentacle</category> <skin>0x66d</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>11</lodamage> <hidamage>21</hidamage> <!-- Stats --> <str><random min="96" max="120" /></str> <dex><random min="66" max="85" /></dex> <int><random min="16" max="30" /></int> <!-- Skills --> <wrestling><random min="651" max="800" /></wrestling> <tactics><random min="651" max="800" /></tactics> <magicresistance><random min="151" max="200" /></magicresistance> </npc> </definitions> --- NEW FILE: vorpal_bunny.xml --- <definitions> <!-- vorpal bunny --> <npc id="vorpal_bunny"> <name>a vorpal bunny</name> <id>0xCD</id> <category>Monsters\Common Monsters\Vorpal Bunny</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense>0</defense> <lodamage>1</lodamage> <hidamage>1</hidamage> <str>15</str> <dex>2000</dex> <int>1000</int> <wrestling>5</wrestling> <tactics>5</tactics> <magicresistance>200</magicresistance> </npc> </definitions> --- NEW FILE: wisp.xml --- <definitions> <!-- wisp --> <npc id="wisp"> <name>a wisp</name> <id>0x3a</id> <category>Monsters\Common Monsters\Wisp</category> <skin>0</skin> <inherit id="animal_base" /> <karma><random min="0" max="0" /></karma> <fame><random min="0" max="0" /></fame> <defense><random min="35" max="45" /></defense> <lodamage>36</lodamage> <hidamage>40</hidamage> <!-- Stats --> <str><random min="196" max="225" /></str> <dex><random min="196" max="225" /></dex> <int><random min="196" max="225" /></int> <!-- Skills --> <wrestling>800</wrestling> <tactics>800</tactics> <magicresistance>800</magicresistance> <evaluatingintel>800</evaluatingintel> </npc> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/terathen In directory sc8-pr-cvs1:/tmp/cvs-serv19831/terathen Added Files: terathen_avenger.xml terathen_drone.xml terathen_matriarch.xml terathen_warrior.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: terathen_avenger.xml --- <definitions> <!-- terathan avenger --> <npc id="terathan_avenger"> <name>a terathan avenger</name> <id>0x5</id> <category>Monsters\Terathans\Terathan Avenger</category> <skin>0x66d</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="1500" /></fame> <defense><random min="40" max="50" /></defense> <lodamage>59</lodamage> <hidamage>77</hidamage> <!-- Stats --> <str><random min="467" max="645" /></str> <dex><random min="77" max="95" /></dex> <int><random min="126" max="150" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresistance><random min="651" max="800" /></magicresistance> <evaluatingintel><random min="703" max="1000" /></evaluatingintel> <poisoning><random min="601" max="800" /></poisoning> <magery><random min="703" max="1000" /></magery> </npc> </definitions> --- NEW FILE: terathen_drone.xml --- <definitions> <!-- a terathen drone --> <npc id="terathen_drone"> <name>a terathen drone</name> <id>0x47</id> <inherit id="monster_base"/> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="20" max="25"/></defense> <lodamage>9</lodamage> <hidamage>16</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="36" max="65"/></str> <dex><random min="96" max="145"/></dex> <int><random min="21" max="45"/></int> <!-- Skills --> <wrestling><random min="401" max="500"/></wrestling> <tactics><random min="301" max="500"/></tactics> <magicresistance><random min="301" max="450"/></magicresistance> <anatomy><random min="0" max="0"/></anatomy> <!-- Priv --> </npc> </definitions> --- NEW FILE: terathen_matriarch.xml --- <definitions> <!-- a terathen matriarch --> <npc id="terathen_matriarch"> <name>a terathen matriarch</name> <id>0x048</id> <inherit id="monster_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="45" max="55"/></defense> <lodamage>26</lodamage> <hidamage>47</hidamage> <gold><random min="325" max="375"/></gold> <!-- Stats --> <str><random min="316" max="405"/></str> <dex><random min="96" max="115"/></dex> <int><random min="366" max="455"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="901" max="1000"/></magicresistance> <magery><random min="901" max="1000"/></magery> <evaluatingint><random min="901" max="1000"/></evaluatingint> <!-- Priv --> </npc> </definitions> --- NEW FILE: terathen_warrior.xml --- <definitions> <!-- a terathen warrior --> <npc id="terathen_warrior"> <name>a terathen warrior</name> <id>0x046</id> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="35"/></defense> <lodamage>16</lodamage> <hidamage>38</hidamage> <gold><random min="60" max="90"/></gold> <!-- Stats --> <str><random min="166" max="215"/></str> <dex><random min="191" max="145"/></dex> <int><random min="41" max="65"/></int> <!-- Skills --> <wrestling><random min="801" max="900"/></wrestling> <tactics><random min="801" max="1000"/></tactics> <magicresistance><random min="601" max="750"/></magicresistance> <!-- Priv --> </npc> </definitions> |
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From: <dr...@us...> - 2003-12-27 20:54:22
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Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/beasts In directory sc8-pr-cvs1:/tmp/cvs-serv19831/beasts Added Files: bog_thing.xml bogling.xml plague_beast.xml plague_beast_lord.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: bog_thing.xml --- <definitions> <!-- bog thing --> <npc id="bog_thing"> <name>a bog thing</name> <id>0x30c</id> <category>Monsters\Giants\Bog Thing</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>40</lodamage> <hidamage>95</hidamage> <gold><random min="50" max="100"/></gold> <!-- Stats --> <str><random min="801" max="900"/></str> <dex><random min="46" max="65"/></dex> <int><random min="36" max="50"/></int> <!-- Skills --> <wrestling><random min="651" max="800"/></wrestling> <tactics><random min="701" max="850"/></tactics> <magicresistance><random min="901" max="950"/></magicresistance> <carve></carve> </npc> </definitions> --- NEW FILE: bogling.xml --- <definitions> <!-- bogling --> <npc id="bogling"> <name>a bogling</name> <id>0x30b</id> <category>Monsters\Giants\Bogling</category> <inherit id="monster_base"/> <karma><random min="-10000" max="-15000"/></karma> <fame><random min="10000" max="15000"/></fame> <defense><random min="20" max="25"/></defense> <lodamage>8</lodamage> <hidamage>12</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="96" max="120"/></str> <dex><random min="91" max="115"/></dex> <int><random min="21" max="45"/></int> <!-- Skills --> <wrestling><random min="551" max="750"/></wrestling> <tactics><random min="551" max="800"/></tactics> <magicresistance><random min="751" max="1000"/></magicresistance> <carve></carve> </npc> </definitions> --- NEW FILE: plague_beast.xml --- <definitions> <!-- plague beast --> <npc id="plague_beast"> <name>a plague beast</name> <id>0x307</id> <category>Monsters\Giant Animals\Plague Beast</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>56</lodamage> <hidamage>75</hidamage> <!-- Stats --> <str><random min="302" max="500" /></str> <dex>80</dex> <int><random min="16" max="20" /></int> <!-- Skills --> <wrestling>1000</wrestling> <tactics>1000</tactics> <magicresistance>350</magicresistance> </npc> </definitions> --- NEW FILE: plague_beast_lord.xml --- <definitions> <!-- plague beast lord --> <npc id="plague_beast_lord"> <name>a plague beast lord</name> <id>0x307</id> <category>Monsters\Giant Animals\Plague Beast Lord</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>66</lodamage> <hidamage>78</hidamage> <!-- Stats --> <str>500</str> <dex>100</dex> <int>30</int> <!-- Skills --> <wrestling>1000</wrestling> <tactics>1000</tactics> </npc> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/orc In directory sc8-pr-cvs1:/tmp/cvs-serv19831/orc Added Files: orc_bomber.xml orc_brute.xml orc_captain.xml orc_chopper.xml orc_mage.xml orc_scout.xml orcish_lord.xml orcs.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: orc_bomber.xml --- <definitions> <!-- orc bomber --> <npc id="orc_bomber"> <name>an orc bomber</name> <id>0xb6</id> <category>Monsters\Orcs\Orc Bomber</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-1250" max="-2499" /></karma> <fame><random min="1250" max="2499" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>2</lodamage> <hidamage>17</hidamage> <!-- Stats --> <str><random min="147" max="215" /></str> <dex><random min="91" max="115" /></dex> <int><random min="61" max="85" /></int> <!-- Skills --> <wrestling><random min="601" max="850" /></wrestling> <tactics><random min="751" max="900" /></tactics> <magicresistance><random min="701" max="850" /></magicresistance> </npc> </definitions> --- NEW FILE: orc_brute.xml --- <definitions> <!-- orc brute --> <npc id="orc_brute"> <name>an orc brute</name> <id>0xbd</id> <category>Monsters\Orcs\Orc Brute</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>82</lodamage> <hidamage>111</hidamage> <!-- Stats --> <str><random min="767" max="945" /></str> <dex><random min="66" max="75" /></dex> <int><random min="46" max="70" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresistance><random min="1251" max="1400" /></magicresistance> </npc> </definitions> --- NEW FILE: orc_captain.xml --- <definitions> <!-- an orc captain --> <npc id="orc_captain"> <name>an orc captain</name> <id>0x007</id> <category>Monsters\Orcs\Orc Captain</category> <inherit id="monster_base"/> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="30" max="35"/></defense> <lodamage>11</lodamage> <hidamage>31</hidamage> <gold><random min="50" max="100"/></gold> <!-- Stats --> <str><random min="111" max="145"/></str> <dex><random min="101" max="135"/></dex> <int><random min="86" max="110"/></int> <!-- Skills --> <wrestling>0</wrestling> <tactics><random min="851" max="1000"/></tactics> <magicresistance><random min="701" max="850"/></magicresistance> <carve>carve_orc</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: orc_chopper.xml --- <definitions> <!-- orc chopper --> <npc id="orc_chopper"> <name>an orc chopper</name> <id>0x8b</id> <category>Monsters\Orcs\Orc Chopper</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-1250" max="-2499" /></karma> <fame><random min="1250" max="2499" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>32</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="147" max="245" /></str> <dex><random min="91" max="115" /></dex> <int><random min="61" max="85" /></int> <!-- Skills --> <wrestling><random min="601" max="850" /></wrestling> <tactics><random min="751" max="900" /></tactics> <magicresistance><random min="601" max="850" /></magicresistance> </npc> </definitions> --- NEW FILE: orc_mage.xml --- <definitions> <!-- orc mage --> <npc id="orc_mage"> <name>an orc mage</name> <id>0x8c</id> <category>Monsters\Orcs\Orc Mage</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>8</lodamage> <hidamage>25</hidamage> <!-- Stats --> <str><random min="116" max="150" /></str> <dex><random min="91" max="115" /></dex> <int><random min="161" max="184" /></int> <!-- Skills --> <wrestling><random min="401" max="500" /></wrestling> <tactics><random min="501" max="650" /></tactics> <magicresistance><random min="601" max="750" /></magicresistance> <magery><random min="601" max="725" /></magery> <evaluatingint><random min="601" max="725"/></evaluatingint> </npc> </definitions> --- NEW FILE: orc_scout.xml --- <definitions> <!-- orc scount --> <npc id="orc_scout"> <name>an orc scout</name> <id>0xb5</id> <category>Monsters\Orcs\Orc Scout</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-1250" max="-2499" /></karma> <fame><random min="1250" max="2499" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>28</lodamage> <hidamage>31</hidamage> <!-- Stats --> <str><random min="96" max="120" /></str> <dex><random min="101" max="130" /></dex> <int><random min="36" max="60" /></int> <!-- Skills --> <tactics><random min="551" max="800" /></tactics> <magicresistance><random min="501" max="750" /></magicresistance> </npc> </definitions> --- NEW FILE: orcish_lord.xml --- <definitions> <!-- orcish lord --> <npc id="orcish_lord"> <name>an orcish lord</name> <id>0x8a</id> <category>Monsters\Orcs\Orcish Lord</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>8</lodamage> <hidamage>28</hidamage> <!-- Stats --> <str><random min="147" max="215" /></str> <dex><random min="91" max="115" /></dex> <int><random min="61" max="85" /></int> <!-- Skills --> <wrestling><random min="601" max="850" /></wrestling> <tactics><random min="751" max="900" /></tactics> <magicresistance><random min="701" max="850" /></magicresistance> </npc> </definitions> --- NEW FILE: orcs.xml --- <definitions> <npc id="orc_base"> <inherit id="monster_base"/> <name>an orc</name> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="25" max="30"/></defense> <lodamage>9</lodamage> <hidamage>13</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="96" max="120"/></str> <dex><random min="81" max="105"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling><random min="501" max="700"/></wrestling> <tactics><random min="551" max="800"/></tactics> <magicresistance><random min="501" max="750"/></magicresistance> <carve>carve_orc</carve> </npc> <!-- a orc --> <npc id="orc_1"> <inherit id="orc_base"/> <id>0x11</id> <category>Monsters\Orcs\Orc 1</category> </npc> <npc id="orc_2"> <inherit id="orc_base"/> <id>0x29</id> <category>Monsters\Orcs\Orc 2</category> </npc> </definitions> |
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From: <dr...@us...> - 2003-12-27 20:51:34
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Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/lizardmen In directory sc8-pr-cvs1:/tmp/cvs-serv19326/lizardmen Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/lizardmen added to the repository |
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From: <dr...@us...> - 2003-12-27 20:51:12
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Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/clockwork In directory sc8-pr-cvs1:/tmp/cvs-serv19326/clockwork Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/clockwork added to the repository |
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From: <dr...@us...> - 2003-12-27 20:51:02
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Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/beasts In directory sc8-pr-cvs1:/tmp/cvs-serv19326/beasts Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/beasts added to the repository |
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From: <dr...@us...> - 2003-12-27 20:50:43
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Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/insect In directory sc8-pr-cvs1:/tmp/cvs-serv19326/insect Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/insect added to the repository |
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From: <dr...@us...> - 2003-12-27 20:50:34
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Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/dragons In directory sc8-pr-cvs1:/tmp/cvs-serv19326/dragons Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/dragons added to the repository |
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From: <dr...@us...> - 2003-12-27 15:39:55
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Update of /cvsroot/wpdev/xmlscripts In directory sc8-pr-cvs1:/tmp/cvs-serv5696 Modified Files: definitions.xml Log Message: Tweak for new weapons list. Index: definitions.xml =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/definitions.xml,v retrieving revision 1.58 retrieving revision 1.59 diff -C2 -d -r1.58 -r1.59 *** definitions.xml 27 Dec 2003 11:28:11 -0000 1.58 --- definitions.xml 27 Dec 2003 15:39:10 -0000 1.59 *************** *** 145,154 **** <include file="definitions/items/vegetation/trees.xml"/> <include file="definitions/items/vegetation/wood.xml"/> ! <include file="definitions/items/weaponry/archery.xml"/> ! <include file="definitions/items/weaponry/axes.xml"/> ! <include file="definitions/items/weaponry/fencing.xml"/> ! <include file="definitions/items/weaponry/maces.xml"/> ! <include file="definitions/items/weaponry/staffs.xml"/> ! <include file="definitions/items/weaponry/swords.xml"/> <include file="definitions/items/shrink/shrink.xml"/> --- 145,149 ---- <include file="definitions/items/vegetation/trees.xml"/> <include file="definitions/items/vegetation/wood.xml"/> ! <include file="definitions/items/weaponry/weaponry_list.xml"/> <include file="definitions/items/shrink/shrink.xml"/> |
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From: <dr...@us...> - 2003-12-27 15:39:40
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Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry In directory sc8-pr-cvs1:/tmp/cvs-serv5558 Added Files: weaponry_list.xml Log Message: List of weapons :D --- NEW FILE: weaponry_list.xml --- <definitions> <!-- Archery --> <include file="definitions/items/weaponry/archery/bow.xml"/> <include file="definitions/items/weaponry/archery/composite_bow.xml"/> <include file="definitions/items/weaponry/archery/crossbow.xml"/> <include file="definitions/items/weaponry/archery/heavy_crossbow.xml"/> <include file="definitions/items/weaponry/archery/repeating_crossbow.xml"/> <!-- Fencing --> <include file="definitions/items/weaponry/fencing/dagger.xml"/> <include file="definitions/items/weaponry/fencing/double_bladed_staff.xml"/> <include file="definitions/items/weaponry/fencing/kryss.xml"/> <include file="definitions/items/weaponry/fencing/lance.xml"/> <include file="definitions/items/weaponry/fencing/pike.xml"/> <include file="definitions/items/weaponry/fencing/pitchfork.xml"/> <include file="definitions/items/weaponry/fencing/short_spear.xml"/> <include file="definitions/items/weaponry/fencing/spear.xml"/> <include file="definitions/items/weaponry/fencing/war_fork.xml"/> <!-- Macefighting --> <include file="definitions/items/weaponry/macefighting/black_staff.xml"/> <include file="definitions/items/weaponry/macefighting/club.xml"/> <include file="definitions/items/weaponry/macefighting/gnarled_staff.xml"/> <include file="definitions/items/weaponry/macefighting/hammer_pick.xml"/> <include file="definitions/items/weaponry/macefighting/mace.xml"/> <include file="definitions/items/weaponry/macefighting/maul.xml"/> <include file="definitions/items/weaponry/macefighting/quarter_staff.xml"/> <include file="definitions/items/weaponry/macefighting/scepter.xml"/> <include file="definitions/items/weaponry/macefighting/shepherds_crook.xml"/> <include file="definitions/items/weaponry/macefighting/war_axe.xml"/> <include file="definitions/items/weaponry/macefighting/war_hammer.xml"/> <include file="definitions/items/weaponry/macefighting/war_mace.xml"/> <!-- Swordsmanship --> <include file="definitions/items/weaponry/swordsmanship/axe.xml"/> <include file="definitions/items/weaponry/swordsmanship/bardiche.xml"/> <include file="definitions/items/weaponry/swordsmanship/battle_axe.xml"/> <include file="definitions/items/weaponry/swordsmanship/bladed_staff.xml"/> <include file="definitions/items/weaponry/swordsmanship/bone_harvester.xml"/> <include file="definitions/items/weaponry/swordsmanship/broadsword.xml"/> <include file="definitions/items/weaponry/swordsmanship/butcher_knife.xml"/> <include file="definitions/items/weaponry/swordsmanship/cleaver.xml"/> <include file="definitions/items/weaponry/swordsmanship/crescent_blade.xml"/> <include file="definitions/items/weaponry/swordsmanship/cutlass.xml"/> <include file="definitions/items/weaponry/swordsmanship/double_axe.xml"/> <include file="definitions/items/weaponry/swordsmanship/executioners_axe.xml"/> <include file="definitions/items/weaponry/swordsmanship/halberd.xml"/> <include file="definitions/items/weaponry/swordsmanship/hatchet.xml"/> <include file="definitions/items/weaponry/swordsmanship/katana.xml"/> <include file="definitions/items/weaponry/swordsmanship/large_battle_axe.xml"/> <include file="definitions/items/weaponry/swordsmanship/long_sword.xml"/> <include file="definitions/items/weaponry/swordsmanship/longsword.xml"/> <include file="definitions/items/weaponry/swordsmanship/paladin_sword.xml"/> <include file="definitions/items/weaponry/swordsmanship/pickaxe.xml"/> <include file="definitions/items/weaponry/swordsmanship/scimitar.xml"/> <include file="definitions/items/weaponry/swordsmanship/scythe.xml"/> <include file="definitions/items/weaponry/swordsmanship/skinning_knife.xml"/> <include file="definitions/items/weaponry/swordsmanship/two_handed_axe.xml"/> <include file="definitions/items/weaponry/swordsmanship/viking_sword.xml"/> </definitions> |
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From: <dr...@us...> - 2003-12-27 15:33:13
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Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/swordsmanship In directory sc8-pr-cvs1:/tmp/cvs-serv4710 Added Files: bladed_staff.xml Removed Files: double_bladed_staff.xml Log Message: --- NEW FILE: bladed_staff.xml --- <definitions> <!-- Bladed Staff --> <item id="26c7"> <id>0x26c7</id> <name>bladed staff</name> <twohanded /> <decay /> <nodye /> <sellprice>23</sellprice> <buyprice>46</buyprice> <attack min="14" max="16" /> <durability><random min="50" max="102" /></durability> <speed>37</speed> <weight>12.0</weight> <tag name="req_str" value="40" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Bladed Staff (N/S)</category> </item> <item id="26bd"> <inherit id="26c7" /> <id>0x26bd</id> <category>Weapons\Swords\Bladed Staff (E/W)</category> </item> </definitions> --- double_bladed_staff.xml DELETED --- |
Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry In directory sc8-pr-cvs1:/tmp/cvs-serv3880 Removed Files: archery.xml axes.xml fencing.xml maces.xml staffs.xml swords.xml Log Message: --- archery.xml DELETED --- --- axes.xml DELETED --- --- fencing.xml DELETED --- --- maces.xml DELETED --- --- staffs.xml DELETED --- --- swords.xml DELETED --- |
Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry
In directory sc8-pr-cvs1:/tmp/cvs-serv3696
Modified Files:
archery.xml axes.xml fencing.xml maces.xml staffs.xml
swords.xml
Log Message:
Weapons update, fixes. Added both their graphics for each weapon. :)
Index: archery.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/archery.xml,v
retrieving revision 1.10
retrieving revision 1.11
diff -C2 -d -r1.10 -r1.11
*** archery.xml 27 Aug 2003 20:57:52 -0000 1.10
--- archery.xml 27 Dec 2003 15:26:59 -0000 1.11
***************
*** 1,110 ****
- <!--
- =================================================================
- | ) (\_ | WOLFPACK 13.0.0 Scripts |
- | (( _/{ "-; | Created by: sereg |
- | )).-' {{ ;'` | Revised by: Dreoth |
- | ( ( ;._ \\ ctr | Last Modification: Fixes for AoS Support |
- =================================================================
- -->
- <definitions>
-
- <!-- Bow right -->
- <item id="13b2">
- <id>0x13b2</id>
- <name>bow</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>18</sellprice>
- <buyprice>36</buyprice>
- <attack min="16" max="18" />
- <durability><random min="30" max="50" /></durability>
- <speed>25</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="30" type="int" />
- <events>equipment</events>
- <type>1006</type>
- <category>Weapons\Bows\Bow</category>
- </item>
-
- <!-- Cross Bow left -->
- <item id="f4f">
- <bindmenu id="item_menu"/>
- <id>0xf4f</id>
- <name>crossbow</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>23</sellprice>
- <buyprice>46</buyprice>
- <attack min="18" max="20" />
- <durability><random min="30" max="51" /></durability>
- <speed>24</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="35" type="int" />
- <events>equipment</events>
- <type>1007</type>
- <category>Weapons\Bows\Crossbow</category>
- </item>
-
- <!-- Heavy Cross Bow left -->
- <item id="13fc">
- <name>heavy crossbow</name>
- <bindmenu id="item_menu"/>
- <id>0x13fc</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>26</sellprice>
- <buyprice>53</buyprice>
- <attack min="19" max="20" />
- <durability><random min="30" max="55" /></durability>
- <speed>22</speed>
- <weight>9.0</weight>
- <tag name="req_str" value="80" type="int" />
- <events>equipment</events>
- <type>1007</type>
- <category>Weapons\Bows\Heavy Crossbow</category>
- </item>
-
- <!-- Composite Bow -->
- <item id="26c2">
- <name>composite bow</name>
- <bindmenu id="item_menu"/>
- <id>0x26c2</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>28</sellprice>
- <buyprice>56</buyprice>
- <attack min="15" max="17" />
- <durability><random min="30" max="70" /></durability>
- <speed>25</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="45" type="int" />
- <events>equipment</events>
- <type>1006</type>
- <category>Weapons\Bows\Composite Bow</category>
- </item>
-
- <!-- Repeating Crossbow -->
- <item id="26c3">
- <name>repeating crossbow</name>
- <bindmenu id="item_menu"/>
- <id>0x26c3</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>25</sellprice>
- <buyprice>50</buyprice>
- <attack min="10" max="12" />
- <durability><random min="30" max="49" /></durability>
- <speed>41</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="30" type="int" />
- <events>equipment</events>
- <type>1007</type>
- <category>Weapons\Bows\Repeating Crossbow</category>
- </item>
-
- </definitions>
--- 0 ----
Index: axes.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/axes.xml,v
retrieving revision 1.11
retrieving revision 1.12
diff -C2 -d -r1.11 -r1.12
*** axes.xml 24 Sep 2003 02:44:03 -0000 1.11
--- axes.xml 27 Dec 2003 15:26:59 -0000 1.12
***************
*** 1,238 ****
- <!--
- =================================================================
- | ) (\_ | WOLFPACK 13.0.0 Scripts |
- | (( _/{ "-; | Created by: sereg |
- | )).-' {{ ;'` | Revised by: Viper, Dreoth |
- | ( ( ;._ \\ ctr | Last Modification: Fixes for AoS Support |
- =================================================================
- -->
- <definitions>
- <!-- Two Handed Axe -->
- <item id="1442">
- <id>0x1442</id>
- <name>two handed axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>31</buyprice>
- <attack min="16" max="17" />
- <durability><random min="30" max="62" /></durability>
- <speed>31</speed>
- <weight>8.0</weight>
- <tag name="req_str" value="40" type="int" />
- <events>equipment</events>
- <category>Weapons\Axes\Two Handed Axe</category>
- <type>1002</type>
- </item>
-
- <!-- Two Handed Axe -->
- <item id="1443">
- <id>0x1443</id>
- <name>two handed axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>31</buyprice>
- <attack min="16" max="17" />
- <durability><random min="30" max="62" /></durability>
- <speed>31</speed>
- <weight>8.0</weight>
- <tag name="req_str" value="40" type="int" />
- <events>equipment</events>
- <category>Weapons\Axes\Two Handed Axe</category>
- <type>1002</type>
- </item>
-
- <!-- Large Battle Axe -->
- <item id="13fa">
- <id>0x13fa</id>
- <name>large battle axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>18</sellprice>
- <buyprice>36</buyprice>
- <attack min="16" max="17" />
- <durability><random min="30" max="64" /></durability>
- <speed>29</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="80" type="int" />
- <events>equipment</events>
- <category>Weapons\Axes\Large Battle Axe</category>
- <type>1002</type>
- </item>
-
- <!-- Large Battle Axe -->
- <item id="13fb">
- <id>0x13fb</id>
- <name>large battle axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>18</sellprice>
- <buyprice>36</buyprice>
- <attack min="16" max="17" />
- <durability><random min="30" max="64" /></durability>
- <speed>29</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="80" type="int" />
- <events>equipment</events>
- <category>Weapons\Axes\Large Battle Axe</category>
- <type>1002</type>
- </item>
-
- <!-- War Axe -->
- <item id="13b0">
- <id>0x13b0</id>
- <name>war axe</name>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>31</buyprice>
- <attack min="14" max="15" />
- <durability><random min="30" max="68" /></durability>
- <speed>33</speed>
- <weight>3.0</weight>
- <tag name="req_str" value="35" type="int" />
- <events>equipment</events>
- <category>Weapons\Axes\War Axe</category>
- <type>1004</type>
- </item>
-
- <!-- Hatchet -->
- <item id="f43">
- <id>0xf43</id>
- <name>hatchet</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>18</sellprice>
- <buyprice>36</buyprice>
- <attack min="13" max="15" />
- <durability><random min="30" max="46" /></durability>
- <speed>41</speed>
- <weight>4.0</weight>
- <tag name="req_str" value="20" type="int" />
- <events>equipment</events>
- <category>Weapons\Axes\Hatchet</category>
- <type>1002</type>
- </item>
-
- <!-- Executioners Axe -->
- <item id="f45">
- <id>0x0f45</id>
- <name>executioner's axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>16</sellprice>
- <buyprice>27</buyprice>
- <attack min="15" max="17" />
- <durability><random min="30" max="46" /></durability>
- <speed>33</speed>
- <weight>3.0</weight>
- <tag name="req_str" value="40" type="int" />
- <events>equipment</events>
- <category>Weapons\Axes\Large Battle Axe</category>
- <type>1002</type>
- </item>
-
- <!-- Battle Axe -->
- <item id="f47">
- <id>0x0f47</id>
- <name>battle axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>30</buyprice>
- <attack min="15" max="17" />
- <durability><random min="30" max="63" /></durability>
- <speed>31</speed>
- <weight>4.0</weight>
- <tag name="req_str" value="35" type="int" />
- <events>equipment</events>
- <type>1002</type>
- <category>Weapons\Axes\Battle Axe</category>
- </item>
-
- <!-- Axe -->
- <item id="f49">
- <id>0x0f49</id>
- <name>axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>120</sellprice>
- <buyprice>40</buyprice>
- <attack min="14" max="16" />
- <durability><random min="30" max="60" /></durability>
- <speed>37</speed>
- <weight>4.0</weight>
- <tag name="req_str" value="35" type="int" />
- <events>equipment</events>
- <type>1002</type>
- <category>Weapons\Axes\Large Battle Axe</category>
- </item>
-
- <!-- Axe -->
- <item id="f4a">
- <id>0x0f4a</id>
- <name>axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>120</sellprice>
- <buyprice>40</buyprice>
- <attack min="14" max="16" />
- <durability><random min="30" max="60" /></durability>
- <speed>37</speed>
- <weight>4.0</weight>
- <tag name="req_str" value="35" type="int" />
- <events>equipment</events>
- <type>1002</type>
- <category>Weapons\Axes\Large Battle Axe</category>
- </item>
-
- <!-- Double Axe -->
- <item id="f4b">
- <id>0x0f4b</id>
- <name>double axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>28</sellprice>
- <buyprice>57</buyprice>
- <attack min="15" max="17" />
- <durability><random min="50" max="95" /></durability>
- <speed>33</speed>
- <weight>3.0</weight>
- <tag name="req_str" value="45" type="int" />
- <events>equipment</events>
- <type>1002</type>
- <category>Weapons\Axes\Double Axe</category>
- </item>
-
- <!-- Double Axe -->
- <item id="f4c">
- <id>0x0f4c</id>
- <name>double axe</name>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>28</sellprice>
- <buyprice>57</buyprice>
- <attack min="15" max="17" />
- <durability><random min="50" max="95" /></durability>
- <speed>33</speed>
- <weight>3.0</weight>
- <tag name="req_str" value="45" type="int" />
- <events>equipment</events>
- <type>1002</type>
- <category>Weapons\Axes\Double Axe</category>
- </item>
-
- </definitions>
--- 0 ----
Index: fencing.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/fencing.xml,v
retrieving revision 1.11
retrieving revision 1.12
diff -C2 -d -r1.11 -r1.12
*** fencing.xml 27 Aug 2003 20:57:53 -0000 1.11
--- fencing.xml 27 Dec 2003 15:26:59 -0000 1.12
***************
*** 1,178 ****
- <!--
- =================================================================
- | ) (\_ | WOLFPACK 13.0.0 Scripts |
- | (( _/{ "-; | Created by: sereg |
- | )).-' {{ ;'` | Revised by: Dreoth |
- | ( ( ;._ \\ ctr | Last Modification: Fixes for AoS Support |
- =================================================================
- -->
- <definitions>
-
- <item id="fencing_base">
- <events>equipment,weapons_blades</events>
- <type>1005</type>
- </item>
-
- <!-- Dagger -->
- <item id="f51">
- <inherit id="fencing_base" />
- <name>dagger</name>
- <id>0x0f51</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>10</sellprice>
- <buyprice>21</buyprice>
- <attack min="10" max="11" />
- <durability><random min="30" max="39" /></durability>
- <speed>49</speed>
- <weight>1.0</weight>
- <tag name="req_str" value="10" type="int" />
- <category>Weapons\Fencing\Dagger</category>
- </item>
-
- <!-- Kryss -->
- <item id="1401">
- <inherit id="fencing_base" />
- <name>kryss</name>
- <id>0x1401</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>16</sellprice>
- <buyprice>37</buyprice>
- <attack min="10" max="12" />
- <durability><random min="50" max="85" /></durability>
- <speed>53</speed>
- <weight>1.0</weight>
- <tag name="req_str" value="10" type="int" />
- <category>Weapons\Fencing\Kryss</category>
- </item>
-
- <!-- Pitchfork -->
- <item id="e87">
- <inherit id="fencing_base" />
- <name>pitchfork</name>
- <id>0xe87</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>9</sellprice>
- <buyprice>18</buyprice>
- <attack min="13" max="14" />
- <durability><random min="30" max="41" /></durability>
- <speed>43</speed>
- <weight>10.0</weight>
- <tag name="req_str" value="50" type="int" />
- <category>Weapons\Fencing\Pitchfork</category>
- </item>
-
- <!-- Double Bladed Staff -->
- <item id="26bf">
- <inherit id="fencing_base" />
- <name>double bladed staff</name>
- <id>0x26bf</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>9</sellprice>
- <buyprice>18</buyprice>
- <attack min="12" max="13" />
- <durability><random min="30" max="40" /></durability>
- <speed>49</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="50" type="int" />
- <category>Weapons\Fencing\Double Bladed Staff</category>
- </item>
-
- <!-- Lance -->
- <item id="26c0">
- <inherit id="fencing_base" />
- <name>lance</name>
- <id>0x26c0</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>19</sellprice>
- <buyprice>38</buyprice>
- <attack min="17" max="18" />
- <durability><random min="50" max="81" /></durability>
- <speed>24</speed>
- <weight>12.0</weight>
- <tag name="req_str" value="95" type="int" />
- <category>Weapons\Fencing\Lance</category>
- </item>
-
- <!-- Pike -->
- <item id="26be">
- <inherit id="fencing_base" />
- <name>pike</name>
- <id>0x26be</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>16</sellprice>
- <buyprice>33</buyprice>
- <attack min="14" max="16" />
- <durability><random min="30" max="38" /></durability>
- <speed>37</speed>
- <weight>10.0</weight>
- <tag name="req_str" value="50" type="int" />
- <category>Weapons\Fencing\Pike</category>
- </item>
-
- <!-- Short Spear -->
- <item id="1403">
- <inherit id="fencing_base" />
- <name>short spear</name>
- <id>0x1403</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>10</sellprice>
- <buyprice>21</buyprice>
- <attack min="10" max="13" />
- <durability><random min="30" max="40" /></durability>
- <speed>55</speed>
- <weight>4.0</weight>
- <tag name="req_str" value="40" type="int" />
- <category>Weapons\Fencing\Short Spear</category>
- </item>
-
- <!-- Spear -->
- <item id="f62">
- <inherit id="fencing_base" />
- <name>spear</name>
- <id>0xf62</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>31</buyprice>
- <attack min="13" max="15" />
- <durability><random min="30" max="47" /></durability>
- <speed>42</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="50" type="int" />
- <category>Weapons\Fencing\Spear</category>
- </item>
-
- <!-- War Fork -->
- <item id="f51">
- <inherit id="fencing_base" />
- <name>war fork</name>
- <id>0x1404</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>13</sellprice>
- <buyprice>27</buyprice>
- <attack min="12" max="13" />
- <durability><random min="30" max="39" /></durability>
- <speed>43</speed>
- <weight>1.0</weight>
- <tag name="req_str" value="35" type="int" />
- <category>Weapons\Fencing\War Fork</category>
- </item>
-
- </definitions>
--- 0 ----
Index: maces.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/maces.xml,v
retrieving revision 1.8
retrieving revision 1.9
diff -C2 -d -r1.8 -r1.9
*** maces.xml 27 Aug 2003 20:57:53 -0000 1.8
--- maces.xml 27 Dec 2003 15:26:59 -0000 1.9
***************
*** 1,148 ****
- <!--
- =================================================================
- | ) (\_ | WOLFPACK 13.0.0 Scripts |
- | (( _/{ "-; | Created by: DarkStorm |
- | )).-' {{ ;'` | Revised by: Dreoth |
- | ( ( ;._ \\ ctr | Last Modification: Fixes for AoS Support |
- =================================================================
- -->
- <definitions>
-
- <!-- Mace Base -->
- <item id="mace_base">
- <type>1004</type>
- </item>
-
- <!-- Mace -->
- <item id="f5c">
- <inherit id="mace_base" />
- <name>mace</name>
- <id>0x0f5c</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>30</buyprice>
- <attack min="12" max="14" />
- <durability><random min="30" max="64" /></durability>
- <speed>40</speed>
- <weight>14.0</weight>
- <tag name="req_str" value="45" type="int" />
- <events>equipment</events>
- <category>Weapons\Maces\Mace</category>
- </item>
-
- <!-- Club -->
- <item id="13b4">
- <inherit id="mace_base" />
- <name>club</name>
- <id>0x13b4</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>8</sellprice>
- <buyprice>16</buyprice>
- <attack min="11" max="13" />
- <durability><random min="30" max="40" /></durability>
- <speed>44</speed>
- <weight>14.0</weight>
- <tag name="req_str" value="40" type="int" />
- <events>equipment</events>
- <category>Weapons\Maces\Mace</category>
- </item>
-
- <!-- War Mace -->
- <item id="1407">
- <inherit id="mace_base" />
- <name>mace</name>
- <id>0x1407</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>13</sellprice>
- <buyprice>26</buyprice>
- <attack min="16" max="17" />
- <durability><random min="30" max="40" /></durability>
- <speed>26</speed>
- <weight>17.0</weight>
- <tag name="req_str" value="80" type="int" />
- <events>equipment</events>
- <category>Weapons\Maces\War Mace</category>
- </item>
-
- <!-- War Hammer -->
- <item id="1439">
- <inherit id="mace_base" />
- <name>war hammer</name>
- <id>0x1439</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>12</sellprice>
- <buyprice>23</buyprice>
- <attack min="17" max="18" />
- <durability><random min="30" max="59" /></durability>
- <speed>28</speed>
- <weight>10.0</weight>
- <tag name="req_str" value="95" type="int" />
- <events>equipment</events>
- <category>Weapons\Maces\War Hammer</category>
- </item>
-
- <!-- Maul -->
- <item id="143b">
- <inherit id="mace_base" />
- <name>maul</name>
- <id>0x143b</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>11</sellprice>
- <buyprice>22</buyprice>
- <attack min="14" max="16" />
- <durability><random min="30" max="58" /></durability>
- <speed>32</speed>
- <weight>14.0</weight>
- <tag name="req_str" value="45" type="int" />
- <events>equipment</events>
- <category>Weapons\Maces\Maul</category>
- </item>
-
- <!-- Hammer Pick -->
- <item id="143d">
- <inherit id="mace_base" />
- <name>mace</name>
- <id>0x143d</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>10</sellprice>
- <buyprice>21</buyprice>
- <attack min="15" max="17" />
- <durability><random min="30" max="35" /></durability>
- <speed>28</speed>
- <weight>9.0</weight>
- <tag name="req_str" value="45" type="int" />
- <events>equipment</events>
- <category>Weapons\Maces\Hammer Pick</category>
- </item>
-
- <!-- Scepter -->
- <item id="26bc">
- <inherit id="mace_base" />
- <name>scepter</name>
- <id>0x26bc</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>30</buyprice>
- <attack min="14" max="17" />
- <durability><random min="50" max="98" /></durability>
- <speed>30</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="40" type="int" />
- <events>equipment</events>
- <category>Weapons\Maces\Scepter</category>
- </item>
- </definitions>
--- 0 ----
Index: staffs.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/staffs.xml,v
retrieving revision 1.9
retrieving revision 1.10
diff -C2 -d -r1.9 -r1.10
*** staffs.xml 27 Aug 2003 20:57:53 -0000 1.9
--- staffs.xml 27 Dec 2003 15:26:59 -0000 1.10
***************
*** 1,89 ****
- <!--
- =================================================================
- | ) (\_ | WOLFPACK 13.0.0 Scripts |
- | (( _/{ "-; | Created by: sereg |
- | )).-' {{ ;'` | Revised by: Dreoth |
- | ( ( ;._ \\ ctr | Last Modification: ixes for AoS Support |
- =================================================================
- -->
- <definitions>
-
- <!-- Staff Base -->
- <item id="staff_base">
- <type>1003</type>
- <twohanded />
- </item>
-
- <!-- Black Staff -->
- <item id="df0">
- <inherit id="staff_base" />
- <name>black staff</name>
- <id>0x0df0</id>
- <decay />
- <nodye />
- <sellprice>9</sellprice>
- <buyprice>18</buyprice>
- <attack min="13" max="16" />
- <durability><random min="30" max="39" /></durability>
- <speed>39</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="35" type="int" />
- <events>equipment</events>
- <category>Weapons\Staves\Black Staff</category>
- </item>
-
- <!-- Quarter Staff -->
- <item id="e89">
- <inherit id="staff_base" />
- <name>quarter staff</name>
- <id>0x0e89</id>
- <decay />
- <nodye />
- <sellprice>11</sellprice>
- <buyprice>22</buyprice>
- <attack min="11" max="14" />
- <durability><random min="30" max="60" /></durability>
- <speed>48</speed>
- <weight>4.0</weight>
- <tag name="req_str" value="30" type="int" />
- <events>equipment</events>
- <category>Weapons\Staves\Quarter Staff</category>
- </item>
-
- <!-- Gnarled Staff -->
- <item id="13f8">
- <inherit id="staff_base" />
- <name>gnarled staff</name>
- <id>0x13f8</id>
- <decay />
- <nodye />
- <sellprice>9</sellprice>
- <buyprice>18</buyprice>
- <attack min="15" max="17" />
- <durability><random min="30" max="49" /></durability>
- <speed>33</speed>
- <weight>3.0</weight>
- <tag name="req_str" value="20" type="int" />
- <events>equipment</events>
- <category>Weapons\Staves\Grarled Staff</category>
- </item>
-
- <!-- Shepherd's Crook -->
- <item id="13f4">
- <inherit id="staff_base" />
- <name>shepherd's crook</name>
- <id>0x13f4</id>
- <decay />
- <nodye />
- <sellprice>9</sellprice>
- <buyprice>18</buyprice>
- <attack min="13" max="15" />
- <durability><random min="30" max="50" /></durability>
- <speed>40</speed>
- <weight>2.0</weight>
- <tag name="req_str" value="20" type="int" />
- <events>equipment</events>
- <category>Weapons\Staves\Crook</category>
- </item>
-
- </definitions>
--- 0 ----
Index: swords.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/swords.xml,v
retrieving revision 1.13
retrieving revision 1.14
diff -C2 -d -r1.13 -r1.14
*** swords.xml 30 Sep 2003 16:41:07 -0000 1.13
--- swords.xml 27 Dec 2003 15:26:59 -0000 1.14
***************
*** 1,377 ****
- <!--
- =================================================================
- | ) (\_ | WOLFPACK 13.0.0 Scripts |
- | (( _/{ "-; | Created by: DarkStorm |
- | )).-' {{ ;'` | Revised by: Dreoth |
- | ( ( ;._ \\ ctr | Last Modification: Fixes for AoS Support |
- =================================================================
- -->
- <definitions>
-
- <item id="swords_base">
- <type>1001</type>
- <events>equipment,weapons_blades</events>
- </item>
-
- <!-- Broad Sword -->
- <item id="f5e">
- <inherit id="swords_base" />
- <name>broadsword</name>
- <id>0x0f5e</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>15</sellprice>
- <buyprice>31</buyprice>
- <attack min="14" max="15" />
- <durability><random min="50" max="77" /></durability>
- <speed>33</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="30" type="int" />
- <category>Weapons\Swords\Broadsword</category>
- </item>
-
- <!-- Longsword 1 -->
- <item id="f61">
- <inherit id="swords_base" />
- <name>longsword</name>
- <id>0xf61</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>26</sellprice>
- <buyprice>53</buyprice>
- <attack min="15" max="16" />
- <durability><random min="30" max="67" /></durability>
- <speed>30</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="35" type="int" />
- <category>Weapons\Swords\Longsword 1</category>
- </item>
-
- <!-- Scomitar -->
- <item id="13b5">
- <inherit id="swords_base" />
- <name>scimitar</name>
- <id>0x13b5</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>18</sellprice>
- <buyprice>36</buyprice>
- <attack min="13" max="15" />
- <durability><random min="30" max="76" /></durability>
- <speed>37</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="25" type="int" />
- <category>Weapons\Swords\Scimitar</category>
- </item>
-
- <!-- Scomitar -->
- <item id="13b6">
- <inherit id="swords_base" />
- <name>scimitar</name>
- <id>0x13b6</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>18</sellprice>
- <buyprice>36</buyprice>
- <attack min="13" max="15" />
- <durability><random min="30" max="76" /></durability>
- <speed>37</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="25" type="int" />
- <category>Weapons\Swords\Scimitar</category>
- </item>
-
- <!-- Longsword -->
- <item id="13b8">
- <inherit id="swords_base" />
- <name>longsword</name>
- <id>0x13b8</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>12</sellprice>
- <buyprice>25</buyprice>
- <attack min="15" max="16" />
- <durability><random min="30" max="53" /></durability>
- <speed>30</speed>
- <weight>1.0</weight>
- <tag name="req_str" value="35" type="int" />
- <category>Weapons\Swords\Longsword 2</category>
- </item>
-
- <!-- Viking Sword -->
- <item id="13b9">
- <inherit id="swords_base" />
- <name>viking sword</name>
- <id>0x13b9</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>25</sellprice>
- <buyprice>51</buyprice>
- <attack min="15" max="17" />
- <durability><random min="30" max="56" /></durability>
- <speed>28</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="40" type="int" />
- <category>Weapons\Swords\Viking Sword (N/S)</category>
- </item>
-
- <!-- Viking Sword -->
- <item id="13ba">
- <inherit id="swords_base" />
- <name>viking sword</name>
- <id>0x13ba</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>25</sellprice>
- <buyprice>51</buyprice>
- <attack min="15" max="17" />
- <durability><random min="30" max="56" /></durability>
- <speed>28</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="40" type="int" />
- <category>Weapons\Swords\Viking Sword (N/S)</category>
- </item>
-
- <!-- Katana -->
- <item id="13fe">
- <inherit id="swords_base" />
- <name>katana</name>
- <id>0x13fe</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>16</sellprice>
- <buyprice>32</buyprice>
- <attack min="11" max="13" />
- <durability><random min="30" max="55" /></durability>
- <speed>46</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="25" type="int" />
- <category>Weapons\Swords\Katana</category>
- </item>
-
- <!-- Katana -->
- <item id="13ff">
- <inherit id="swords_base" />
- <name>katana</name>
- <id>0x13ff</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>16</sellprice>
- <buyprice>32</buyprice>
- <attack min="11" max="13" />
- <durability><random min="30" max="55" /></durability>
- <speed>46</speed>
- <weight>6.0</weight>
- <tag name="req_str" value="25" type="int" />
- <category>Weapons\Swords\Katana</category>
- </item>
-
- <!-- Halberd -->
- <item id="143f">
- <inherit id="swords_base" />
- <name>halberd</name>
- <id>0x143f</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>19</sellprice>
- <buyprice>38</buyprice>
- <attack min="18" max="19" />
- <durability><random min="30" max="60" /></durability>
- <speed>25</speed>
- <weight>16.0</weight>
- <tag name="req_str" value="95" type="int" />
- <category>Weapons\Swords\Halberd</category>
- </item>
-
- <!-- Cutlass -->
- <item id="1441">
- <inherit id="swords_base" />
- <name>cutlass</name>
- <id>0x1441</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>10</sellprice>
- <buyprice>21</buyprice>
- <attack min="11" max="13" />
- <durability><random min="30" max="70" /></durability>
- <speed>44</speed>
- <weight>8.0</weight>
- <tag name="req_str" value="25" type="int" />
- <category>Weapons\Swords\Cutlass</category>
- </item>
-
- <!-- Bardiche -->
- <item id="f4d">
- <inherit id="swords_base" />
- <name>bardiche</name>
- <id>0xf4d</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>30</sellprice>
- <buyprice>60</buyprice>
- <attack min="17" max="18" />
- <durability><random min="30" max="79" /></durability>
- <speed>28</speed>
- <weight>7.0</weight>
- <tag name="req_str" value="45" type="int" />
- <category>Weapons\Swords\Bardiche</category>
- </item>
-
- <!-- Cleaver -->
- <item id="ec3">
- <inherit id="swords_base" />
- <name>cleaver</name>
- <id>0xec3</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>8</sellprice>
- <buyprice>16</buyprice>
- <attack min="11" max="13" />
- <durability><random min="30" max="46" /></durability>
- <speed>46</speed>
- <weight>1.0</weight>
- <tag name="req_str" value="10" type="int" />
- <category>Weapons\Swords\Cleaver</category>
- </item>
-
- <!-- Skinning Knive -->
- <item id="ec4">
- <inherit id="swords_base" />
- <name>skinning knife</name>
- <id>0xec4</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>6</sellprice>
- <buyprice>13</buyprice>
- <attack min="9" max="11" />
- <durability><random min="30" max="35" /></durability>
- <speed>49</speed>
- <weight>1.0</weight>
- <tag name="req_str" value="5" type="int" />
- <category>Weapons\Swords\Skinning Knive</category>
- </item>
-
- <!-- Butcher Knife -->
- <item id="13f6">
- <inherit id="swords_base" />
- <name>butcher knife</name>
- <id>0x13f6</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>6</sellprice>
- <buyprice>13</buyprice>
- <attack min="9" max="11" />
- <durability><random min="30" max="50" /></durability>
- <speed>49</speed>
- <weight>1.0</weight>
- <tag name="req_str" value="5" type="int" />
- <category>Weapons\Swords\Butcher Knife</category>
- </item>
-
- <!-- Pickaxe -->
- <item id="e86">
- <inherit id="swords_base" />
- <name>pickaxe</name>
- <events>tools.pickaxe</events>
- <id>0xe86</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>11</sellprice>
- <buyprice>23</buyprice>
- <attack min="13" max="15" />
- <durability><random min="30" max="55" /></durability>
- <speed>35</speed>
- <weight>11.0</weight>
- <tag name="req_str" value="50" type="int" />
- <category>Weapons\Swords\Pickaxe</category>
- <category>Professions\Miner\Pickaxe (N/S)</category>
- </item>
-
- <!-- Bone Harvester -->
- <item id="26bb">
- <inherit id="swords_base" />
- <name>bone harvester</name>
- <id>0x26bb</id>
- <onehanded />
- <decay />
- <nodye />
- <sellprice>18</sellprice>
- <buyprice>36</buyprice>
- <attack min="13" max="15" />
- <durability><random min="30" max="53" /></durability>
- <speed>36</speed>
- <weight>5.0</weight>
- <tag name="req_str" value="25" type="int" />
- <category>Weapons\Swords\Bone Harvester</category>
- </item>
-
- <!-- Crescent Blade-->
- <item id="26c1">
- <inherit id="swords_base" />
- <name>crescent blade</name>
- <id>0x26c1</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>20</sellprice>
- <buyprice>41</buyprice>
- <attack min="11" max="14" />
- <durability><random min="30" max="75" /></durability>
- <speed>47</speed>
- <weight>8.0</weight>
- <tag name="req_str" value="55" type="int" />
- <category>Weapons\Swords\Crescent Blade</category>
- </item>
-
- <!-- Scythe -->
- <item id="26ba">
- <inherit id="swords_base" />
- <name>scythe</name>
- <id>0x26ba</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>21</sellprice>
- <buyprice>42</buyprice>
- <attack min="15" max="18" />
- <durability><random min="30" max="89" /></durability>
- <speed>32</speed>
- <weight>10.0</weight>
- <tag name="req_str" value="45" type="int" />
- <category>Weapons\Swords\Scythe</category>
- </item>
-
- <!-- Bladed Staff -->
- <item id="26bd">
- <inherit id="swords_base" />
- <name>bladed staff</name>
- <id>0x26bd</id>
- <twohanded />
- <decay />
- <nodye />
- <sellprice>23</sellprice>
- <buyprice>46</buyprice>
- <attack min="14" max="16" />
- <durability><random min="50" max="102" /></durability>
- <speed>37</speed>
- <weight>12.0</weight>
- <tag name="req_str" value="40" type="int" />
- <category>Weapons\Swords\Bladed Staff</category>
- </item>
- </definitions>
--- 0 ----
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Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/swordsmanship In directory sc8-pr-cvs1:/tmp/cvs-serv3696/swordsmanship Added Files: axe.xml bardiche.xml battle_axe.xml bone_harvester.xml broadsword.xml butcher_knife.xml cleaver.xml crescent_blade.xml cutlass.xml double_axe.xml double_bladed_staff.xml executioners_axe.xml halberd.xml hatchet.xml katana.xml large_battle_axe.xml long_sword.xml longsword.xml paladin_sword.xml pickaxe.xml scimitar.xml scythe.xml skinning_knife.xml two_handed_axe.xml viking_sword.xml Log Message: Weapons update, fixes. Added both their graphics for each weapon. :) --- NEW FILE: axe.xml --- <definitions> <!-- Axe --> <item id="f49"> <id>0x0f49</id> <name>axe</name> <twohanded /> <decay /> <nodye /> <sellprice>120</sellprice> <buyprice>40</buyprice> <attack min="14" max="16" /> <durability><random min="30" max="60" /></durability> <speed>37</speed> <weight>4.0</weight> <tag name="req_str" value="35" type="int" /> <events>equipment</events> <type>1002</type> <category>Weapons\Axes\Axe (N/S)</category> </item> <item id="f4a"> <inherit id="f49" /> <id>0xf4a</id> <category>Weapons\Axes\Axe (E/W)</category> </item> </definitions> --- NEW FILE: bardiche.xml --- <definitions> <!-- Bardiche --> <item id="f4d"> <id>0xf4d</id> <name>bardiche</name> <twohanded /> <decay /> <nodye /> <sellprice>30</sellprice> <buyprice>60</buyprice> <attack min="17" max="18" /> <durability><random min="30" max="79" /></durability> <speed>28</speed> <weight>7.0</weight> <tag name="req_str" value="45" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Bardiche (N/S)</category> </item> <item id="f4e"> <inherit id="f4d" /> <id>0xf4e</id> <category>Weapons\Swords\Bardiche (E/W)</category> </item> </definitions> --- NEW FILE: battle_axe.xml --- <definitions> <!-- Battle Axe --> <item id="f47"> <id>0xf47</id> <name>battle axe</name> <twohanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>30</buyprice> <attack min="15" max="17" /> <durability><random min="30" max="63" /></durability> <speed>31</speed> <weight>4.0</weight> <tag name="req_str" value="35" type="int" /> <events>equipment</events> <type>1002</type> <category>Weapons\Axes\Battle Axe (N/S)</category> </item> <item id="f48"> <inherit id="f47" /> <id>0xf48</id> <category>Weapons\Axes\Battle Axe (E/W)</category> </item> </definitions> --- NEW FILE: bone_harvester.xml --- <definitions> <!-- Bone Harvester --> <item id="26c5"> <id>0x26c5</id> <name>bone harvester</name> <onehanded /> <decay /> <nodye /> <sellprice>18</sellprice> <buyprice>36</buyprice> <attack min="13" max="15" /> <durability><random min="30" max="53" /></durability> <speed>36</speed> <weight>5.0</weight> <tag name="req_str" value="25" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Bone Harvester (N/S)</category> </item> <item id="26bb"> <inherit id="26c5" /> <id>0x26bb</id> <category>Weapons\Swords\Bone Harvester (E/W)</category> </item> </definitions> --- NEW FILE: broadsword.xml --- <definitions> <!-- Broad Sword --> <item id="f5e"> <id>0xf5e</id> <name>broadsword</name> <onehanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>31</buyprice> <attack min="14" max="15" /> <durability><random min="50" max="77" /></durability> <speed>33</speed> <weight>6.0</weight> <tag name="req_str" value="30" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Broadsword (N/S)</category> </item> <item id="f5f"> <inherit id="f5e" /> <id>0xf5f</id> <category>Weapons\Swords\Broadsword (E/W)</category> </item> </definitions> --- NEW FILE: butcher_knife.xml --- <definitions> <!-- Butcher Knife --> <item id="13f6"> <id>0x13f6</id> <name>butcher knife</name> <onehanded /> <decay /> <nodye /> <sellprice>6</sellprice> <buyprice>13</buyprice> <attack min="9" max="11" /> <durability><random min="30" max="50" /></durability> <speed>49</speed> <weight>1.0</weight> <tag name="req_str" value="5" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Butcher Knife (N/S)</category> </item> <item id="13f7"> <inherit id="13f6" /> <id>0x13f7</id> <category>Weapons\Swords\Butcher Knife (E/W)</category> </item> </definitions> --- NEW FILE: cleaver.xml --- <definitions> <!-- Cleaver --> <item id="ec3"> <id>0xec3</id> <name>cleaver</name> <onehanded /> <decay /> <nodye /> <sellprice>8</sellprice> <buyprice>16</buyprice> <attack min="11" max="13" /> <durability><random min="30" max="46" /></durability> <speed>46</speed> <weight>1.0</weight> <tag name="req_str" value="10" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Cleaver (N/S)</category> </item> <item id="ec2"> <inherit id="ec3" /> <id>0xec2</id> <category>Weapons\Swords\Cleaver (E/W)</category> </item> </definitions> --- NEW FILE: crescent_blade.xml --- <definitions> <!-- Crescent Blade--> <item id="26cb"> <id>0x26cb</id> <name>crescent blade</name> <twohanded /> <decay /> <nodye /> <sellprice>20</sellprice> <buyprice>41</buyprice> <attack min="11" max="14" /> <durability><random min="30" max="75" /></durability> <speed>47</speed> <weight>8.0</weight> <tag name="req_str" value="55" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Crescent Blade (N/S)</category> </item> <item id="26c1"> <inherit id="26cb" /> <id>0x26c1</id> <category>Weapons\Swords\Crescent Blade (E/W)</category> </item> </definitions> --- NEW FILE: cutlass.xml --- <definitions> <!-- Cutlass --> <item id="1441"> <id>0x1441</id> <name>cutlass</name> <onehanded /> <decay /> <nodye /> <sellprice>10</sellprice> <buyprice>21</buyprice> <attack min="11" max="13" /> <durability><random min="30" max="70" /></durability> <speed>44</speed> <weight>8.0</weight> <tag name="req_str" value="25" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Cutlass (N/S)</category> </item> <item id="1440"> <inherit id="1441" /> <id>0x1440</id> <category>Weapons\Swords\Cutlass (E/W)</category> </item> </definitions> --- NEW FILE: double_axe.xml --- <definitions> <!-- Double Axe --> <item id="f4b"> <id>0xf4b</id> <name>double axe</name> <twohanded /> <decay /> <nodye /> <sellprice>28</sellprice> <buyprice>57</buyprice> <attack min="15" max="17" /> <durability><random min="50" max="95" /></durability> <speed>33</speed> <weight>3.0</weight> <tag name="req_str" value="45" type="int" /> <events>equipment</events> <type>1002</type> <category>Weapons\Axes\Double Axe (N/S)</category> </item> <item id="f4c"> <inherit id="f4b" /> <id>0xf4c</id> <category>Weapons\Axes\Double Axe (E/W)</category> </item> </definitions> --- NEW FILE: double_bladed_staff.xml --- <definitions> <!-- Bladed Staff --> <item id="26c9"> <id>0x26c9</id> <name>double bladed staff</name> <twohanded /> <decay /> <nodye /> <sellprice>23</sellprice> <buyprice>46</buyprice> <attack min="14" max="16" /> <durability><random min="50" max="102" /></durability> <speed>37</speed> <weight>12.0</weight> <tag name="req_str" value="40" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Double Bladed Staff (N/S)</category> </item> <item id="26bd"> <inherit id="26c9" /> <id>0x26bd</id> <category>Weapons\Swords\Double Bladed Staff (E/W)</category> </item> </definitions> --- NEW FILE: executioners_axe.xml --- <definitions> <!-- Executioners Axe --> <item id="f45"> <id>0x0f45</id> <name>executioner's axe</name> <twohanded /> <decay /> <nodye /> <sellprice>16</sellprice> <buyprice>27</buyprice> <attack min="15" max="17" /> <durability><random min="30" max="46" /></durability> <speed>33</speed> <weight>3.0</weight> <tag name="req_str" value="40" type="int" /> <events>equipment</events> <category>Weapons\Axes\Executioner's Axe (N/S)</category> <type>1002</type> </item> <item id="f46"> <inherit id="f45" /> <id>0xf46</id> <category>Weapons\Axes\Executioner's Axe (E/W)</category> </item> </definitions> --- NEW FILE: halberd.xml --- <definitions> <!-- Halberd --> <item id="143f"> <id>0x143f</id> <name>halberd</name> <twohanded /> <decay /> <nodye /> <sellprice>19</sellprice> <buyprice>38</buyprice> <attack min="18" max="19" /> <durability><random min="30" max="60" /></durability> <speed>25</speed> <weight>16.0</weight> <tag name="req_str" value="95" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Halberd (N/S)</category> </item> <item id="143e"> <inherit id="143f" /> <id>0x143e</id> <category>Weapons\Swords\Halberd (E/W)</category> </item> </definitions> --- NEW FILE: hatchet.xml --- <definitions> <!-- Hatchet --> <item id="f43"> <id>0xf43</id> <name>hatchet</name> <twohanded /> <decay /> <nodye /> <sellprice>18</sellprice> <buyprice>36</buyprice> <attack min="13" max="15" /> <durability><random min="30" max="46" /></durability> <speed>41</speed> <weight>4.0</weight> <tag name="req_str" value="20" type="int" /> <events>equipment</events> <category>Weapons\Axes\Hatchet (N/S)</category> <type>1002</type> </item> <item id=""> <inherit id="f43" /> <id>0xf44</id> <category>Weapons\Axes\Hatchet (E/W)</category> </item> </definitions> --- NEW FILE: katana.xml --- <definitions> <!-- Katana --> <item id="13ff"> <id>0x13ff</id> <name>katana</name> <onehanded /> <decay /> <nodye /> <sellprice>16</sellprice> <buyprice>32</buyprice> <attack min="11" max="13" /> <durability><random min="30" max="55" /></durability> <speed>46</speed> <weight>6.0</weight> <tag name="req_str" value="25" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Katana (N/S)</category> </item> <item id="13fe"> <inherit id="13ff" /> <id>0x13fe</id> <category>Weapons\Swords\Katana (E/W)</category> </item> </definitions> --- NEW FILE: large_battle_axe.xml --- <definitions> <!-- Large Battle Axe --> <item id="13fb"> <id>0x13fb</id> <name>large battle axe</name> <twohanded /> <decay /> <nodye /> <sellprice>18</sellprice> <buyprice>36</buyprice> <attack min="16" max="17" /> <durability><random min="30" max="64" /></durability> <speed>29</speed> <weight>6.0</weight> <tag name="req_str" value="80" type="int" /> <events>equipment</events> <category>Weapons\Axes\Large Battle Axe (N/S)</category> <type>1002</type> </item> <item id="13fa"> <inherit id="13fb" /> <id>0x13fa</id> <category>Weapons\Axes\Large Battle Axe (E/W)</category> </item> </definitions> --- NEW FILE: long_sword.xml --- <definitions> <!-- Long Sword --> <item id="13b8"> <id>0x13b8</id> <name>longsword</name> <onehanded /> <decay /> <nodye /> <sellprice>12</sellprice> <buyprice>25</buyprice> <attack min="15" max="16" /> <durability><random min="30" max="53" /></durability> <speed>30</speed> <weight>1.0</weight> <tag name="req_str" value="35" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Long Sword (N/S)</category> </item> <item id="13b7"> <inherit id="13b8" /> <id>0x13b7</id> <category>Weapons\Swords\Long Sword (E/W)</category> </item> </definitions> --- NEW FILE: longsword.xml --- <definitions> <!-- Longsword --> <item id="f61"> <id>0xf61</id> <name>longsword</name> <onehanded /> <decay /> <nodye /> <sellprice>26</sellprice> <buyprice>53</buyprice> <attack min="15" max="16" /> <durability><random min="30" max="67" /></durability> <speed>30</speed> <weight>7.0</weight> <tag name="req_str" value="35" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Longsword (N/S)</category> </item> <item id="f60"> <inherit id="f61" /> <id>0xf60</id> <category>Weapons\Swords\Longsword (E/W)</category> </item> </definitions> --- NEW FILE: paladin_sword.xml --- <definitions> <!-- Paladin Sword --> <item id="26cf"> <id>0x26cf</id> <name>paladin sword</name> <onehanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>31</buyprice> <attack min="14" max="15" /> <durability><random min="50" max="77" /></durability> <speed>33</speed> <weight>6.0</weight> <tag name="req_str" value="30" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Paladin Sword (N/S)</category> </item> <item id="26ce"> <inherit id="26cf" /> <id>0x26ce</id> <category>Weapons\Swords\Paladin Sword (E/W)</category> </item> </definitions> --- NEW FILE: pickaxe.xml --- <definitions> <!-- Pickaxe --> <item id="e86"> <id>0xe86</id> <name>pickaxe</name> <onehanded /> <decay /> <nodye /> <sellprice>11</sellprice> <buyprice>23</buyprice> <attack min="13" max="15" /> <durability><random min="30" max="55" /></durability> <speed>35</speed> <weight>11.0</weight> <tag name="req_str" value="50" type="int" /> <type>1001</type> <events>equipment,tools.pickaxe</events> <category>Weapons\Swords\Pickaxe (N/S)</category> <category>Professions\Miner\Pickaxe (N/S)</category> </item> <item id="e85"> <inherit id="e86" /> <id>0xe85</id> <category>Weapons\Swords\Pickaxe (E/W)</category> <category>Professions\Miner\Pickaxe (E/W)</category> </item> </definitions> --- NEW FILE: scimitar.xml --- <definitions> <!-- Scomitar --> <item id="13b6"> <id>0x13b6</id> <name>scimitar</name> <onehanded /> <decay /> <nodye /> <sellprice>18</sellprice> <buyprice>36</buyprice> <attack min="13" max="15" /> <durability><random min="30" max="76" /></durability> <speed>37</speed> <weight>6.0</weight> <tag name="req_str" value="25" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Scimitar (N/S)</category> </item> <item id="13b5"> <inherit id="13b6" /> <id>0x13b5</id> <category>Weapons\Swords\Scimitar (E/W)</category> </item> </definitions> --- NEW FILE: scythe.xml --- <definitions> <!-- Scythe --> <item id="26c4"> <id>0x26c4</id> <name>scythe</name> <twohanded /> <decay /> <nodye /> <sellprice>21</sellprice> <buyprice>42</buyprice> <attack min="15" max="18" /> <durability><random min="30" max="89" /></durability> <speed>32</speed> <weight>10.0</weight> <tag name="req_str" value="45" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Scythe (N/S)</category> </item> <item id="26ba"> <inherit id="26c4" /> <id>0x26ba</id> <category>Weapons\Swords\Scythe (E/W)</category> </item> </definitions> --- NEW FILE: skinning_knife.xml --- <definitions> <!-- Skinning Knive --> <item id="ec4"> <id>0xec4</id> <name>skinning knife</name> <onehanded /> <decay /> <nodye /> <sellprice>6</sellprice> <buyprice>13</buyprice> <attack min="9" max="11" /> <durability><random min="30" max="35" /></durability> <speed>49</speed> <weight>1.0</weight> <tag name="req_str" value="5" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Skinning Knive (N/S)</category> </item> <item id="ec5"> <inherit id="ec4" /> <id>0xec5</id> <category>Weapons\Swords\Skinning Knive (E/W)</category> </item> </definitions> --- NEW FILE: two_handed_axe.xml --- <definitions> <!-- Two Handed Axe --> <item id="1443"> <id>0x1443</id> <name>two handed axe</name> <twohanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>31</buyprice> <attack min="16" max="17" /> <durability><random min="30" max="62" /></durability> <speed>31</speed> <weight>8.0</weight> <tag name="req_str" value="40" type="int" /> <events>equipment</events> <category>Weapons\Axes\Two Handed Axe (N/S)</category> <type>1002</type> </item> <item id="1442"> <inherit id="1443" /> <id>0x1442</id> <category>Weapons\Axes\Two Handed Axe (E/W)</category> </item> </definitions> --- NEW FILE: viking_sword.xml --- <definitions> <!-- Viking Sword --> <item id="13b9"> <id>0x13b9</id> <name>viking sword</name> <onehanded /> <decay /> <nodye /> <sellprice>25</sellprice> <buyprice>51</buyprice> <attack min="15" max="17" /> <durability><random min="30" max="56" /></durability> <speed>28</speed> <weight>6.0</weight> <tag name="req_str" value="40" type="int" /> <type>1001</type> <events>equipment,weapons_blades</events> <category>Weapons\Swords\Viking Sword (N/S)</category> </item> <item id="13ba"> <inherit id="14b9" /> <id>0x13ba</id> <category>Weapons\Swords\Viking Sword (E/W)</category> </item> </definitions> |
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From: <dr...@us...> - 2003-12-27 15:27:02
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Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/fencing In directory sc8-pr-cvs1:/tmp/cvs-serv3696/fencing Added Files: dagger.xml double_bladed_staff.xml kryss.xml lance.xml pike.xml pitchfork.xml short_spear.xml spear.xml war_fork.xml Log Message: Weapons update, fixes. Added both their graphics for each weapon. :) --- NEW FILE: dagger.xml --- <definitions> <!-- Dagger --> <item id="f51"> <id>0x0f51</id> <name>dagger</name> <onehanded /> <decay /> <nodye /> <sellprice>10</sellprice> <buyprice>21</buyprice> <attack min="10" max="11" /> <durability><random min="30" max="39" /></durability> <speed>49</speed> <weight>1.0</weight> <tag name="req_str" value="10" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Dagger (N/S)</category> </item> <item id="f52"> <inherit id="f51" /> <id>0x0f52</id> <category>Weapons\Fencing\Dagger (E/W)</category> </item> </definitions> --- NEW FILE: double_bladed_staff.xml --- <definitions> <!-- Double Bladed Staff --> <item id="26c9"> <id>0x26c9</id> <name>double bladed staff</name> <twohanded /> <decay /> <nodye /> <sellprice>9</sellprice> <buyprice>18</buyprice> <attack min="12" max="13" /> <durability><random min="30" max="40" /></durability> <speed>49</speed> <weight>7.0</weight> <tag name="req_str" value="50" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Double Bladed Staff (N/S)</category> </item> <item id="26bf"> <inherit id="26c9" /> <id>0x26bf</id> <category>Weapons\Fencing\Double Bladed Staff (E/W)</category> </item> </definitions> --- NEW FILE: kryss.xml --- <definitions> <!-- Kryss --> <item id="1401"> <id>0x1401</id> <name>kryss</name> <onehanded /> <decay /> <nodye /> <sellprice>16</sellprice> <buyprice>37</buyprice> <attack min="10" max="12" /> <durability><random min="50" max="85" /></durability> <speed>53</speed> <weight>1.0</weight> <tag name="req_str" value="10" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Kryss (N/S)</category> </item> <item id="1400"> <inherit id="1401" /> <id>0x1400</id> <category>Weapons\Fencing\Kryss (E/W)</category> </item> </definitions> --- NEW FILE: lance.xml --- <definitions> <!-- Lance --> <item id="26ca"> <id>0x26ca</id> <name>lance</name> <onehanded /> <decay /> <nodye /> <sellprice>19</sellprice> <buyprice>38</buyprice> <attack min="17" max="18" /> <durability><random min="50" max="81" /></durability> <speed>24</speed> <weight>12.0</weight> <tag name="req_str" value="95" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Lance (N/S)</category> </item> <item id="26c0"> <inherit id="26ca" /> <id>0x26c0</id> <category>Weapons\Fencing\Lance (E/W)</category> </item> </definitions> --- NEW FILE: pike.xml --- <definitions> <!-- Pike --> <item id="26c8"> <id>0x26be</id> <name>pike</name> <twohanded /> <decay /> <nodye /> <sellprice>16</sellprice> <buyprice>33</buyprice> <attack min="14" max="16" /> <durability><random min="30" max="38" /></durability> <speed>37</speed> <weight>10.0</weight> <tag name="req_str" value="50" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Pike (N/S)</category> </item> <item id="26be"> <inherit id="26c8" /> <id>0x26be</id> <category>Weapons\Fencing\Pike (E/W)</category> </item> </definitions> --- NEW FILE: pitchfork.xml --- <definitions> <!-- Pitchfork --> <item id="e87"> <id>0xe87</id> <name>pitchfork</name> <twohanded /> <decay /> <nodye /> <sellprice>9</sellprice> <buyprice>18</buyprice> <attack min="13" max="14" /> <durability><random min="30" max="41" /></durability> <speed>43</speed> <weight>10.0</weight> <tag name="req_str" value="50" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Pitchfork (N/S)</category> </item> <item id="e88"> <inherit id="e87" /> <id>0xe88</id> <category>Weapons\Fencing\Pitchfork (E/W)</category> </item> </definitions> --- NEW FILE: short_spear.xml --- <definitions> <!-- Short Spear --> <item id="1403"> <id>0x1403</id> <name>short spear</name> <twohanded /> <decay /> <nodye /> <sellprice>10</sellprice> <buyprice>21</buyprice> <attack min="10" max="13" /> <durability><random min="30" max="40" /></durability> <speed>55</speed> <weight>4.0</weight> <tag name="req_str" value="40" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Short Spear (N/S)</category> </item> <item id="1402"> <inherit id="1403" /> <id>0x1402</id> <category>Weapons\Fencing\Short Spear (E/W)</category> </item> </definitions> --- NEW FILE: spear.xml --- <definitions> <!-- Spear --> <item id="f62"> <id>0xf62</id> <name>spear</name> <twohanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>31</buyprice> <attack min="13" max="15" /> <durability><random min="30" max="47" /></durability> <speed>42</speed> <weight>7.0</weight> <tag name="req_str" value="50" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\Spear (N/S)</category> </item> <item id="f63"> <inherit id="f62" /> <id>0xf63</id> <category>Weapons\Fencing\Spear (E/W)</category> </item> </definitions> --- NEW FILE: war_fork.xml --- <definitions> <!-- War Fork --> <item id="1405"> <id>0x1405</id> <name>war fork</name> <onehanded /> <decay /> <nodye /> <sellprice>13</sellprice> <buyprice>27</buyprice> <attack min="12" max="13" /> <durability><random min="30" max="39" /></durability> <speed>43</speed> <weight>1.0</weight> <tag name="req_str" value="35" type="int" /> <events>equipment,weapons_blades</events> <type>1005</type> <category>Weapons\Fencing\War Fork (N/S)</category> </item> <item id="1404"> <inherit id="1405" /> <id>0x1404</id> <category>Weapons\Fencing\War Fork (E/W)</category> </item> </definitions> |
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From: <dr...@us...> - 2003-12-27 15:27:02
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Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/macefighting In directory sc8-pr-cvs1:/tmp/cvs-serv3696/macefighting Added Files: black_staff.xml club.xml gnarled_staff.xml hammer_pick.xml mace.xml maul.xml quarter_staff.xml scepter.xml shepherds_crook.xml war_axe.xml war_hammer.xml war_mace.xml Log Message: Weapons update, fixes. Added both their graphics for each weapon. :) --- NEW FILE: black_staff.xml --- <definitions> <!-- Black Staff --> <item id="df1"> <id>0xdf1</id> <name>black staff</name> <decay /> <nodye /> <sellprice>9</sellprice> <buyprice>18</buyprice> <attack min="13" max="16" /> <durability><random min="30" max="39" /></durability> <speed>39</speed> <weight>6.0</weight> <tag name="req_str" value="35" type="int" /> <events>equipment</events> <type>1003</type> <twohanded /> <category>Weapons\Staves\Black Staff (N/S)</category> </item> <item id="df0"> <inherit id="df1" /> <id>0xdf0</id> <category>Weapons\Staves\Black Staff (E/W)</category> </item> </definitions> --- NEW FILE: club.xml --- <definitions> <!-- Club --> <item id="13b4"> <id>0x13b4</id> <name>club</name> <onehanded /> <decay /> <nodye /> <sellprice>8</sellprice> <buyprice>16</buyprice> <attack min="11" max="13" /> <durability><random min="30" max="40" /></durability> <speed>44</speed> <weight>14.0</weight> <tag name="req_str" value="40" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Maces\Club (N/S)</category> </item> <item id="13b3"> <inherit id="13b4" /> <id>0x13b3</id> <category>Weapons\Maces\Club (E/W)</category> </item> </definitions> --- NEW FILE: gnarled_staff.xml --- <definitions> <!-- Gnarled Staff --> <item id="13f8"> <id>0x13f8</id> <name>gnarled staff</name> <decay /> <nodye /> <sellprice>9</sellprice> <buyprice>18</buyprice> <attack min="15" max="17" /> <durability><random min="30" max="49" /></durability> <speed>33</speed> <weight>3.0</weight> <tag name="req_str" value="20" type="int" /> <events>equipment</events> <type>1003</type> <twohanded /> <category>Weapons\Staves\Grarled Staff (N/S)</category> </item> <item id="13f9"> <inherit id="13f8" /> <id>0x13f9</id> <category>Weapons\Staves\Grarled Staff (E/W)</category> </item> </definitions> --- NEW FILE: hammer_pick.xml --- <definitions> <!-- Hammer Pick --> <item id="143d"> <id>0x143d</id> <name>hammer pick</name> <onehanded /> <decay /> <nodye /> <sellprice>10</sellprice> <buyprice>21</buyprice> <attack min="15" max="17" /> <durability><random min="30" max="35" /></durability> <speed>28</speed> <weight>9.0</weight> <tag name="req_str" value="45" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Maces\Hammer Pick (N/S)</category> </item> <item id="143c"> <inherit id="143d" /> <id>0x143c</id> <category>Weapons\Maces\Hammer Pick (E/W)</category> </item> </definitions> --- NEW FILE: mace.xml --- <definitions> <!-- Mace --> <item id="f5c"> <id>0x0f5c</id> <name>mace</name> <onehanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>30</buyprice> <attack min="12" max="14" /> <durability><random min="30" max="64" /></durability> <speed>40</speed> <weight>14.0</weight> <tag name="req_str" value="45" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Maces\Mace (N/S)</category> </item> <item id="f5d"> <inherit id="f5c" /> <id>0xf5d</id> <category>Weapons\Maces\Mace (E/W)</category> </item> </definitions> --- NEW FILE: maul.xml --- <definitions> <!-- Maul --> <item id="143b"> <id>0x143b</id> <name>maul</name> <onehanded /> <decay /> <nodye /> <sellprice>11</sellprice> <buyprice>22</buyprice> <attack min="14" max="16" /> <durability><random min="30" max="58" /></durability> <speed>32</speed> <weight>14.0</weight> <tag name="req_str" value="45" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Maces\Maul (N/S)</category> </item> <item id="143a"> <inherit id="143b" /> <id>0x143a</id> <category>Weapons\Maces\Mau (E/W)</category> </item> </definitions> --- NEW FILE: quarter_staff.xml --- <definitions> <!-- Quarter Staff --> <item id="e89"> <id>0xe89</id> <name>quarter staff</name> <decay /> <nodye /> <sellprice>11</sellprice> <buyprice>22</buyprice> <attack min="11" max="14" /> <durability><random min="30" max="60" /></durability> <speed>48</speed> <weight>4.0</weight> <tag name="req_str" value="30" type="int" /> <events>equipment</events> <type>1003</type> <twohanded /> <category>Weapons\Staves\Quarter Staff (N/S)</category> </item> <item id="e8a"> <inherit id="e89" /> <id>0xe8a</id> <category>Weapons\Staves\Quarter Staff (E/W)</category> </item> </definitions> --- NEW FILE: scepter.xml --- <definitions> <!-- Scepter --> <item id="26c6"> <id>0x26c6</id> <name>scepter</name> <onehanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>30</buyprice> <attack min="14" max="17" /> <durability><random min="50" max="98" /></durability> <speed>30</speed> <weight>7.0</weight> <tag name="req_str" value="40" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Maces\Scepter (N/S)</category> </item> <item id="26bc"> <inherit id="26c6" /> <id>0x26bc</id> <category>Weapons\Maces\Scepter (E/W)</category> </item> </definitions> --- NEW FILE: shepherds_crook.xml --- <definitions> <!-- Shepherd's Crook --> <item id="13f5"> <id>0x13f5</id> <name>shepherd's crook</name> <decay /> <nodye /> <sellprice>9</sellprice> <buyprice>18</buyprice> <attack min="13" max="15" /> <durability><random min="30" max="50" /></durability> <speed>40</speed> <weight>2.0</weight> <tag name="req_str" value="20" type="int" /> <events>equipment</events> <type>1003</type> <twohanded /> <category>Weapons\Staves\Crook (N/S)</category> </item> <item id="13f4"> <inherit id="13f5" /> <id>0x13f4</id> <category>Weapons\Staves\Crook (E/W)</category> </item> </definitions> --- NEW FILE: war_axe.xml --- <definitions> <!-- War Axe --> <item id="13b0"> <id>0x13b0</id> <name>war axe</name> <onehanded /> <decay /> <nodye /> <sellprice>15</sellprice> <buyprice>31</buyprice> <attack min="14" max="15" /> <durability><random min="30" max="68" /></durability> <speed>33</speed> <weight>3.0</weight> <tag name="req_str" value="35" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Axes\War Axe (N/S)</category> </item> <item id="13af"> <inherit id="13b0" /> <id>0x13af</id> <category>Weapons\Axes\War Axe (E/W)</category> </item> </definitions> --- NEW FILE: war_hammer.xml --- <definitions> <!-- War Hammer --> <item id="1439"> <id>0x1439</id> <name>war hammer</name> <twohanded /> <decay /> <nodye /> <sellprice>12</sellprice> <buyprice>23</buyprice> <attack min="17" max="18" /> <durability><random min="30" max="59" /></durability> <speed>28</speed> <weight>10.0</weight> <tag name="req_str" value="95" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Maces\War Hammer (N/S)</category> </item> <item id="1438"> <inherit id="1439"> <id>0x1438</id> <category>Weapons\Maces\War Hammer (E/W)</category> </item> </definitions> --- NEW FILE: war_mace.xml --- <definitions> <!-- War Mace --> <item id="1407"> <id>0x1407</id> <name>war mace</name> <onehanded /> <decay /> <nodye /> <sellprice>13</sellprice> <buyprice>26</buyprice> <attack min="16" max="17" /> <durability><random min="30" max="40" /></durability> <speed>26</speed> <weight>17.0</weight> <tag name="req_str" value="80" type="int" /> <events>equipment</events> <type>1004</type> <category>Weapons\Maces\War Mace (N/S)</category> </item> <item id="1406"> <inherit id="1407" /> <id>0x1406</id> <category>Weapons\Maces\War Mace (E/W)</category> </item> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/archery In directory sc8-pr-cvs1:/tmp/cvs-serv3696/archery Added Files: bow.xml composite_bow.xml crossbow.xml heavy_crossbow.xml repeating_crossbow.xml Log Message: Weapons update, fixes. Added both their graphics for each weapon. :) --- NEW FILE: bow.xml --- <definitions> <!-- Bow right --> <item id="13b1"> <id>0x13b1</id> <name>bow</name> <twohanded /> <decay /> <nodye /> <sellprice>18</sellprice> <buyprice>36</buyprice> <attack min="16" max="18" /> <durability><random min="30" max="50" /></durability> <speed>25</speed> <weight>7.0</weight> <tag name="req_str" value="30" type="int" /> <events>equipment</events> <type>1006</type> <category>Weapons\Bows\Bow (N/S)</category> </item> <item id="13b2"> <inherit id="13b1" /> <id>0x13b2</id> <category>Weapons\Bows\Bow (E/W)</category> </item> </definitions> --- NEW FILE: composite_bow.xml --- <definitions> <!-- Composite Bow --> <item id="26c2"> <id>0x26c2</id> <name>composite bow</name> <bindmenu id="item_menu"/> <twohanded /> <decay /> <nodye /> <sellprice>28</sellprice> <buyprice>56</buyprice> <attack min="15" max="17" /> <durability><random min="30" max="70" /></durability> <speed>25</speed> <weight>7.0</weight> <tag name="req_str" value="45" type="int" /> <events>equipment</events> <type>1006</type> <category>Weapons\Bows\Composite Bow (N/S)</category> </item> <item id="26cc"> <inherit id="26c2" /> <id>0x26cc</id> <category>Weapons\Bows\Composite Bow (E/W)</category> </item> </definitions> --- NEW FILE: crossbow.xml --- <definitions> <!-- Cross Bow left --> <item id="f4f"> <bindmenu id="item_menu"/> <id>0xf4f</id> <name>crossbow</name> <twohanded /> <decay /> <nodye /> <sellprice>23</sellprice> <buyprice>46</buyprice> <attack min="18" max="20" /> <durability><random min="30" max="51" /></durability> <speed>24</speed> <weight>7.0</weight> <tag name="req_str" value="35" type="int" /> <events>equipment</events> <type>1007</type> <category>Weapons\Bows\Crossbow (N/S)</category> </item> <item id="f50"> <inherit id="f4f" /> <id>0xf50</id> <category>Weapons\Bows\Crossbow (E/W)</category> </item> </definitions> --- NEW FILE: heavy_crossbow.xml --- <definitions> <!-- Heavy Cross Bow left --> <item id="13fd"> <name>heavy crossbow</name> <bindmenu id="item_menu"/> <id>0x13fd</id> <twohanded /> <decay /> <nodye /> <sellprice>26</sellprice> <buyprice>53</buyprice> <attack min="19" max="20" /> <durability><random min="30" max="55" /></durability> <speed>22</speed> <weight>9.0</weight> <tag name="req_str" value="80" type="int" /> <events>equipment</events> <type>1007</type> <category>Weapons\Bows\Heavy Crossbow (N/S)</category> </item> <item id="13fc"> <inherit id="13fd" /> <id>0x13fc</id> <category>Weapons\Bows\Heavy Crossbow (E/W)</category> </item> </definitions> --- NEW FILE: repeating_crossbow.xml --- <definitions> <!-- Repeating Crossbow --> <item id="26cd"> <name>repeating crossbow</name> <bindmenu id="item_menu"/> <id>0x26cd</id> <twohanded /> <decay /> <nodye /> <sellprice>25</sellprice> <buyprice>50</buyprice> <attack min="10" max="12" /> <durability><random min="30" max="49" /></durability> <speed>41</speed> <weight>7.0</weight> <tag name="req_str" value="30" type="int" /> <events>equipment</events> <type>1007</type> <category>Weapons\Bows\Repeating Crossbow (N/S)</category> </item> <item id="26c3"> <inherit id="26cd" /> <id>0x26c3</id> <category>Weapons\Bows\Repeating Crossbow (E/W)</category> </item> </definitions> |
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From: <dr...@us...> - 2003-12-27 15:23:28
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Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/macefighting In directory sc8-pr-cvs1:/tmp/cvs-serv3096/macefighting Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/macefighting added to the repository |
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From: <dr...@us...> - 2003-12-27 15:23:28
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Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/archery In directory sc8-pr-cvs1:/tmp/cvs-serv3096/archery Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/archery added to the repository |