wpdev-commits Mailing List for Wolfpack Emu (Page 177)
Brought to you by:
rip,
thiagocorrea
You can subscribe to this list here.
| 2003 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(14) |
Aug
(121) |
Sep
(256) |
Oct
(59) |
Nov
(73) |
Dec
(120) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2004 |
Jan
(259) |
Feb
(381) |
Mar
(501) |
Apr
(355) |
May
(427) |
Jun
(270) |
Jul
(394) |
Aug
(412) |
Sep
(724) |
Oct
(578) |
Nov
(65) |
Dec
|
|
From: <dr...@us...> - 2003-12-28 20:23:50
|
Update of /cvsroot/wpdev/xmlscripts/definitions/items/armory/chain
In directory sc8-pr-cvs1:/tmp/cvs-serv32452/chain
Modified Files:
chain_coif.xml chain_leggings.xml chain_tunic.xml
Log Message:
Updates, tag fixes, comments at the tops for AoS defense values. Base armor should all have the equipment event as well as the str_req tag now.
Index: chain_coif.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/armory/chain/chain_coif.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** chain_coif.xml 27 Dec 2003 05:31:22 -0000 1.1
--- chain_coif.xml 28 Dec 2003 20:23:46 -0000 1.2
***************
*** 1,3 ****
--- 1,20 ----
+ <!--
+ =================================================================
+ | ) (\_ | WOLFPACK 13.0.0 Scripts |
+ | (( _/{ "-; | Created by: |
+ | )).-' {{ ;'` | Revised by: |
+ | ( ( ;._ \\ ctr | Last Modification: |
+ =================================================================
+ -->
+ <!--
+ Age of Shadows Values:
+ Physical: 4
+ Fire: 4
+ Cold: 4
+ Poison: 1
+ Energy: 2
+ req_str: 60
+ -->
<definitions>
***************
*** 8,15 ****
<decay />
<nodye />
- <tag name="req_str" value="60" type="int" />
- <events>equipment</events>
<defense>4</defense>
<durability><random min="45" max="60" /></durability>
<restock>10</restock>
<smelt>8</smelt>
--- 25,31 ----
<decay />
<nodye />
<defense>4</defense>
<durability><random min="45" max="60" /></durability>
+ <tag name="req_str" value="20" type="int" />
<restock>10</restock>
<smelt>8</smelt>
***************
*** 17,20 ****
--- 33,37 ----
<buyprice>130</buyprice>
<sellprice>65</sellprice>
+ <events>equipment</events>
<category>Armor\Chainmail\Coif NS</category>
</item>
***************
*** 27,29 ****
</item>
! </definitions>
\ No newline at end of file
--- 44,46 ----
</item>
! </definitions>
Index: chain_leggings.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/armory/chain/chain_leggings.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** chain_leggings.xml 27 Dec 2003 05:31:22 -0000 1.1
--- chain_leggings.xml 28 Dec 2003 20:23:46 -0000 1.2
***************
*** 1,3 ****
--- 1,20 ----
+ <!--
+ =================================================================
+ | ) (\_ | WOLFPACK 13.0.0 Scripts |
+ | (( _/{ "-; | Created by: |
+ | )).-' {{ ;'` | Revised by: |
+ | ( ( ;._ \\ ctr | Last Modification: |
+ =================================================================
+ -->
+ <!--
+ Age of Shadows Values:
+ Physical: 4
+ Fire: 4
+ Cold: 4
+ Poison: 1
+ Energy: 2
+ req_str: 60
+ -->
<definitions>
***************
*** 8,15 ****
<decay />
<nodye />
- <tag name="req_str" value="60" type="int" />
- <events>equipment</events>
<defense>4</defense>
<durability><random min="45" max="60" /></durability>
<restock>10</restock>
<smelt>14</smelt>
--- 25,31 ----
<decay />
<nodye />
<defense>4</defense>
<durability><random min="45" max="60" /></durability>
+ <tag name="req_str" value="20" type="int" />
<restock>10</restock>
<smelt>14</smelt>
***************
*** 17,20 ****
--- 33,37 ----
<buyprice>166</buyprice>
<sellprice>83</sellprice>
+ <events>equipment</events>
<category>Armor\Chainmail\Leggings (N/S)</category>
</item>
Index: chain_tunic.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/armory/chain/chain_tunic.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** chain_tunic.xml 27 Dec 2003 05:31:22 -0000 1.1
--- chain_tunic.xml 28 Dec 2003 20:23:46 -0000 1.2
***************
*** 1,3 ****
--- 1,20 ----
+ <!--
+ =================================================================
+ | ) (\_ | WOLFPACK 13.0.0 Scripts |
+ | (( _/{ "-; | Created by: |
+ | )).-' {{ ;'` | Revised by: |
+ | ( ( ;._ \\ ctr | Last Modification: |
+ =================================================================
+ -->
+ <!--
+ Age of Shadows Values:
+ Physical: 4
+ Fire: 4
+ Cold: 4
+ Poison: 1
+ Energy: 2
+ req_str: 60
+ -->
<definitions>
***************
*** 8,19 ****
<decay />
<nodye />
- <tag name="req_str" value="60" type="int" />
- <events>equipment</events>
<defense>4</defense>
<durability><random min="45" max="60" /></durability>
<restock>10</restock>
<smelt>14</smelt>
<weight>7.0</weight>
<buyprice>103</buyprice>
<category>Armor\Chainmail\Tunic NS</category>
</item>
--- 25,36 ----
<decay />
<nodye />
<defense>4</defense>
<durability><random min="45" max="60" /></durability>
+ <tag name="req_str" value="20" type="int" />
<restock>10</restock>
<smelt>14</smelt>
<weight>7.0</weight>
<buyprice>103</buyprice>
+ <events>equipment</events>
<category>Armor\Chainmail\Tunic NS</category>
</item>
|
|
From: <dr...@us...> - 2003-12-28 17:11:40
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/common In directory sc8-pr-cvs1:/tmp/cvs-serv19326/common Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/common added to the repository |
|
From: <dr...@us...> - 2003-12-28 12:40:41
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/ratmen In directory sc8-pr-cvs1:/tmp/cvs-serv19326/ratmen Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/ratmen added to the repository |
|
From: <dr...@us...> - 2003-12-28 05:35:15
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/terathen In directory sc8-pr-cvs1:/tmp/cvs-serv19326/terathen Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/terathen added to the repository |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters In directory sc8-pr-cvs1:/tmp/cvs-serv19831 Added Files: monster_list.xml Removed Files: clockworks.xml commonmonsters.xml deamons.xml dragons.xml elementals.xml giantanimals.xml giants.xml lizardmen.xml magicals_summoned.xml ophidians.xml orcs.xml ratmen.xml seacreatures.xml seamonsters.xml solen.xml terathens.xml undeads.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: monster_list.xml --- <definitions> <!-- Base Includes --> <include file="definitions/npcs/monsters/base.xml"/> <include file="definitions/npcs/monsters/undead/undead_base.xml"/> <!-- Beasts --> <include file="definitions/npcs/monsters/beasts/bog_thing.xml" /> <include file="definitions/npcs/monsters/beasts/bongling.xml" /> <include file="definitions/npcs/monsters/beasts/plague_beast.xml" /> <include file="definitions/npcs/monsters/beasts/plague_beast_lord.xml" /> <!-- Clockwork --> <include file="definitions/npcs/monsters/clockwork/betrayer.xml" /> <include file="definitions/npcs/monsters/clockwork/blackthorn_juggernaut.xml" /> <include file="definitions/npcs/monsters/clockwork/centaur.xml" /> <include file="definitions/npcs/monsters/clockwork/exodus_minion.xml" /> <include file="definitions/npcs/monsters/clockwork/exodus_overseer.xml" /> <include file="definitions/npcs/monsters/clockwork/golem.xml" /> <!-- Common --> <include file="definitions/npcs/monsters/common/corpser.xml" /> <include file="definitions/npcs/monsters/common/elder_gazer.xml" /> <include file="definitions/npcs/monsters/common/frost_ooze.xml" /> <include file="definitions/npcs/monsters/common/gazer.xml" /> <include file="definitions/npcs/monsters/common/giant_rat.xml" /> <include file="definitions/npcs/monsters/common/phoenix.xml" /> <include file="definitions/npcs/monsters/common/reaper.xml" /> <include file="definitions/npcs/monsters/common/sewer_rat.xml" /> <include file="definitions/npcs/monsters/common/shadow_wisp.xml" /> <include file="definitions/npcs/monsters/common/slime.xml" /> <include file="definitions/npcs/monsters/common/swamp_tentacle.xml" /> <include file="definitions/npcs/monsters/common/vorpal_bunny.xml" /> <include file="definitions/npcs/monsters/common/wisp.xml" /> <!-- Daemonic --> <include file="definitions/npcs/monsters/daemonic/balron.xml" /> <include file="definitions/npcs/monsters/daemonic/daemon.xml" /> <include file="definitions/npcs/monsters/daemonic/enslaved_gargoyle.xml" /> <include file="definitions/npcs/monsters/daemonic/fire_gargoyle.xml" /> <include file="definitions/npcs/monsters/daemonic/gargoyle.xml" /> <include file="definitions/npcs/monsters/daemonic/gargoyle_destroyer.xml" /> <include file="definitions/npcs/monsters/daemonic/gargoyle_enforcer.xml" /> <include file="definitions/npcs/monsters/daemonic/harpy.xml" /> <include file="definitions/npcs/monsters/daemonic/hell_cat.xml" /> <include file="definitions/npcs/monsters/daemonic/hell_cat_preditor.xml" /> <include file="definitions/npcs/monsters/daemonic/hell_hound.xml" /> <include file="definitions/npcs/monsters/daemonic/horde_minion.xml" /> <include file="definitions/npcs/monsters/daemonic/ice_fiend.xml" /> <include file="definitions/npcs/monsters/daemonic/imp.xml" /> <include file="definitions/npcs/monsters/daemonic/mongbat.xml" /> <include file="definitions/npcs/monsters/daemonic/mongbat_strong.xml" /> <include file="definitions/npcs/monsters/daemonic/stone_gargoyle.xml" /> <include file="definitions/npcs/monsters/daemonic/stone_harpy.xml" /> <include file="definitions/npcs/monsters/daemonic/succubus.xml" /> <!-- Dragons --> <include file="definitions/npcs/monsters/dragons/ancient_wyrm.xml" /> <include file="definitions/npcs/monsters/dragons/dragon.xml" /> <include file="definitions/npcs/monsters/dragons/drake.xml" /> <include file="definitions/npcs/monsters/dragons/serpentine_dragon.xml" /> <include file="definitions/npcs/monsters/dragons/shadow_wyrm.xml" /> <include file="definitions/npcs/monsters/dragons/white_wyrm.xml" /> <include file="definitions/npcs/monsters/dragons/wyvern.xml" /> <!-- Elemental --> <include file="definitions/npcs/monsters/elemental/acid_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/agapite_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/air_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/blood_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/bronze_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/copper_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/dull_copper_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/earth_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/efreet.xml" /> <include file="definitions/npcs/monsters/elemental/fire_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/gold_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/ice_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/poison_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/sand_vortex.xml" /> <include file="definitions/npcs/monsters/elemental/shadow_iron_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/snow_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/valorite_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/verite_elemental.xml" /> <include file="definitions/npcs/monsters/elemental/water_elemental.xml" /> <!-- Giants --> <include file="definitions/npcs/monsters/giants/arctic_ogre_lord.xml" /> <include file="definitions/npcs/monsters/giants/cyclopian_warrior.xml" /> <include file="definitions/npcs/monsters/giants/ettin.xml" /> <include file="definitions/npcs/monsters/giants/frost_troll.xml" /> <include file="definitions/npcs/monsters/giants/ogre.xml" /> <include file="definitions/npcs/monsters/giants/ogre_lord.xml" /> <include file="definitions/npcs/monsters/giants/titan.xml" /> <include file="definitions/npcs/monsters/giants/troll.xml" /> <!-- Insect / Arachnid --> <include file="definitions/npcs/monsters/insect/ant_lion.xml" /> <include file="definitions/npcs/monsters/insect/black_solen_infiltrator_queen.xml" /> <include file="definitions/npcs/monsters/insect/black_solen_infiltrator_warrior.xml" /> <include file="definitions/npcs/monsters/insect/black_solen_queen.xml" /> <include file="definitions/npcs/monsters/insect/black_solen_warrior.xml" /> <include file="definitions/npcs/monsters/insect/black_solen_worker.xml" /> <include file="definitions/npcs/monsters/insect/dread_spider.xml" /> <include file="definitions/npcs/monsters/insect/frost_spider.xml" /> <include file="definitions/npcs/monsters/insect/giant_black_widow.xml" /> <include file="definitions/npcs/monsters/insect/giant_spider.xml" /> <include file="definitions/npcs/monsters/insect/red_solen_infiltrator_queen.xml" /> <include file="definitions/npcs/monsters/insect/red_solen_infiltrator_warrior.xml" /> <include file="definitions/npcs/monsters/insect/red_solen_queen.xml" /> <include file="definitions/npcs/monsters/insect/red_solen_warrior.xml" /> <include file="definitions/npcs/monsters/insect/red_solen_worker.xml" /> <include file="definitions/npcs/monsters/insect/scorpion.xml" /> <!-- Lizardmen --> <include file="definitions/npcs/monsters/lizardmen/lizardmen.xml" /> <!-- Ophidian --> <include file="definitions/npcs/monsters/ophidian/ophdian_apprentice_mage.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_avenger.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_enforcer.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_justicar.xml" /> <include file="definitions/npcs/monsters/ophidian/ophdian_knight_errant.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_matriarch.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_shaman.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_warrior.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_zealot.xml" /> <!-- Orc --> <include file="definitions/npcs/monsters/orc/orc_bomber.xml" /> <include file="definitions/npcs/monsters/orc/orc_brute.xml" /> <include file="definitions/npcs/monsters/orc/orc_captain.xml" /> <include file="definitions/npcs/monsters/orc/orc_chopper.xml" /> <include file="definitions/npcs/monsters/orc/orc_mage.xml" /> <include file="definitions/npcs/monsters/orc/orc_scout.xml" /> <include file="definitions/npcs/monsters/orc/orcish_lord.xml" /> <include file="definitions/npcs/monsters/orc/orcs.xml" /> <!-- Ratmen --> <include file="definitions/npcs/monsters/ratmen/ratman_archer.xml" /> <include file="definitions/npcs/monsters/ratmen/ratman_mage.xml" /> <include file="definitions/npcs/monsters/ratmen/ratmen.xml" /> <!-- Reptiles --> <include file="definitions/npcs/monsters/reptiles/giant_ice_serpent.xml" /> <include file="definitions/npcs/monsters/reptiles/giant_ice_worm.xml" /> <include file="definitions/npcs/monsters/reptiles/giant_serpent.xml" /> <include file="definitions/npcs/monsters/reptiles/giant_toad.xml" /> <include file="definitions/npcs/monsters/reptiles/ice_snake.xml" /> <include file="definitions/npcs/monsters/reptiles/lava_lizard.xml" /> <include file="definitions/npcs/monsters/reptiles/lava_serpent.xml" /> <include file="definitions/npcs/monsters/reptiles/lava_snake.xml" /> <include file="definitions/npcs/monsters/reptiles/silver_serpent.xml" /> <!-- Sea Creatures --> <include file="definitions/npcs/monsters/sea/deap_sea_serpent.xml" /> <include file="definitions/npcs/monsters/sea/kraken.xml" /> <include file="definitions/npcs/monsters/sea/sea_serpent.xml" /> <!-- Summoned --> <include file="definitions/npcs/monsters/summoned/air_elemental_hard.xml" /> <include file="definitions/npcs/monsters/summoned/air_elemental_medium.xml"/> <include file="definitions/npcs/monsters/summoned/air_elemental_weak.xml"/> <include file="definitions/npcs/monsters/summoned/blade_spirit.xml"/> <include file="definitions/npcs/monsters/summoned/earth_elemental_hard.xml"/> <include file="definitions/npcs/monsters/summoned/earth_elemental_medium.xml"/> <include file="definitions/npcs/monsters/summoned/earth_elemental_weak.xml"/> <include file="definitions/npcs/monsters/summoned/fire_elemental_hard.xml"/> <include file="definitions/npcs/monsters/summoned/fire_elemental_medium.xml"/> <include file="definitions/npcs/monsters/summoned/fire_elemental_weak.xml"/> <include file="definitions/npcs/monsters/summoned/gazer_hard.xml"/> <include file="definitions/npcs/monsters/summoned/gazer_medium.xml"/> <include file="definitions/npcs/monsters/summoned/gazer_weak.xml"/> <include file="definitions/npcs/monsters/summoned/tinkered_golem.xml"/> <include file="definitions/npcs/monsters/summoned/water_elemental_hard.xml"/> <include file="definitions/npcs/monsters/summoned/water_elemental_medium.xml"/> <include file="definitions/npcs/monsters/summoned/water_elemental_weak.xml"/> <!-- Terathen --> <include file="definitions/npcs/monsters/terathen/terathen_avenger.xml"/> <include file="definitions/npcs/monsters/terathen/terathen_drone.xml"/> <include file="definitions/npcs/monsters/terathen/terathen_matriarch.xml"/> <include file="definitions/npcs/monsters/terathen/terathen_warrior.xml"/> <!-- Undead --> <include file="definitions/npcs/monsters/undead/bone_knight.xml"/> <include file="definitions/npcs/monsters/undead/bone_magi.xml"/> <include file="definitions/npcs/monsters/undead/etheral_warrior.xml"/> <include file="definitions/npcs/monsters/undead/headless_one.xml"/> <include file="definitions/npcs/monsters/undead/lich.xml"/> <include file="definitions/npcs/monsters/undead/lich_lord.xml"/> <include file="definitions/npcs/monsters/undead/mummy.xml"/> <include file="definitions/npcs/monsters/undead/rotting_corpse.xml"/> <include file="definitions/npcs/monsters/undead/shade.xml"/> <include file="definitions/npcs/monsters/undead/skeletal_dragon.xml"/> <include file="definitions/npcs/monsters/undead/skeletal_knight.xml"/> <include file="definitions/npcs/monsters/undead/skeletal_mage.xml"/> <include file="definitions/npcs/monsters/undead/skeletons.xml"/> <include file="definitions/npcs/monsters/undead/zombie.xml"/> </definitions> --- clockworks.xml DELETED --- --- commonmonsters.xml DELETED --- --- deamons.xml DELETED --- --- dragons.xml DELETED --- --- elementals.xml DELETED --- --- giantanimals.xml DELETED --- --- giants.xml DELETED --- --- lizardmen.xml DELETED --- --- magicals_summoned.xml DELETED --- --- ophidians.xml DELETED --- --- orcs.xml DELETED --- --- ratmen.xml DELETED --- --- seacreatures.xml DELETED --- --- seamonsters.xml DELETED --- --- solen.xml DELETED --- --- terathens.xml DELETED --- --- undeads.xml DELETED --- |
|
From: <dr...@us...> - 2003-12-28 05:26:14
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/sea In directory sc8-pr-cvs1:/tmp/cvs-serv19831/sea Added Files: deep_sea_serpent.xml kraken.xml sea_serpent.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: deep_sea_serpent.xml --- <definitions> <!-- deep sea serpent --> <npc id="deep_sea_serpent"> <name>a deep sea serpent</name> <id>0x96</id> <category>Monsters\Sea Monsters\Deep Sea Serpent</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="30" max="40" /></defense> <lodamage>15</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="251" max="425" /></str> <dex><random min="87" max="135" /></dex> <int><random min="87" max="155" /></int> <!-- Skills --> <wrestling><random min="601" max="700" /></wrestling> <tactics><random min="601" max="700" /></tactics> <magicresistance><random min="601" max="750" /></magicresistance> <carve></carve> </npc> </definitions> --- NEW FILE: kraken.xml --- <definitions> <!-- a kraken --> <npc id="kraken"> <name>a kraken</name> <id>0x8</id> <inherit id="monster_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="45" max="55"/></defense> <lodamage>75</lodamage> <hidamage>121</hidamage> <gold><random min="300" max="600"/></gold> <!-- Stats --> <str><random min="756" max="780"/></str> <dex><random min="226" max="245"/></dex> <int><random min="26" max="40"/></int> <!-- Skills --> <wrestling><random min="451" max="600"/></wrestling> <tactics><random min="451" max="600"/></tactics> <magicresistance><random min="151" max="200"/></magicresistance> <category>Monsters\Sea Monsters\Kraken</category> <!-- Priv --> </npc> </definitions> --- NEW FILE: sea_serpent.xml --- <definitions> <!-- sea serpent --> <npc id="sea_serpent"> <name>a sea serpent</name> <id>0x91</id> <category>Monsters\Sea Monsters\Sea Serpent</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>16</lodamage> <hidamage>26</hidamage> <!-- Stats --> <str><random min="168" max="225" /></str> <dex><random min="58" max="85" /></dex> <int><random min="53" max="95" /></int> <!-- Skills --> <wrestling><random min="601" max="700" /></wrestling> <tactics><random min="601" max="700" /></tactics> <magicresistance><random min="601" max="750" /></magicresistance> </npc> </definitions> |
|
From: <dr...@us...> - 2003-12-28 05:23:43
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/reptiles In directory sc8-pr-cvs1:/tmp/cvs-serv19831/reptiles Added Files: giant_ice_serpent.xml giant_ice_worm.xml giant_serpent.xml giant_toad.xml ice_snake.xml lava_lizard.xml lava_serpent.xml lava_snake.xml silver_serpent.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: giant_ice_serpent.xml --- <definitions> <!-- Giant Ice Serpent --> <npc id="giant_ice_serpent"> <name>a giant ice serpent</name> <id>0x59</id> <category>Monsters\Giant Animals\Giant Ice Serpent</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="30" max="35" /></defense> <lodamage>17</lodamage> <hidamage>41</hidamage> <str><random min="216" max="245" /></str> <dex><random min="26" max="50" /></dex> <int><random min="66" max="85" /></int> <wrestling><random min="601" max="800" /></wrestling> <tactics><random min="751" max="800" /></tactics> <magicresistance><random min="251" max="400" /></magicresistance> <anatomy><random min="275" max="500" /></anatomy> </npc> </definitions> --- NEW FILE: giant_ice_worm.xml --- <definitions> <!-- Giant Ice Worm --> <npc id="giant_ice_worm"> <name>a giant ice worm</name> <id>0x59</id> <category>Monsters\Giant Animals\Giant Ice Worm</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="30" max="35" /></defense> <lodamage>15</lodamage> <hidamage>35</hidamage> <str><random min="216" max="245" /></str> <dex><random min="76" max="100" /></dex> <int><random min="66" max="85" /></int> <wrestling><random min="601" max="800" /></wrestling> <tactics><random min="751" max="800" /></tactics> <magicresistance><random min="451" max="600" /></magicresistance> <poisoning><random min="751" max="950" /></poisoning> <totame>711</totame> </npc> </definitions> --- NEW FILE: giant_serpent.xml --- <definitions> <!-- a serpent (gaint) --> <npc id="serpent_gaint"> <name>a giant serpent</name> <id>0x015</id> <category>Monsters\Giant Animals\Gaint Serpent</category> <inherit id="monster_base"/> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="30" max="35"/></defense> <lodamage>19</lodamage> <hidamage>35</hidamage> <gold><random min="1250" max="2499"/></gold> <!-- Stats --> <str><random min="186" max="215"/></str> <dex><random min="56" max="80"/></dex> <int><random min="66" max="85"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="651" max="700"/></tactics> <magicresistance><random min="251" max="400"/></magicresistance> <poisoning><random min="701" max="1000"/></poisoning> <carve>carve_serpent_gaint</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: giant_toad.xml --- <definitions> <!-- a gaint toad --> <npc id="gaint_toad"> <name>a gaint toad</name> <id>0x50</id> <category>Monsters\Giant Animals\Gaint Toad </category> <inherit id="monster_base"/> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1259"/></fame> <defense><random min="20" max="25"/></defense> <lodamage>11</lodamage> <hidamage>27</hidamage> <!-- Stats --> <str><random min="79" max="99"/></str> <dex><random min="10" max="23"/></dex> <int><random min="10" max="25"/></int> <!-- Skills --> <wrestling><random min="401" max="600"/></wrestling> <tactics><random min="401" max="600"/></tactics> <magicresistance><random min="251" max="400"/></magicresistance> <carve>carve_gaint_toad</carve> <totame>771</totame> <food>1</food> <!-- Priv --> </npc> </definitions> --- NEW FILE: ice_snake.xml --- <definitions> <!-- Ice Snake --> <npc id="ice_snake"> <name>an ice snake</name> <id>0x345</id> <category>Monsters\Common Monsters\Ice Snake</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="20" max="25" /></defense> <lodamage>5</lodamage> <hidamage>17</hidamage> <str><random min="42" max="54" /></str> <dex><random min="36" max="45" /></dex> <int><random min="26" max="30" /></int> <wrestling><random min="393" max="540" /></wrestling> <tactics><random min="393" max="540" /></tactics> <magicresistance><random min="151" max="200" /></magicresistance> </npc> </definitions> --- NEW FILE: lava_lizard.xml --- <definitions> <!-- a lava lizard --> <npc id="lava_lizard"> <name>a lava lizard</name> <id>0xce</id> <category>Monsters\Deamons\lava lizard</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>14</lodamage> <hidamage>45</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="126" max="150"/></str> <dex><random min="56" max="75"/></dex> <int><random min="11" max="20"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="601" max="800"/></tactics> <magicresistance><random min="551" max="700"/></magicresistance> <carve>carve_lava_lizard</carve> <totame>807</totame> <food>12</food> </npc> </definitions> --- NEW FILE: lava_serpent.xml --- <definitions> <!-- Lava Serpent --> <npc id="lava_serpent"> <name>a lava serpent</name> <id>0x5A</id> <category>Monsters\Giant Animals\Lava Serpent</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-1250" max="-2499" /></karma> <fame><random min="1250" max="2499" /></fame> <defense><random min="35" max="45" /></defense> <lodamage>33</lodamage> <hidamage>56</hidamage> <str><random min="386" max="415" /></str> <dex><random min="56" max="80" /></dex> <int><random min="66" max="85" /></int> <wrestling><random min="601" max="800" /></wrestling> <tactics><random min="651" max="700" /></tactics> <magicresistance><random min="253" max="700" /></magicresistance> </npc> </definitions> --- NEW FILE: lava_snake.xml --- <definitions> <!-- Lava Snake --> <npc id="lava_snake"> <name>a lava snake</name> <id>0x346</id> <category>Monsters\Common Monsters\Lava Snake</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="20" max="25" /></defense> <lodamage>1</lodamage> <hidamage>10</hidamage> <str><random min="43" max="55" /></str> <dex><random min="16" max="25" /></dex> <int><random min="6" max="10" /></int> <wrestling><random min="193" max="340" /></wrestling> <tactics><random min="193" max="340" /></tactics> <magicresistance><random min="151" max="200" /></magicresistance> </npc> </definitions> --- NEW FILE: silver_serpent.xml --- <definitions> <!-- Silver Serpent --> <npc id="silver_serpent"> <name>a silver serpent</name> <id>0x5B</id> <category>Monsters\Giant Animals\Silver Serpent</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="35" max="45" /></defense> <lodamage>11</lodamage> <hidamage>53</hidamage> <str><random min="161" max="360" /></str> <dex><random min="151" max="300" /></dex> <int><random min="21" max="40" /></int> <wrestling><random min="851" max="1000" /></wrestling> <tactics><random min="801" max="950" /></tactics> <magicresistance><random min="951" max="1000" /></magicresistance> <poisoning><random min="901" max="1000" /></poisoning> </npc> </definitions> |
|
From: <dr...@us...> - 2003-12-28 05:21:47
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/giants In directory sc8-pr-cvs1:/tmp/cvs-serv19326/giants Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/giants added to the repository |
|
From: <dr...@us...> - 2003-12-28 05:21:20
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/orc In directory sc8-pr-cvs1:/tmp/cvs-serv19326/orc Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/orc added to the repository |
|
From: <dr...@us...> - 2003-12-28 05:21:00
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/undead In directory sc8-pr-cvs1:/tmp/cvs-serv19326/undead Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/undead added to the repository |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/undead In directory sc8-pr-cvs1:/tmp/cvs-serv19831/undead Added Files: bone_knight.xml bone_magi.xml ethereal_warrior.xml headless_one.xml lich.xml lich_lord.xml mummy.xml rotting_corpse.xml shade.xml skeletal_dragon.xml skeletal_knight.xml skeletal_mage.xml skeletons.xml undead_base.xml zombie.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: bone_knight.xml --- <definitions> <!-- bone knight --> <npc id="bone_knight"> <name>a bone knight</name> <id>0x39</id> <inherit id="undead_base" /> <gold><random min="100" max="130"/></gold> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>18</lodamage> <hidamage>43</hidamage> <!-- Stats --> <str><random min="196" max="250"/></str> <dex><random min="76" max="95"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling><random min="451" max="550"/></wrestling> <tactics><random min="451" max="600"/></tactics> <magicresistance><random min="451" max="600"/></magicresistance> <category>Monsters\Undead\Bone Knight</category> </npc> </definitions> --- NEW FILE: bone_magi.xml --- <definitions> <!-- bone magi --> <npc id="bone_magi"> <name>a bone magi</name> <id>0x94</id> <inherit id="undead_base" /> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="40" /></defense> <lodamage>4</lodamage> <hidamage>11</hidamage> <gold><random min="60" max="90" /></gold> <!-- Stats --> <str><random min="76" max="100"/></str> <dex><random min="56" max="75"/></dex> <int><random min="186" max="210"/></int> <!-- Skills --> <wrestling><random min="451" max="550" /></wrestling> <tactics><random min="451" max="600" /></tactics> <magicresistance><random min="551" max="700" /></magicresistance> <magery><random min="601" max="700" /></magery> <evaluatingint><random min="601" max="700" /></evaluatingint> <category>Monsters\Undead\Bone Magi</category> </npc> </definitions> --- NEW FILE: ethereal_warrior.xml --- <definitions> <!-- ethereal warrior --> <npc id="ethereal_warrior"> <name>an ethereal warrior</name> <id>0x7B</id> <category>Monsters\Giants\Ethereal Warrior</category> <skin>0</skin> <inherit id="animal_base" /> <karma><random min="5000" max="9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="80" max="90" /></defense> <lodamage>47</lodamage> <hidamage>74</hidamage> <gold><random min="550" max="650"/></gold> <!-- Stats --> <str><random min="586" max="785" /></str> <dex><random min="177" max="255" /></dex> <int><random min="351" max="450" /></int> <!-- Skills --> <wrestling><random min="976" max="1000" /></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresistance><random min="901" max="1000" /></magicresistance> <anatomy><random min="501" max="750" /></anatomy> <magery><random min="991" max="1000" /></magery> <evaluatingintel><random min="901" max="1000" /></evaluatingintel> <meditation><random min="901" max="1000" /></meditation> <carve></carve> </npc> </definitions> --- NEW FILE: headless_one.xml --- <definitions> <npc id="headless"> <name>a headless one</name> <id>0x1f</id> <inherit id="undead_base" /> <inherit id="undead_loot_small" /> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="15" max="20"/></defense> <lodamage>6</lodamage> <hidamage>12</hidamage> <carve>CARVE_HEADLESS</carve> <!-- Stats --> <str><random min="26" max="50"/></str> <dex><random min="36" max="55"/></dex> <int><random min="16" max="30"/></int> <!-- Skills --> <magicresistance><random min="151" max="200" /></magicresistance> <tactics><random min="251" max="400" /></tactics> <wrestling><random min="251" max="400" /></wrestling> <category>Monsters\Undead\Headless One</category> </npc> </definitions> --- NEW FILE: lich.xml --- <definitions> <!-- a lich --> <npc id="lich"> <name>lich</name> <id>0x18</id> <inherit id="undead_base"/> <karma><random min="-5000" max="-9999"/></karma> <fame><random min="5000" max="9999"/></fame> <defense><random min="50" max="50"/></defense> <lodamage>50</lodamage> <hidamage>55</hidamage> <gold><random min="180" max="220"/></gold> <!-- Stats --> <str><random min="171" max="200"/></str> <dex><random min="126" max="145"/></dex> <int><random min="276" max="305"/></int> <!-- Skills --> <tactics><random min="701" max="900"/></tactics> <magicresistance><random min="801" max="1000"/></magicresistance> <magery><random min="701" max="800"/></magery> <evaluatingint>1000</evaluatingint> <meditation><random min="851" max="950"/></meditation> <!-- Priv --> </npc> </definitions> --- NEW FILE: lich_lord.xml --- <definitions> <!-- lich lord --> <npc id="lich_lord"> <name>a lich lord</name> <id>0x4e</id> <inherit id="undead_base" /> <inherit id="undead_loot_small" /> <karma><random min="-10000" max="-15000"/></karma> <fame><random min="10000" max="15000"/></fame> <defense><random min="40" max="50"/></defense> <lodamage>30</lodamage> <hidamage>38</hidamage> <!-- Stats --> <str><random min="416" max="505"/></str> <dex><random min="146" max="165"/></dex> <int><random min="566" max="655"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="1505" max="2000"/></magicresistance> <magery><random min="901" max="1000" /></magery> <evaluatingintel><random min="901" max="1000" /></evaluatingintel> <category>Monsters\Undead\Lich Lord</category> </npc> </definitions> --- NEW FILE: mummy.xml --- <definitions> <!-- mummy --> <npc id="mummy"> <name>a mummy</name> <id>0x9A</id> <category>Monsters\Undead\Mummy</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="45" max="55" /></defense> <gold><random min="190" max="220" /></gold> <lodamage>31</lodamage> <hidamage>55</hidamage> <!-- Stats --> <str><random min="346" max="370" /></str> <dex><random min="71" max="90" /></dex> <int><random min="26" max="40" /></int> <!-- Skills --> <wrestling><random min="351" max="500" /></wrestling> <tactics><random min="351" max="500" /></tactics> <magicresistance><random min="151" max="400" /></magicresistance> </npc> </definitions> --- NEW FILE: rotting_corpse.xml --- <definitions> <!-- rotting corpse --> <npc id="rotting_corpse"> <name>a rotting corpse</name> <id>0x9B</id> <category>Monsters\Undead\Rotting Corpse</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="35" max="45" /></defense> <lodamage>21</lodamage> <hidamage>26</hidamage> <gold><random mix="200" max="400" /></gold> <!-- Stats --> <str><random min="301" max="350" /></str> <dex><random min="75" max="75" /></dex> <int><random min="151" max="200" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics>1000</tactics> <magicresistance>2500</magicresistance> <poisoning>1200</poisoning> </npc> </definitions> --- NEW FILE: shade.xml --- <definitions> <!-- a shade --> <npc id="shade"> <name><random list="NAMES_SHADE" /></name> <id>0x01a</id> <inherit id="undead_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="25" max="30"/></defense> <lodamage>11</lodamage> <hidamage>18</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="76" max="100"/></str> <dex><random min="76" max="95"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling><random min="451" max="550"/></wrestling> <tactics><random min="451" max="600"/></tactics> <magicresistance><random min="551" max="700"/></magicresistance> <magery><random min="551" max="700"/></magery> <evaluatingint><random min="551" max="700"/></evaluatingint> <!-- Priv --> </npc> </definitions> --- NEW FILE: skeletal_dragon.xml --- <definitions> <!-- skeletal Dragon --> <npc id="skeletal_dragon"> <name>a skeletal dragon</name> <id>0x68</id> <category>Monsters\Undead\Skeletal Dragon</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="75" max="80" /></defense> <lodamage>127</lodamage> <hidamage>166</hidamage> <gold><random min="1000" max="1200" /></gold> <!-- Stats --> <str><random min="898" max="1030" /></str> <dex><random min="68" max="200" /></dex> <int><random min="488" max="620" /></int> <!-- Skills --> <wrestling><random min="984" max="997" /></wrestling> <tactics><random min="981" max="992" /></tactics> <magicresistance><random min="1175" max="1224" /></magicresistance> <anatomy><random min="0" max="0" /></anatomy> <magery><random min="894" max="998" /></magery> <evaluatingintel><random min="729" max="768" /></evaluatingintel> <meditation><random min="624" max="673" /></meditation> </npc> </definitions> --- NEW FILE: skeletal_knight.xml --- <definitions> <!-- skeletal knight --> <npc id="skeletal_knight"> <name>a skeletal knight</name> <id>0x39</id> <inherit id="undead_base" /> <gold><random min="100" max="130"/></gold> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>18</lodamage> <hidamage>43</hidamage> <!-- Stats --> <str><random min="196" max="250"/></str> <dex><random min="76" max="95"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling><random min="451" max="550"/></wrestling> <tactics><random min="451" max="600"/></tactics> <magicresistance><random min="451" max="600"/></magicresistance> <category>Monsters\Undead\Skeletal Knight</category> </npc> </definitions> --- NEW FILE: skeletal_mage.xml --- <definitions> <!-- skeletal mage --> <npc id="skeletal_mage"> <name>a skeletal mage</name> <id>0x94</id> <category>Monsters\Undead\Skeletal Mage</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="50" max="60" /></defense> <lodamage>4</lodamage> <hidamage>11</hidamage> <gold><random min="60" max="90" /></gold> <!-- Stats --> <str><random min="76" max="100" /></str> <dex><random min="56" max="75" /></dex> <int><random min="186" max="210" /></int> <!-- Skills --> <wrestling><random min="451" max="550" /></wrestling> <tactics><random min="451" max="600" /></tactics> <magicresistance><random min="551" max="700" /></magicresistance> <evaluatingintel><random min="601" max="700" /></evaluatingintel> <magery><random min="601" max="700" /></magery> </npc> </definitions> --- NEW FILE: skeletons.xml --- <definitions> <npc id="skeleton_base"> <name>a skeleton</name> <inherit id="undead_base" /> <inherit id="undead_loot_small" /> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="15" max="20"/></defense> <lodamage>5</lodamage> <hidamage>11</hidamage> <!-- Stats --> <str><random min="56" max="80"/></str> <dex><random min="56" max="75"/></dex> <int><random min="16" max="40"/></int> <!-- Skills --> <wrestling><random min="451" max="550"/></wrestling> <tactics><random min="451" max="600"/></tactics> <magicresistance><random min="451" max="600"/></magicresistance> </npc> <!-- skeleton --> <npc id="skeleton"> <inherit id="skeleton_base" /> <id>0x32</id> <category>Monsters\Undead\Skeleton</category> </npc> <!-- skeleton (with axe) --> <npc id="skeleton_axe"> <inherit id="skeleton_base" /> <id>0x38</id> <category>Monsters\Undead\Skeleton (with Axe)</category> </npc> </definitions> --- NEW FILE: undead_base.xml --- <definitions> <!-- undead_base--> <npc id="undead_base"> <ai>Monster_Aggressive_L1</ai> <wandertype>"circle" radius="20"</wandertype> <totame>1100</totame> </npc> <!-- undead_loot_small --> <npc id="undead_loot_small"> <gold><random min="25" max="50"/></gold> </npc> <npc id="undead_loot_medium"> <gold><random min="0" max="50"/></gold> </npc> <npc id="undead_loot_big"> <gold><random min="0" max="50"/></gold> </npc> <!-- headless --> <list id="CARVE_HEADLESS"> <item>9f1,1</item> <!-- 1 meat --> </list> </definitions> --- NEW FILE: zombie.xml --- <definitions> <!-- a zombie--> <npc id="zombie"> <name>zombie</name> <id>0x002</id> <inherit id="undead_base"/> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="15" max="20"/></defense> <lodamage>5</lodamage> <hidamage>10</hidamage> <!-- Stats --> <str><random min="46" max="70"/></str> <dex><random min="31" max="50"/></dex> <int><random min="26" max="40"/></int> <!-- Skills --> <wrestling><random min="351" max="500"/></wrestling> <tactics><random min="351" max="500"/></tactics> <magicresistance><random min="151" max="400"/></magicresistance> <!-- Priv --> </npc> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/daemonic In directory sc8-pr-cvs1:/tmp/cvs-serv19831/daemonic Added Files: balron.xml daemon.xml enslaved_gargoyle.xml fire_gargoyle.xml gargoyle.xml gargoyle_destroyer.xml gargoyle_enforcer.xml harpy.xml hell_cat.xml hell_cat_preditor.xml hell_hound.xml horde_minion.xml ice_fiend.xml imp.xml mongbat.xml mongbat_strong.xml stone_gargoyle.xml stone_harpy.xml succubus.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: balron.xml --- <definitions> <!-- a balron --> <npc id="balron"> <name><random list="NAMES_BALRON" /></name> <id>0x8</id> <category>Monsters\Deamons\Balron</category> <inherit id="monster_base"/> <karma><random min="-10000" max="-20000"/></karma> <fame><random min="10000" max="20000"/></fame> <defense><random min="65" max="80"/></defense> <lodamage>107</lodamage> <hidamage>155</hidamage> <gold><random min="600" max="800"/></gold> <!-- Stats --> <str><random min="986" max="1185"/></str> <dex><random min="117" max="255"/></dex> <int><random min="151" max="150"/></int> <!-- Skills --> <wrestling><random min="901" max="1000"/></wrestling> <tactics><random min="901" max="1000"/></tactics> <magicresistance><random min="1005" max="1500"/></magicresistance> <anatomy><random min="251" max="500"/></anatomy> <magery><random min="955" max="1000"/></magery> <evaluatingint><random min="901" max="1000"/></evaluatingint> <meditation><random min="251" max="500"/></meditation> <carve>carve_demon_with_sword</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: daemon.xml --- <definitions> <!-- a daemon --> <npc id="daemon"> <name><random list="NAMES_DAEMON" /></name> <id>0x6</id> <category>Monsters\Deamons\Daemon</category> <inherit id="monster_base"/> <karma><random min="-10000" max="-20000"/></karma> <fame><random min="10000" max="20000"/></fame> <defense><random min="45" max="60"/></defense> <lodamage>21</lodamage> <hidamage>39</hidamage> <gold><random min="300" max="400"/></gold> <!-- Stats --> <str><random min="476" max="505"/></str> <dex><random min="76" max="95"/></dex> <int><random min="301" max="325"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="701" max="800"/></tactics> <magicresistance><random min="851" max="950"/></magicresistance> <magery><random min="701" max="800"/></magery> <evaluatingint><random min="701" max="800"/></evaluatingint> <carve>carve_demon</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: enslaved_gargoyle.xml --- <definitions> <!-- enslaved gargoyle --> <npc id="enslaved_gargoyle"> <name>an enslaved gargoyle</name> <id>0x46</id> <category>Monsters\Deamons\Enslaved Gargoyle</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="30" max="40" /></defense> <lodamage>18</lodamage> <hidamage>35</hidamage> <!-- Stats --> <str><random min="302" max="360" /></str> <dex><random min="76" max="95" /></dex> <int><random min="81" max="105" /></int> <!-- Skills --> <wrestling><random min="401" max="800" /></wrestling> <tactics><random min="501" max="700" /></tactics> <magicresistance><random min="701" max="850" /></magicresistance> </npc> </definitions> --- NEW FILE: fire_gargoyle.xml --- <definitions> <!-- a fire gargoyle --> <npc id="fire_gargoyle"> <name><random list="NAMES_GARGOYLE" /></name> <id>0x10</id> <category>Monsters\Deamons\Fire Gargoyle</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="30" max="35" /></defense> <lodamage>22</lodamage> <hidamage>45</hidamage> <!-- Stats --> <str><random min="351" max="400" /></str> <dex><random min="126" max="145" /></dex> <int><random min="226" max="250" /></int> <!-- Skills --> <wrestling><random min="401" max="800" /></wrestling> <tactics><random min="801" max="1000" /></tactics> <magicresistance><random min="901" max="1050" /></magicresistance> <anatomy><random min="751" max="843" /></anatomy> <magery><random min="927" max="1050" /></magery> <evaluatingintel><random min="901" max="1050"/></evaluatingintel> <meditation><random min="901" max="1050"/></meditation> </npc> </definitions> --- NEW FILE: gargoyle.xml --- <definitions> <!-- a gargoyle --> <npc id="gargoyle"> <name>a gargoyle</name> <id>0x3</id> <category>Monsters\Deamons\Gargoyle</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="35"/></defense> <lodamage>14</lodamage> <hidamage>27</hidamage> <gold><random min="60" max="100"/></gold> <!-- Stats --> <str><random min="146" max="175"/></str> <dex><random min="76" max="95"/></dex> <int><random min="81" max="105"/></int> <!-- Skills --> <wrestling><random min="401" max="800"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="701" max="850"/></magicresistance> <magery><random min="701" max="850"/></magery> <evaluatingintel><random min="701" max="850"/></evaluatingintel> <carve>carve_gargoyle</carve> </npc> </definitions> --- NEW FILE: gargoyle_destroyer.xml --- <definitions> <!-- a gargoyle destroyer --> <npc id="gargoyle_destroyer"> <name>a gargoyle destroyer</name> <id>0x48</id> <category>Monsters\Deamons\Gargoyle Destroyer</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="40" max="60" /></defense> <lodamage>31</lodamage> <hidamage>64</hidamage> <!-- Stats --> <str><random min="760" max="850" /></str> <dex><random min="102" max="150" /></dex> <int><random min="152" max="200" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresistance><random min="1204" max="1600" /></magicresistance> <anatomy><random min="505" max="1000" /></anatomy> <magery><random min="910" max="1000" /></magery> <evaluatingintel><random min="910" max="1000"/></evaluatingintel> <meditation><random min="910" max="1000"/></meditation> </npc> </definitions> --- NEW FILE: gargoyle_enforcer.xml --- <definitions> <!-- a gargoyle enforcer --> <npc id="gargoyle_enforcer"> <name>a gargoyle enforcer</name> <id>0x47</id> <category>Monsters\Deamons\Gargoyle Enforcer</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="40" max="60" /></defense> <lodamage>19</lodamage> <hidamage>36</hidamage> <!-- Stats --> <str><random min="260" max="350" /></str> <dex><random min="76" max="95" /></dex> <int><random min="101" max="125" /></int> <!-- Skills --> <wrestling><random min="801" max="900" /></wrestling> <tactics><random min="701" max="800" /></tactics> <magicresistance><random min="1201" max="1300" /></magicresistance> <anatomy><random min="701" max="800" /></anatomy> <magery><random min="801" max="900" /></magery> <evaluatingintel><random min="703" max="1000" /></evaluatingintel> <meditation><random min="703" max="1000" /></meditation> </npc> </definitions> --- NEW FILE: harpy.xml --- <definitions> <!-- a harpy --> <npc id="harpy"> <name>a harpy</name> <id>0x1e</id> <inherit id="monster_base"/> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="25" max="30"/></defense> <lodamage>9</lodamage> <hidamage>13</hidamage> <gold><random min="50" max="100"/></gold> <!-- Stats --> <str><random min="96" max="120"/></str> <dex><random min="86" max="110"/></dex> <int><random min="51" max="75"/></int> <!-- Skills --> <wrestling><random min="601" max="900"/></wrestling> <tactics><random min="701" max="1000"/></tactics> <magicresistance><random min="501" max="650"/></magicresistance> <!-- Priv --> </npc> </definitions> --- NEW FILE: hell_cat.xml --- <definitions> <!-- a hell cat (small) --> <npc id="hellcat"> <name>a hell cat</name> <id>0xc9</id> <category>Monsters\Deamons\Hell Cat (Small)</category> <inherit id="monster_base"/> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="25" max="35"/></defense> <lodamage>9</lodamage> <hidamage>18</hidamage> <!-- Stats --> <str><random min="51" max="100"/></str> <dex><random min="52" max="150"/></dex> <int><random min="13" max="85"/></int> <!-- Skills --> <wrestling><random min="301" max="400"/></wrestling> <tactics><random min="401" max="550"/></tactics> <magicresistance><random min="451" max="600"/></magicresistance> <carve>carve_hellcat</carve> <totame>711</totame> <food>1</food> </npc> </definitions> --- NEW FILE: hell_cat_preditor.xml --- <definitions> <!-- hellcat (large) --> <npc id="large_hellcat"> <name>a hell cat</name> <id>0x7f</id> <category>Monsters\Deamons\Hell Cat (Large)</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-1250" max="-2499" /></karma> <fame><random min="1250" max="2499" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>10</lodamage> <hidamage>32</hidamage> <!-- Stats --> <str><random min="116" max="185" /></str> <dex><random min="96" max="115" /></dex> <int><random min="76" max="100" /></int> <!-- Skills --> <wrestling><random min="501" max="650" /></wrestling> <tactics><random min="501" max="650" /></tactics> <magicresistance><random min="751" max="900" /></magicresistance> <totame>891</totame> <food>1</food> </npc> </definitions> --- NEW FILE: hell_hound.xml --- <definitions> <!-- a hell hound --> <npc id="hell_hound"> <name>a hell hound</name> <id>0x62</id> <category>Monsters\Deamons\Hell Hound</category> <inherit id="monster_base"/> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="25" max="35"/></defense> <lodamage>21</lodamage> <hidamage>31</hidamage> <gold><random min="100" max="130"/></gold> <!-- Stats --> <str><random min="102" max="150"/></str> <dex><random min="81" max="105"/></dex> <int><random min="36" max="60"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="576" max="750"/></magicresistance> <carve>carve_hell_hound</carve> <totame>855</totame> <food>1</food> </npc> </definitions> --- NEW FILE: horde_minion.xml --- <definitions> <!-- horde minion --> <npc id="horde_minion"> <name>a horde minion</name> <id>0x308</id> <category>Monsters\Deamons\Horde Minion</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="15" max="20" /></defense> <lodamage>6</lodamage> <hidamage>11</hidamage> <!-- Stats --> <str><random min="16" max="40" /></str> <dex><random min="31" max="60" /></dex> <int><random min="11" max="25" /></int> <!-- Skills --> <wrestling><random min="251" max="400" /></wrestling> <tactics><random min="1" max="150" /></tactics> <magicresistance>100</magicresistance> </npc> </definitions> --- NEW FILE: ice_fiend.xml --- <definitions> <!-- an ice fiend --> <npc id="ice_fiend"> <name>an ice fiend</name> <id>0xa</id> <category>Monsters\Deamons\Ice Fiend</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="55" max="65" /></defense> <lodamage>24</lodamage> <hidamage>50</hidamage> <!-- Stats --> <str><random min="376" max="405" /></str> <dex><random min="176" max="195" /></dex> <int><random min="201" max="225" /></int> <!-- Skills --> <wrestling><random min="801" max="1000" /></wrestling> <tactics><random min="801" max="900" /></tactics> <magicresistance><random min="751" max="850" /></magicresistance> <magery><random min="801" max="900" /></magery> <evaluatingintel><random min="801" max="900" /></evaluatingintel> </npc> </definitions> --- NEW FILE: imp.xml --- <definitions> <!-- an imp --> <npc id="imp"> <name>an imp</name> <id>0x11</id> <category>Monsters\Deamons\Imp</category> <inherit id="monster_base"/> <karma><random min="-1250" max="-2499"/></karma> <fame><random min="1250" max="2499"/></fame> <defense><random min="25" max="35"/></defense> <lodamage>15</lodamage> <hidamage>24</hidamage> <gold><random min="25" max="50"/></gold> <!-- Stats --> <str><random min="91" max="115"/></str> <dex><random min="61" max="80"/></dex> <int><random min="86" max="110"/></int> <!-- Skills --> <wrestling><random min="401" max="440"/></wrestling> <tactics><random min="421" max="500"/></tactics> <magicresistance><random min="301" max="500"/></magicresistance> <magery><random min="901" max="1000"/></magery> <evaluatingintel><random min="201" max="300"/></evaluatingintel> <carve>carve_imp</carve> <totame>831</totame> <food>1</food> </npc> </definitions> --- NEW FILE: mongbat.xml --- <definitions> <!-- a mongbat --> <npc id="mongbat"> <name>a mongbat</name> <id>0x26</id> <category>Monsters\Deamons\Mongbat</category> <inherit id="monster_base"/> <karma><random min="-0" max="-624"/></karma> <fame><random min="0" max="1249"/></fame> <defense><random min="5" max="10"/></defense> <lodamage>1</lodamage> <hidamage>2</hidamage> <gold><random min="0" max="25"/></gold> <!-- Stats --> <str><random min="6" max="10"/></str> <dex><random min="26" max="38"/></dex> <int><random min="6" max="14"/></int> <!-- Skills --> <wrestling><random min="51" max="100"/></wrestling> <tactics><random min="51" max="100"/></tactics> <magicresistance><random min="51" max="140"/></magicresistance> <carve>carve_mong_bat</carve> <totame>0</totame> <food>1</food> </npc> </definitions> --- NEW FILE: mongbat_strong.xml --- <definitions> <!-- mongbat (strong) --> <npc id="mongbat_strong"> <name>a mongbat</name> <id>0x27</id> <category>Monsters\Common Monsters\Mongbat (Strong)</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="15" max="25" /></defense> <lodamage>7</lodamage> <hidamage>10</hidamage> <!-- Stats --> <str><random min="56" max="80" /></str> <dex><random min="61" max="80" /></dex> <int><random min="26" max="50" /></int> <!-- Skills --> <wrestling><random min="201" max="350" /></wrestling> <tactics><random min="351" max="500" /></tactics> <magicresistance><random min="151" max="300" /></magicresistance> <totame>711</totame> <food>1</food> </npc> </definitions> --- NEW FILE: stone_gargoyle.xml --- <definitions> <!-- stone gargoyle --> <npc id="stone_gargoyle"> <name>a stone gargoyle</name> <id>0x45</id> <category>Monsters\Deamons\Stone Gargoyle</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>25</lodamage> <hidamage>40</hidamage> <!-- Stats --> <str><random min="246" max="275" /></str> <dex><random min="76" max="95" /></dex> <int><random min="81" max="105" /></int> <!-- Skills --> <wrestling><random min="601" max="1000" /></wrestling> <tactics><random min="801" max="1000" /></tactics> <magicresistance><random min="851" max="1000" /></magicresistance> </npc> </definitions> --- NEW FILE: stone_harpy.xml --- <definitions> <!-- stone harpy --> <npc id="stone_harpy"> <name>a stone harpy</name> <id>0x49</id> <category>Monsters\Deamons\Stone Harpy</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="45" max="55" /></defense> <lodamage>20</lodamage> <hidamage>40</hidamage> <!-- Stats --> <str><random min="296" max="320" /></str> <dex><random min="86" max="110" /></dex> <int><random min="51" max="75" /></int> <!-- Skills --> <wrestling><random min="701" max="1000" /></wrestling> <tactics><random min="701" max="1000" /></tactics> <magicresistance><random min="501" max="650" /></magicresistance> </npc> </definitions> --- NEW FILE: succubus.xml --- <definitions> <!-- Succubus --> <npc id="succubus"> <name>a succubus</name> <id>0x18</id> <category>Monsters\Deamons\Succubus</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-10000" max="-15000" /></karma> <fame><random min="10000" max="15000" /></fame> <defense><random min="80" max="90" /></defense> <lodamage>57</lodamage> <hidamage>94</hidamage> <!-- Stats --> <str><random min="488" max="620" /></str> <dex><random min="121" max="170" /></dex> <int><random min="498" max="657" /></int> <!-- Skills --> <wrestling><random min="801" max="900" /></wrestling> <tactics><random min="801" max="900" /></tactics> <magicresistance><random min="1005" max="1500" /></magicresistance> <magery><random min="991" max="1000" /></magery> <evaluatingintel><random min="901" max="1000" /></evaluatingintel> <meditation><random min="901" max="1000" /></meditation> </npc> </definitions> |
|
From: <dr...@us...> - 2003-12-28 05:15:05
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/daemonic In directory sc8-pr-cvs1:/tmp/cvs-serv19326/daemonic Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/daemonic added to the repository |
|
From: <dr...@us...> - 2003-12-28 05:14:59
|
Update of /cvsroot/wpdev/xmlscripts In directory sc8-pr-cvs1:/tmp/cvs-serv20285 Modified Files: definitions.xml Log Message: Monster List Index: definitions.xml =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/definitions.xml,v retrieving revision 1.59 retrieving revision 1.60 diff -C2 -d -r1.59 -r1.60 *** definitions.xml 27 Dec 2003 15:39:10 -0000 1.59 --- definitions.xml 27 Dec 2003 20:45:48 -0000 1.60 *************** *** 25,51 **** <!-- NPCs --> ! <include file="definitions/npcs/animals/mountables.xml"/> ! <include file="definitions/npcs/animals/base.xml"/> ! <include file="definitions/npcs/animals/land.xml"/> ! <include file="definitions/npcs/animals/water.xml"/> ! <include file="definitions/npcs/animals/air.xml"/> ! ! <include file="definitions/npcs/humans/civilists.xml"/> ! <include file="definitions/npcs/humans/guards.xml"/> ! <include file="definitions/npcs/humans/vendors.xml"/> ! <include file="definitions/npcs/monsters/base.xml"/> ! <include file="definitions/npcs/monsters/deamons.xml"/> ! <include file="definitions/npcs/monsters/dragons.xml"/> ! <include file="definitions/npcs/monsters/elementals.xml"/> ! <include file="definitions/npcs/monsters/giantanimals.xml"/> ! <include file="definitions/npcs/monsters/giants.xml"/> ! <include file="definitions/npcs/monsters/lizardmen.xml"/> ! <include file="definitions/npcs/monsters/magicals_summoned.xml"/> ! <include file="definitions/npcs/monsters/ophidians.xml"/> ! <include file="definitions/npcs/monsters/orcs.xml"/> ! <include file="definitions/npcs/monsters/ratmen.xml"/> ! <include file="definitions/npcs/monsters/seacreatures.xml"/> ! <include file="definitions/npcs/monsters/terathens.xml"/> ! <include file="definitions/npcs/monsters/undeads.xml"/> <!-- Locations --> --- 25,40 ---- <!-- NPCs --> ! <!-- Animals --> ! <include file="definitions/npcs/animals/mountables.xml"/> ! <include file="definitions/npcs/animals/base.xml"/> ! <include file="definitions/npcs/animals/land.xml"/> ! <include file="definitions/npcs/animals/water.xml"/> ! <include file="definitions/npcs/animals/air.xml"/> ! <!-- Human --> ! <include file="definitions/npcs/humans/civilists.xml"/> ! <include file="definitions/npcs/humans/guards.xml"/> ! <include file="definitions/npcs/humans/vendors.xml"/> ! <!-- Monsters --> ! <include file="definitions/npcs/monsters/monster_list.xml"/> <!-- Locations --> |
|
From: <dr...@us...> - 2003-12-28 05:14:43
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/sea In directory sc8-pr-cvs1:/tmp/cvs-serv19326/sea Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/sea added to the repository |
|
From: <dr...@us...> - 2003-12-28 05:14:42
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/summoned In directory sc8-pr-cvs1:/tmp/cvs-serv19326/summoned Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/summoned added to the repository |
|
From: <dr...@us...> - 2003-12-28 05:14:42
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/elemental In directory sc8-pr-cvs1:/tmp/cvs-serv19326/elemental Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/elemental added to the repository |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/elemental In directory sc8-pr-cvs1:/tmp/cvs-serv19831/elemental Added Files: acid_elemental.xml agapite_elemental.xml air_elemental.xml blood_elemental.xml bronze_elemental.xml copper_elemental.xml dull_copper_elemental.xml earth_elemental.xml efreet.xml fire_elemental.xml gold_elemental.xml ice_elemental.xml poison_elemental.xml sand_vortex.xml shadow_iron_elemental.xml snow_elemental.xml valorite_elemental.xml verite_elemental.xml water_elemental.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: acid_elemental.xml --- <definitions> <!-- an acid elemental --> <npc id="acid_elemental"> <name>an acid elemental</name> <id>0x09E</id> <category>Monsters\Elementals\Acid Elemental </category> <inherit id="monster_base"/> <karma><random min="-10000" max="-12000"/></karma> <fame><random min="10000" max="12000"/></fame> <defense><random min="45" max="55"/></defense> <lodamage>26</lodamage> <hidamage>42</hidamage> <!-- Stats --> <str><random min="326" max="355"/></str> <dex><random min="66" max="85"/></dex> <int><random min="271" max="295"/></int> <!-- Skills --> <wrestling><random min="701" max="900"/></wrestling> <tactics><random min="801" max="900"/></tactics> <magicresistance><random min="601" max="750"/></magicresistance> <anatomy><random min="303" max="600"/></anatomy> <magery><random min="701" max="850" /></magery> <evaluatingint><random min="701" max="850"/></evaluatingint> </npc> </definitions> --- NEW FILE: agapite_elemental.xml --- <definitions> <!-- an agapite elemental --> <npc id="agapite_elemental"> <name>an agapite elemental</name> <id>0x06B</id> <category>Monsters\Elementals\Agapite Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>59</lodamage> <hidamage>69</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="70" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: air_elemental.xml --- <definitions> <!-- an air elemental --> <npc id="air_elemental"> <name>an air elemental</name> <id>0x00d</id> <category>Monsters\Elementals\Air Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>15</lodamage> <hidamage>19</hidamage> <!-- Stats --> <str><random min="126" max="155"/></str> <dex><random min="166" max="185"/></dex> <int><random min="101" max="125"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="601" max="800"/></tactics> <magicresistance><random min="601" max="750"/></magicresistance> <evaluatingint><random min="601" max="750"/></evaluatingint> <magery><random min="601" max="750" /></magery> </npc> </definitions> --- NEW FILE: blood_elemental.xml --- <definitions> <!-- a blood elemental --> <npc id="blood_elemental"> <name>a blood elemental</name> <id>0x09f</id> <category>Monsters\Elementals\Blood Elemental </category> <inherit id="monster_base"/> <karma><random min="-10000" max="-15000"/></karma> <fame><random min="10000" max="1500"/></fame> <defense><random min="55" max="65"/></defense> <lodamage>51</lodamage> <hidamage>91</hidamage> <!-- Stats --> <str><random min="526" max="615"/></str> <dex><random min="66" max="85"/></dex> <int><random min="226" max="350"/></int> <!-- Skills --> <wrestling><random min="801" max="1000"/></wrestling> <tactics><random min="801" max="1000"/></tactics> <magicresistance><random min="801" max="950"/></magicresistance> <magery><random min="851" max="1000" /></magery> <evaluatingintel><random min="851" max="1000" /></evaluatingintel> <meditation><random min="104" max="500" /></meditation> </npc> </definitions> --- NEW FILE: bronze_elemental.xml --- <definitions> <!-- a bronze elemental --> <npc id="bronze_elemental"> <name>a bronze elemental</name> <id>0x06C</id> <category>Monsters\Elementals\Bronze Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>20</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: copper_elemental.xml --- <definitions> <!-- a copper elemental --> <npc id="copper_elemental"> <name>a copper elemental</name> <id>0x06D</id> <category>Monsters\Elementals\Copper Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>20</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: dull_copper_elemental.xml --- <definitions> <!-- a dull copper elemental --> <npc id="dull_copper_elemental"> <name>a dull copper elemental</name> <id>0x06E</id> <category>Monsters\Elementals\Dull Copper Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>19</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: earth_elemental.xml --- <definitions> <!-- an earth elemental --> <npc id="earth_elemental"> <name>an earth elemental</name> <id>0x00e</id> <category>Monsters\Elementals\Earth Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="35"/></defense> <lodamage>17</lodamage> <hidamage>32</hidamage> <!-- Stats --> <str><random min="126" max="155"/></str> <dex><random min="66" max="85"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: efreet.xml --- <definitions> <!-- efreet --> <npc id="efreet"> <name>an efreet</name> <id>0x83</id> <category>Monsters\Deamons\Efreet</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="0" max="-624" /></karma> <fame><random min="0" max="1249" /></fame> <defense><random min="50" max="60" /></defense> <lodamage>27</lodamage> <hidamage>32</hidamage> <!-- Stats --> <str><random min="326" max="355" /></str> <dex><random min="266" max="285" /></dex> <int><random min="171" max="195" /></int> <!-- Skills --> <wrestling><random min="601" max="800" /></wrestling> <tactics><random min="601" max="800" /></tactics> <magicresistance><random min="601" max="750" /></magicresistance> <magery><random min="601" max="750" /></magery> <evaluatingintel><random min="601" max="750"/></evaluatingintel> <carve></carve> </npc> </definitions> --- NEW FILE: fire_elemental.xml --- <definitions> <!-- a fire elemental --> <npc id="fire_elemental"> <name>a fire elemental</name> <id>0x00f</id> <category>Monsters\Elementals\Fire Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>14</lodamage> <hidamage>18</hidamage> <!-- Stats --> <str><random min="126" max="155"/></str> <dex><random min="166" max="185"/></dex> <int><random min="101" max="125"/></int> <!-- Skills --> <wrestling><random min="701" max="1000"/></wrestling> <tactics><random min="801" max="1000"/></tactics> <magicresistance><random min="752" max="1050"/></magicresistance> <magery><random min="601" max="750" /></magery> <evaluatingint><random min="601" max="750"/></evaluatingint> </npc> </definitions> --- NEW FILE: gold_elemental.xml --- <definitions> <!-- a golden elemental --> <npc id="gold_elemental"> <name>a gold elemental</name> <id>0x0A6</id> <category>Monsters\Elementals\Gold Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="60" max="75"/></defense> <lodamage>20</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: ice_elemental.xml --- <definitions> <!-- an ice elemental --> <npc id="ice_elemental"> <name>an ice elemental</name> <id>0x0A1</id> <category>Monsters\Elementals\Ice Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>22</lodamage> <hidamage>45</hidamage> <!-- Stats --> <str><random min="156" max="185"/></str> <dex><random min="96" max="115"/></dex> <int><random min="171" max="192"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="701" max="1000"/></tactics> <magicresistance><random min="301" max="800"/></magicresistance> <magery><random min="105" max="600" /></magery> <evaluatingint><random min="105" max="600"/></evaluatingint> </npc> </definitions> --- NEW FILE: poison_elemental.xml --- <definitions> <!-- a poison elemental --> <npc id="poison_elemental"> <name>a poison elemental</name> <id>0x0A2</id> <category>Monsters\Elementals\Poison Elemental </category> <inherit id="monster_base"/> <karma><random min="-10000" max="-15000"/></karma> <fame><random min="10000" max="15000"/></fame> <defense><random min="60" max="70"/></defense> <lodamage>36</lodamage> <hidamage>57</hidamage> <!-- Stats --> <str><random min="426" max="515"/></str> <dex><random min="166" max="185"/></dex> <int><random min="361" max="435"/></int> <!-- Skills --> <wrestling><random min="701" max="900"/></wrestling> <tactics><random min="801" max="1000"/></tactics> <magicresistance><random min="852" max="1150"/></magicresistance> <poisoning><random min="901" max="1000" /></poisoning> <magery><random min="801" max="950" /></magery> <evaluatingint><random min="801" max="950"/></evaluatingint> <meditation><random min="802" max="1200" /></meditation> </npc> </definitions> --- NEW FILE: sand_vortex.xml --- <definitions> <!-- sand vortex --> <npc id="sand_vortex"> <name>a sand vortex</name> <id>0x316</id> <category>Monsters\Common Monsters\Sand Vortex</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="80" max="90" /></defense> <lodamage>5</lodamage> <hidamage>27</hidamage> <!-- Stats --> <str><random min="96" max="120" /></str> <dex><random min="171" max="195" /></dex> <int><random min="76" max="100" /></int> <!-- Skills --> <wrestling>800</wrestling> <tactics>700</tactics> <magicresistance>1500</magicresistance> </npc> </definitions> --- NEW FILE: shadow_iron_elemental.xml --- <definitions> <!-- a shadow iron elemental --> <npc id="shadow_iron_elemental"> <name>an air elemental</name> <id>0x06F</id> <category>Monsters\Elementals\Shadow Iron Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>20</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: snow_elemental.xml --- <definitions> <!-- a snow elemental --> <npc id="snow_elemental"> <name>a snow elemental</name> <id>0x0A3</id> <category>Monsters\Elementals\Snow Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="45" max="55"/></defense> <lodamage>31</lodamage> <hidamage>45</hidamage> <!-- Stats --> <str><random min="326" max="355"/></str> <dex><random min="166" max="185"/></dex> <int><random min="71" max="95"/></int> <!-- Skills --> <wrestling><random min="801" max="1000"/></wrestling> <tactics><random min="801" max="1000"/></tactics> <magicresistance><random min="501" max="650"/></magicresistance> </npc> </definitions> --- NEW FILE: valorite_elemental.xml --- <definitions> <!-- a valorite elemental --> <npc id="valorite_elemental"> <name>a valorite elemental</name> <id>0x070</id> <category>Monsters\Elementals\Valorite Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="65" max="75"/></defense> <lodamage>59</lodamage> <hidamage>69</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: verite_elemental.xml --- <definitions> <!-- a verite elemental --> <npc id="verite_elemental"> <name>a verite elemental</name> <id>0x00d</id> <category>Monsters\Elementals\Verite Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="30" max="40"/></defense> <lodamage>20</lodamage> <hidamage>37</hidamage> <!-- Stats --> <str><random min="226" max="255"/></str> <dex><random min="126" max="145"/></dex> <int><random min="71" max="92"/></int> <!-- Skills --> <wrestling><random min="601" max="1000"/></wrestling> <tactics><random min="601" max="1000"/></tactics> <magicresistance><random min="501" max="950"/></magicresistance> </npc> </definitions> --- NEW FILE: water_elemental.xml --- <definitions> <!-- a water elemental --> <npc id="water_elemental"> <name>a water elemental</name> <id>0x010</id> <category>Monsters\Elementals\Air Elemental </category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="45"/></defense> <lodamage>13</lodamage> <hidamage>17</hidamage> <!-- Stats --> <str><random min="126" max="155"/></str> <dex><random min="66" max="85"/></dex> <int><random min="101" max="125"/></int> <!-- Skills --> <wrestling><random min="501" max="700"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="1001" max="1150"/></magicresistance> <magery><random min="601" max="750" /></magery> <evaluatingint><random min="601" max="750"/></evaluatingint> </npc> </definitions> |
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/clockwork In directory sc8-pr-cvs1:/tmp/cvs-serv19831/clockwork Added Files: betrayer.xml blackthorn_juggernaut.xml centaur.xml exodus_minion.xml exodus_overseer.xml golem.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: betrayer.xml --- <definitions> <!-- Betrayer --> <npc id="betrayer"> <name>a betrayer</name> <id>0x2ff</id> <category>Monsters\Clockworks\Betrayer</category> <inherit id="monster_base"/> <karma>-15000</karma> <fame>15000</fame> <defense><random min="60" max="70"/></defense> <lodamage>54</lodamage> <hidamage>81</hidamage> <!-- Stats --> <str><random min="401" max="500"/></str> <dex><random min="81" max="100"/></dex> <int><random min="151" max="200"/></int> <!-- Skills --> <wrestling><random min="901" max="1000"/></wrestling> <tactics><random min="901" max="1000"/></tactics> <magicresist><random min="1201" max="1300"/></magicresist> <anatomy><random min="901" max="1000"/></anatomy> <magery><random min="501" max="1000" /></magery> <evaluatingintelligence><random min="901" max="1000" /></evaluatingintelligence> <meditation><random min="901" max="1000" /></meditation> </npc> </definitions> --- NEW FILE: blackthorn_juggernaut.xml --- <definitions> <!-- Blackthorn Juggernaut --> <npc id="blackthorn_juggernaut"> <name>a blackthorn juggernaut</name> <id>0x300</id> <category>Monsters\Clockworks\Blackthorn Juggernaut </category> <inherit id="monster_base"/> <karma>1-2000</karma> <fame>12000</fame> <defense><random min="65" max="75"/></defense> <lodamage>37</lodamage> <hidamage>64</hidamage> <!-- Stats --> <str><random min="301" max="400"/></str> <dex><random min="51" max="70"/></dex> <int><random min="51" max="100"/></int> <!-- Skills --> <wrestling><random min="901" max="1000"/></wrestling> <tactics><random min="901" max="1000"/></tactics> <magicresist><random min="1401" max="1500"/></magicresist> <anatomy><random min="901" max="1000"/></anatomy> </npc> </definitions> --- NEW FILE: centaur.xml --- <definitions> <!-- centaur --> <npc id="centaur"> <name><random list="NAMES_CENTAUR" /></name> <id>0x65</id> <category>Animals\Land\Centaur</category> <skin>0</skin> <inherit id="animal_base" /> <karma>0</karma> <fame>6500</fame> <defense><random min="45" max="55" /></defense> <lodamage>47</lodamage> <hidamage>53</hidamage> <!-- Stats --> <str><random min="202" max="300" /></str> <dex><random min="104" max="260" /></dex> <int><random min="91" max="100" /></int> <!-- Skills --> <wrestling><random min="951" max="1000" /></wrestling> <archery><random min="951" max="1000" /></archery> <tactics><random min="901" max="1000" /></tactics> <magicresist><random min="503" max="800" /></magicresist> <anatomy><random min="951" max="1150" /></anatomy> <totame>1100</totame> <food>5</food> <carve></carve> </npc> </definitions> --- NEW FILE: exodus_minion.xml --- <definitions> <!-- Exodus Minion --> <npc id="exodus_minion"> <name>an exodus minion</name> <id>0x2f5</id> <category>Monsters\Clockworks\Exodus Minion</category> <inherit id="monster_base"/> <karma>18000</karma> <fame>18000</fame> <defense><random min="60" max="70"/></defense> <lodamage>69</lodamage> <hidamage>98</hidamage> <!-- Stats --> <str><random min="851" max="950"/></str> <dex><random min="71" max="80"/></dex> <int><random min="61" max="90"/></int> <!-- Skills --> <wrestling><random min="901" max="1000"/></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresist><random min="901" max="1000"/></magicresist> <anatomy><random min="0" max="0"/></anatomy> </npc> </definitions> --- NEW FILE: exodus_overseer.xml --- <definitions> <!-- Exodus Overseer --> <npc id="exodus_overseer"> <name>an exodus overseer</name> <id>0x2f4</id> <category>Monsters\Clockworks\Exodus Overseer </category> <inherit id="monster_base"/> <karma>-10000"</karma> <fame>10000</fame> <defense><random min="45" max="55"/></defense> <lodamage>43</lodamage> <hidamage>67</hidamage> <!-- Stats --> <str><random min="551" max="650"/></str> <dex><random min="76" max="95"/></dex> <int><random min="61" max="90"/></int> <!-- Skills --> <wrestling><random min="802" max="980"/></wrestling> <tactics><random min="802" max="980"/></tactics> <magicresist><random min="802" max="980"/></magicresist> <anatomy><random min="0" max="0"/></anatomy> </npc> </definitions> --- NEW FILE: golem.xml --- <definitions> <!-- Golem --> <npc id="golem"> <name>a golem</name> <id>0x2f0</id> <category>Monsters\Clockworks\Golem</category> <skin>0</skin> <inherit id="monster_base" /> <karma>-3500</karma> <fame>3500</fame> <defense><random min="35" max="55" /></defense> <lodamage>31</lodamage> <hidamage>64</hidamage> <!-- Stats --> <str><random min="251" max="350" /></str> <dex><random min="76" max="100" /></dex> <int><random min="101" max="150" /></int> <!-- Skills --> <wrestling><random min="601" max="1000" /></wrestling> <tactics><random min="601" max="1000" /></tactics> <magicresist><random min="1501" max="1900" /></magicresist> <anatomy><random min="0" max="0" /></anatomy> </npc> </definitions> |
|
From: <dr...@us...> - 2003-12-28 05:14:18
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/ophidian In directory sc8-pr-cvs1:/tmp/cvs-serv19831/ophidian Added Files: ophidian_apprentice_mage.xml ophidian_avenger.xml ophidian_enforcer.xml ophidian_justicar.xml ophidian_knight_errant.xml ophidian_matriarch.xml ophidian_shaman.xml ophidian_warrior.xml ophidian_zealot.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: ophidian_apprentice_mage.xml --- <definitions> <!-- Ophidian Apprentice Mage --> <npc id="ophidian_apprentice_mage"> <name>an ophidian apprentice mage</name> <id>0x55</id> <category>Monsters\Ophidians\Ophidian Apprentice Mage</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="25" max="35"/></defense> <lodamage>10</lodamage> <hidamage>20</hidamage> <gold><random min="30" max="90"/></gold> <!-- Stats --> <str><random min="181" max="205"/></str> <dex><random min="193" max="215"/></dex> <int><random min="96" max="120"/></int> <!-- Skills --> <wrestling><random min="202" max="600"/></wrestling> <tactics><random min="650" max="875"/></tactics> <magicresistance><random min="750" max="975"/></magicresistance> <magery><random min="851" max="1000"/></magery> <evaluatingint><random min="851" max="1000"/></evaluatingint> <carve>carve_ophidian_mage_medium</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: ophidian_avenger.xml --- <definitions> <!-- Ophidian Avenger --> <npc id="ophidian_avenger"> <name>an ophidian avenger</name> <id>0x65</id> <category>Monsters\Ophidians\Ophidian Avenger</category> <skin>0x66d</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="35" max="40" /></defense> <lodamage>49</lodamage> <hidamage>65</hidamage> <gold><random min="390" max="430"/></gold> <!-- Stats --> <str><random min="417" max="595" /></str> <dex><random min="166" max="175" /></dex> <int><random min="46" max="70" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresistance><random min="651" max="800" /></magicresistance> <poisoning><random min="601" max="800" /></poisoning> </npc> </definitions> --- NEW FILE: ophidian_enforcer.xml --- <definitions> <!-- Ophidian Enforcer --> <npc id="ophidian_enforcer"> <name>an ophidian enforcer</name> <id>0x2f2</id> <category>Monsters\Ophidians\Ophidian Enforcer</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="35" max="40" /></defense> <lodamage>11</lodamage> <hidamage>24</hidamage> <gold><random min="100" max="140"/></gold> <!-- Stats --> <str><random min="150" max="320" /></str> <dex><random min="94" max="190" /></dex> <int><random min="64" max="160" /></int> <!-- Skills --> <tactics><random min="751" max="900" /></tactics> <magicresistance><random min="701" max="850" /></magicresistance> </npc> </definitions> --- NEW FILE: ophidian_justicar.xml --- <definitions> <!-- Ophidian Justicar --> <npc id="ophidian_justicar"> <name>an ophidian justicar</name> <id>0x55</id> <category>Monsters\Ophidians\Ophidian Justicar</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="40" max="45" /></defense> <lodamage>12</lodamage> <hidamage>27</hidamage> <gold><random min="190" max="220"/></gold> <!-- Stats --> <str><random min="281" max="305" /></str> <dex><random min="191" max="215" /></dex> <int><random min="215" max="250" /></int> <!-- Skills --> <wrestling><random min="202" max="600" /></wrestling> <tactics><random min="650" max="875" /></tactics> <magicresistance><random min="750" max="975" /></magicresistance> <magery><random min="951" max="1000" /></magery> <evaluatingint><random min="951" max="1000"/></evaluatingint> </npc> </definitions> --- NEW FILE: ophidian_knight_errant.xml --- <definitions> <!-- Ophidian Knight-Errant --> <npc id="ophidian_knight_errant"> <name>an ophidian knight-errant</name> <id>0x89</id> <category>Monsters\Ophidians\Ophidian Knight-Errant</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="35" max="40" /></defense> <lodamage>49</lodamage> <hidamage>65</hidamage> <gold><random min="390" max="430"/></gold> <!-- Stats --> <str><random min="417" max="595" /></str> <dex><random min="166" max="175" /></dex> <int><random min="46" max="70" /></int> <!-- Skills --> <wrestling><random min="901" max="1000" /></wrestling> <tactics><random min="901" max="1000" /></tactics> <magicresistance><random min="651" max="800" /></magicresistance> <poisoning><random min="601" max="800" /></poisoning> </npc> </definitions> --- NEW FILE: ophidian_matriarch.xml --- <definitions> <!-- Ophidian Matriarch--> <npc id="ophidian_matriarch"> <name>an ophidian matriarch</name> <id>0x057</id> <category>Monsters\Ophidians\Ophidian Matriarch</category> <inherit id="monster_base"/> <karma><random min="-10000" max="-20000"/></karma> <fame><random min="10000" max="20000"/></fame> <defense><random min="55" max="55"/></defense> <lodamage>30</lodamage> <hidamage>38</hidamage> <gold><random min="200" max="250"/></gold> <!-- Stats --> <str><random min="416" max="505"/></str> <dex><random min="96" max="115"/></dex> <int><random min="366" max="455"/></int> <!-- Skills --> <wrestling><random min="601" max="800"/></wrestling> <tactics><random min="501" max="700"/></tactics> <magicresistance><random min="901" max="1000"/></magicresistance> <magery><random min="901" max="1000"/></magery> <evaluatingint><random min="901" max="1000"/></evaluatingint> <meditation><random min="54" max="250"/></meditation> <carve>carve_ophidian_queen_medium</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: ophidian_shaman.xml --- <definitions> <!-- Ophidian Shaman --> <npc id="ophidian_shaman"> <name>an ophidian shaman</name> <id>0x55</id> <category>Monsters\Ophidians\Ophidian Shaman</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="25" max="35" /></defense> <lodamage>10</lodamage> <hidamage>20</hidamage> <gold><random min="60" max="90"/></gold> <!-- Stats --> <str><random min="181" max="205" /></str> <dex><random min="191" max="215" /></dex> <int><random min="96" max="120" /></int> <!-- Skills --> <wrestling><random min="202" max="600" /></wrestling> <tactics><random min="650" max="875" /></tactics> <magicresistance><random min="750" max="975" /></magicresistance> <magery><random min="851" max="1000" /></magery> <evaluatingint><random min="851" max="1000"/></evaluatingint> </npc> </definitions> --- NEW FILE: ophidian_warrior.xml --- <definitions> <!-- Ophidian Warrior --> <npc id="ophidian_warrior"> <name>an ophidian warrior</name> <id>0x056</id> <category>Monsters\Ophidians\Ophidian Warrior</category> <inherit id="monster_base"/> <karma><random min="-2500" max="-4999"/></karma> <fame><random min="2500" max="4999"/></fame> <defense><random min="35" max="40"/></defense> <lodamage>11</lodamage> <hidamage>24</hidamage> <gold><random min="100" max="140"/></gold> <!-- Stats --> <str><random min="150" max="320"/></str> <dex><random min="94" max="190"/></dex> <int><random min="64" max="160"/></int> <!-- Skills --> <tactics><random min="751" max="900"/></tactics> <magicresistance><random min="701" max="850"/></magicresistance> <carve>carve_ophidian_warrior_medium</carve> <!-- Priv --> </npc> </definitions> --- NEW FILE: ophidian_zealot.xml --- <definitions> <!-- Ophidian Zealot --> <npc id="ophidian_zealot"> <name>an ophidian zealot</name> <id>0x88</id> <category>Monsters\Ophidians\Ophidian Zealot</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-5000" max="-9999" /></karma> <fame><random min="5000" max="9999" /></fame> <defense><random min="40" max="45" /></defense> <lodamage>12</lodamage> <hidamage>27</hidamage> <gold><random min="190" max="220"/></gold> <!-- Stats --> <str><random min="281" max="305" /></str> <dex><random min="191" max="215" /></dex> <int><random min="226" max="250" /></int> <!-- Skills --> <wrestling><random min="202" max="600" /></wrestling> <tactics><random min="650" max="875" /></tactics> <magicresistance><random min="750" max="975" /></magicresistance> <magery><random min="951" max="1000" /></magery> <evaluatingint><random min="951" max="1000"/></evaluatingint> </npc> </definitions> |
|
From: <dr...@us...> - 2003-12-28 05:12:02
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/ophidian In directory sc8-pr-cvs1:/tmp/cvs-serv19326/ophidian Log Message: Directory /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/ophidian added to the repository |
|
From: <dr...@us...> - 2003-12-28 02:34:04
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/lizardmen In directory sc8-pr-cvs1:/tmp/cvs-serv19831/lizardmen Added Files: lizardmen.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: lizardmen.xml --- <definitions> <!-- Lizardman Base --> <npc id="lizardman_base" > <inherit id="monster_base" /> <name><random list="NAMES_LIZARDMAN" /></name> <karma><random min="-1250" max="-2499" /></karma> <fame><random min="1250" max="2499" /></fame> <defense><random min="25" max="23" /></defense> <lodamage>8</lodamage> <hidamage>12</hidamage> <gold><random min="25" max="50" /></gold> <!-- Stats --> <str><random min="96" max="120" /></str> <dex><random min="86" max="105" /></dex> <int><random min="36" max="60" /></int> <!-- Skills --> <wrestling><random min="501" max="700" /></wrestling> <tactics><random min="551" max="800" /></tactics> <magicresistance><random min="351" max="600" /></magicresistance> <carve>carve_lizard_man_medium</carve> </npc> <!-- a lizard man 1--> <npc id="lizardman_1"> <inherit id="lizardman_base" /> <id>0x21</id> <category>Monsters\Lizardmen\Lizardman 1</category> </npc> <!-- Lizardman 2 --> <npc id="lizardman_2"> <inherit id="lizardman_base" /> <id>0x23</id> <category>Monsters\Lizardmen\Lizardman 2</category> </npc> <!-- Lizardman 3 --> <npc id="lizardman_3"> <inherit id="lizardman_base" /> <id>0x024</id> <category>Monsters\Lizardmen\Lizardman 3</category> </npc> </definitions> |
|
From: <dr...@us...> - 2003-12-28 01:48:36
|
Update of /cvsroot/wpdev/xmlscripts/definitions/items/armory/leather In directory sc8-pr-cvs1:/tmp/cvs-serv27430/items/armory/leather Modified Files: leather_armor.xml Log Message: Flu causes typos, now fixed. Everything parses just fine. Index: leather_armor.xml =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/armory/leather/leather_armor.xml,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** leather_armor.xml 27 Dec 2003 11:14:22 -0000 1.1 --- leather_armor.xml 27 Dec 2003 21:34:07 -0000 1.2 *************** *** 19,27 **** </item> ! <items id="1c07"> <inherit id="1c06" /> <id>0x1c07</id> <category>Armor\Leather\Female Leather Armor (E/W)</category> ! </items> </definitions> --- 19,27 ---- </item> ! <item id="1c07"> <inherit id="1c06" /> <id>0x1c07</id> <category>Armor\Leather\Female Leather Armor (E/W)</category> ! </item> </definitions> |
|
From: <dr...@us...> - 2003-12-28 00:58:27
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/ratmen In directory sc8-pr-cvs1:/tmp/cvs-serv19831/ratmen Added Files: ratman_archer.xml ratman_mage.xml ratmen.xml Log Message: A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well. --- NEW FILE: ratman_archer.xml --- <definitions> <!-- a ratman archer--> <npc id="ratman_archer"> <name><random list="NAMES_RATMAN" /></name> <id>0x8E</id> <category>Monsters\Ratmen\Ratman Archer</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="40" max="55" /></defense> <lodamage>36</lodamage> <hidamage>42</hidamage> <!-- Stats --> <str><random min="146" max="180" /></str> <dex><random min="101" max="130" /></dex> <int><random min="116" max="140" /></int> <!-- Skills --> <wrestling><random min="501" max="750" /></wrestling> <tactics><random min="501" max="750" /></tactics> <magicresistance><random min="651" max="900" /></magicresistance> <anatomy><random min="602" max="1000" /></anatomy> </npc> </definitions> --- NEW FILE: ratman_mage.xml --- <definitions> <!-- a ratman mage --> <npc id="ratman_mage"> <name><random list="NAMES_RATMAN" /></name> <id>0x8F</id> <category>Monsters\Ratmen\Ratman Mage</category> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-2500" max="-4999" /></karma> <fame><random min="2500" max="4999" /></fame> <defense><random min="40" max="45" /></defense> <lodamage>19</lodamage> <hidamage>28</hidamage> <!-- Stats --> <str><random min="146" max="180" /></str> <dex><random min="101" max="130" /></dex> <int><random min="186" max="210" /></int> <!-- Skills --> <wrestling><random min="501" max="750" /></wrestling> <tactics><random min="501" max="750" /></tactics> <magicresistance><random min="651" max="900" /></magicresistance> <magery><random min="701" max="800" /></magery> <evaluatingintel><random min="701" max="800" /></evaluatingintel> </npc> </definitions> --- NEW FILE: ratmen.xml --- <definitions> <!-- Ratman Base --> <npc id="ratmen_base"> <name><random list="NAMES_RATMAN" /></name> <skin>0</skin> <inherit id="monster_base" /> <karma><random min="-1250" max="-2499" /></karma> <fame><random min="1250" max="2499" /></fame> <defense><random min="25" max="30" /></defense> <lodamage>7</lodamage> <hidamage>9</hidamage> <!-- Stats --> <str><random min="96" max="120" /></str> <dex><random min="81" max="99" /></dex> <int><random min="36" max="60" /></int> <!-- Skills --> <wrestling><random min="501" max="750" /></wrestling> <tactics><random min="501" max="750" /></tactics> <magicresistance><random min="351" max="600" /></magicresistance> </npc> <!-- a ratman --> <npc id="ratman_1"> <inherit id="ratmen_base" /> <id>0x2d</id> <category>Monsters\Ratmen\Ratman 1</category> </npc> <!-- a ratman --> <npc id="ratman_2"> <inherit id="ratmen_base" /> <id>0x2a</id> <category>Monsters\Ratmen\Ratman 2</category> </npc> <!-- a ratman --> <npc id="ratman_3"> <inerit id="ratmen_base" /> <id>0x2c</id> <category>Monsters\Ratmen\Ratman 3</category> </npc> </definitions> |
|
From: <dr...@us...> - 2003-12-27 21:46:32
|
Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters In directory sc8-pr-cvs1:/tmp/cvs-serv27430/npcs/monsters Modified Files: monster_list.xml Log Message: Flu causes typos, now fixed. Everything parses just fine. Index: monster_list.xml =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/monster_list.xml,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** monster_list.xml 27 Dec 2003 20:44:02 -0000 1.1 --- monster_list.xml 27 Dec 2003 21:34:07 -0000 1.2 *************** *** 8,12 **** <!-- Beasts --> <include file="definitions/npcs/monsters/beasts/bog_thing.xml" /> ! <include file="definitions/npcs/monsters/beasts/bongling.xml" /> <include file="definitions/npcs/monsters/beasts/plague_beast.xml" /> <include file="definitions/npcs/monsters/beasts/plague_beast_lord.xml" /> --- 8,12 ---- <!-- Beasts --> <include file="definitions/npcs/monsters/beasts/bog_thing.xml" /> ! <include file="definitions/npcs/monsters/beasts/bogling.xml" /> <include file="definitions/npcs/monsters/beasts/plague_beast.xml" /> <include file="definitions/npcs/monsters/beasts/plague_beast_lord.xml" /> *************** *** 119,127 **** <!-- Ophidian --> ! <include file="definitions/npcs/monsters/ophidian/ophdian_apprentice_mage.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_avenger.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_enforcer.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_justicar.xml" /> ! <include file="definitions/npcs/monsters/ophidian/ophdian_knight_errant.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_matriarch.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_shaman.xml" /> --- 119,127 ---- <!-- Ophidian --> ! <include file="definitions/npcs/monsters/ophidian/ophidian_apprentice_mage.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_avenger.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_enforcer.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_justicar.xml" /> ! <include file="definitions/npcs/monsters/ophidian/ophidian_knight_errant.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_matriarch.xml" /> <include file="definitions/npcs/monsters/ophidian/ophidian_shaman.xml" /> *************** *** 156,160 **** <!-- Sea Creatures --> ! <include file="definitions/npcs/monsters/sea/deap_sea_serpent.xml" /> <include file="definitions/npcs/monsters/sea/kraken.xml" /> <include file="definitions/npcs/monsters/sea/sea_serpent.xml" /> --- 156,160 ---- <!-- Sea Creatures --> ! <include file="definitions/npcs/monsters/sea/deep_sea_serpent.xml" /> <include file="definitions/npcs/monsters/sea/kraken.xml" /> <include file="definitions/npcs/monsters/sea/sea_serpent.xml" /> *************** *** 188,192 **** <include file="definitions/npcs/monsters/undead/bone_knight.xml"/> <include file="definitions/npcs/monsters/undead/bone_magi.xml"/> ! <include file="definitions/npcs/monsters/undead/etheral_warrior.xml"/> <include file="definitions/npcs/monsters/undead/headless_one.xml"/> <include file="definitions/npcs/monsters/undead/lich.xml"/> --- 188,192 ---- <include file="definitions/npcs/monsters/undead/bone_knight.xml"/> <include file="definitions/npcs/monsters/undead/bone_magi.xml"/> ! <include file="definitions/npcs/monsters/undead/ethereal_warrior.xml"/> <include file="definitions/npcs/monsters/undead/headless_one.xml"/> <include file="definitions/npcs/monsters/undead/lich.xml"/> |