From: Bryce H. <br...@ne...> - 2001-03-06 02:28:06
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On Tue, 6 Mar 2001, RaFaL Pocztarski wrote: > Great. I've been observing the WorldForge for some time. I'm sure that > very soon, the commercial games, like UO, will have no chances for > cometition with WF. The WF will evolve constantly and when there will > be couple of fully playable WF products, people would have no reason > to spend money on other games, wich will of course have to be less > complex and realistic. Man, wouldn't that be great!! Yes, that's exactly what we want to see happen. I think we've got half a chance, too. > OK, I need some time to figure out how to install and run all of > them. I use Debian but I can't use the .deb files because of many > dependency problems. Now I'm trying to make them up from the sources, > I have some problems and I'm pretty busy now so it could take me some > time. *Nod* Having this as the goal will give good purpose to the work. I think you'll find it not *too* difficult to get this set up. Good luck! Lotsa people can help so if you get stuck, ask around. > > Once you've learned how to create the AI scripts, it would be *great* if > > you could help us create some of the AI that we will need for Mason. > I would love to. I've read everything about Mason and I think it will > be a great game, when players start to build houses and whole > cities. There should be many different profesions around building, so > at the beginning the game would need many NPC's. How do you think, > when approximately could it be playable for normal players? Who can say at this point. Acorn has taken approximately a year, and while Mason is more sophisticated, we also have a headstart due to having already done Acorn. In the end it really depends on how many people can contribute time to it. > > 'Fraid the only good direction I can point you is to the Cyphesis source > > code. > > Well, it's not so simple to understand for me, at least now. I think it > will > take me some time. Yup, but I think you'll enjoy it. :-) You don't need to look at all the code - just the parts that involve the pigs and other critters, and if I remember correctly this is all in its own subdir, so you won't be overwhelmed by a lot of code (unless you want to!) > I could write some simple tutorial while starting to understand the > idea. It wouldn't take me much time to just add few lines when I get > something new. But I don't know when I would start, I don't have much > free time lately. I think that the WF Project is very interresting > and I'll try to use for it most of my free time. When I finally figure > out how to install, run and use the software, learning the scripting > itself should go fast, as I can see Python is pretty easy to read for > beginners so I will learn from existing code. Cool. I think you have a good approach. If you're limited in time, focus first on the interesting bits, and the tutorial can come secondarily if you have time. -- ----------------------------------------------------------------------- Bryce Harrington bryce @ neptune.net bryceharrington @ yahoo.com _______________________________________________ Scripting mailing list Scr...@ma... http://mail.worldforge.org/lists/listinfo/scripting |