From: John T. <spe...@ho...> - 2000-10-09 19:56:18
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When playing AD&D many moons ago, one of the best campains I ever played in had about 12 characters, among 10 players. Now as you probably know, it is difficult to always get 10 people together at one time. This problem was solved by allowing the 6-7 players divide the remaining Characters between them. This allowed intelligent control of the without-player characters, and allowed the game to be played. All of the players had to agree to do this, and there had to be a certain minimum number of players or it became to...disjointed/ This leads me to my two questions. 1) Is it possible for more than one person to be allowed to play a character? One person would be the "owner," but they could allow several people to run the character when they were not. It is, of course, assumed that the "owner" would trust these players to make reasonable decisions, but that is the "owner's" responsibility. 2) Is it possible for one player to direct multiple players at one time? This seems like a combination client and server task. The server has to allow it, the client has to facilitate it. For example a client could provide the ability to switch between the two+ characters, and see their current stats, view, etc. When the player was not "watching" a character it would be controlled by it's scripting/AI. This is something that a good GM would be able to use to great advantage, both in directed combat vs. his players, and in role-playing his NPC's. Just a few questions/ideas for your perusal. -Scott Tillman _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. _______________________________________________ General mailing list Ge...@ma... http://mail.worldforge.org/lists/listinfo/general |