Well, there are a few issues with the new version.
First off, lack of documention is really annoying. I had to just wing it and hope for the best, and look at the doc in my previous version of wolfstat I, thankfully, still had on my pc for the config file variables.
The source would not compile on Redhat 7.2 without Sablotron installed, nor would the binary run if the Salbotron shared libaries were in any other place besides /usr/lib/. As I said, a doc explaining this would have helped.
The fact that you had a MULTI example in the .cfg file made it ignore everything else... even when the MULTI example was commented out.
And lastly, there is still no Enemy Territory support for the new weapon types :(
Documentations: I will try to get more of the documentation into the CVS ASAP.
RedHat: I don't run RedHat so please send me any patches you had to apply toget the source compiled.
For the library issue: Please see to it that you have you library paths set up correctly. That is have you put the location of the salbotron libs in your ld.conf and rerun ldconfig ? This way you shouldn't need to change the location of the salbotron shared libraries.
If you've done this and it still dosen't work please tell me.
Config issue: Must work on that. =) Please put it up as a bug in the tracker so I remember it.
Support for ET: It's on the way ... I allready have most of the source ready. I will start to check things in as soon as I get home from work =).
This is high prio the Redat/Config issues will have to wait ;-P
Thanks for your response, glad to see a user.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
All I had to do to get it to compile properly was to install Salbotron, and configure it with the path of /usr/lib, then everything worked fine...
Also, I ran it against my log last night and it took a good hour or so.... (10,000 players or so in the log) and the HTML pages it generated were huge. Perhaps you might want to add something to limit the number of players per page or something... Like 100 per page depending on how you sort it.
I tried to limit what was parsed with the MIN_ options in the wolfstat.cfg file, but it didn't seem to be working right. I see the values to
MIN_SCORE 5
MIN_KILLS 5
MIN_TIME 0
MIN_RATIO 0
And it would only output like 10 people to HTML then quit... I know I had more people that met those restrictions, so you might want to look into that.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Would be great if you could put up a bug in the bug-tracker with more information on the problem with the configuration problems you have been having.
Please provide as much information you can (gametype, operatingsystem, version of server and jada jada). A log file (or part of a log file if it's huge) for me to test on would also be nice.
You could also put the "X players per page"-request into the "Feature Request Tracker". Describe how you would want it to work. (Players grouped by first char etc)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Could you give me the numbers for these ?
--------------------------------------------------------
MOD_AKIMBO_COLT
MOD_AKIMBO_LUGER
MOD_CRUSH
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER
MOD_FALLING
MOD_GARAND
MOD_K43_SCOPE
--------------------------------------------------------
If you don't know what I'm talking about the log line looks somethig like this:
2741:59Kill: 1 0 10: niklas killed mikael by MOD_THOMPSON
The first two numbers after Kill: are the user IDs after this comes the weapons number. I that number for the weapons named above.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Is it really true that the MOD_AKIMBO_COLT is 10.
That wouldn't be good since MOD_THOMPSON also has 10.
And it would break the current way the log files are parsed.
Is these logs for the final version of ET or could it be changes since the testversion ??
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Well, there are a few issues with the new version.
First off, lack of documention is really annoying. I had to just wing it and hope for the best, and look at the doc in my previous version of wolfstat I, thankfully, still had on my pc for the config file variables.
The source would not compile on Redhat 7.2 without Sablotron installed, nor would the binary run if the Salbotron shared libaries were in any other place besides /usr/lib/. As I said, a doc explaining this would have helped.
The fact that you had a MULTI example in the .cfg file made it ignore everything else... even when the MULTI example was commented out.
And lastly, there is still no Enemy Territory support for the new weapon types :(
All MOD_ kill types in my log are as follows:
MOD_AIRSTRIKE
MOD_AKIMBO_COLT
MOD_AKIMBO_LUGER
MOD_ARTY
MOD_BROWNING
MOD_CARBINE
MOD_COLT
MOD_CRUSH
MOD_CRUSH_CONSTRUCTION
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER
MOD_DYNAMITE
MOD_FALLING
MOD_FG42
MOD_FG42SCOPE
MOD_FLAMETHROWER
MOD_GARAND
MOD_GARAND_SCOPE
MOD_GPG40
MOD_GRENADE_LAUNCHER
MOD_K43
MOD_K43_SCOPE
MOD_KAR98
MOD_KNIFE
MOD_LANDMINE
MOD_LUGER
MOD_M7
MOD_MACHINEGUN
MOD_MG42
MOD_MOBILE_MG42
MOD_MORTAR
MOD_MP40
MOD_PANZERFAUST
MOD_SATCHEL
MOD_SILENCED_COLT
MOD_SILENCER
MOD_STEN
MOD_SUICIDE
MOD_SWITCHTEAM
MOD_THOMPSON
MOD_TRIGGER_HURT
MOD_UNKNOWN
MOD_WATER
I hope they get added.
Documentations: I will try to get more of the documentation into the CVS ASAP.
RedHat: I don't run RedHat so please send me any patches you had to apply toget the source compiled.
For the library issue: Please see to it that you have you library paths set up correctly. That is have you put the location of the salbotron libs in your ld.conf and rerun ldconfig ? This way you shouldn't need to change the location of the salbotron shared libraries.
If you've done this and it still dosen't work please tell me.
Config issue: Must work on that. =) Please put it up as a bug in the tracker so I remember it.
Support for ET: It's on the way ... I allready have most of the source ready. I will start to check things in as soon as I get home from work =).
This is high prio the Redat/Config issues will have to wait ;-P
Thanks for your response, glad to see a user.
All I had to do to get it to compile properly was to install Salbotron, and configure it with the path of /usr/lib, then everything worked fine...
Also, I ran it against my log last night and it took a good hour or so.... (10,000 players or so in the log) and the HTML pages it generated were huge. Perhaps you might want to add something to limit the number of players per page or something... Like 100 per page depending on how you sort it.
I tried to limit what was parsed with the MIN_ options in the wolfstat.cfg file, but it didn't seem to be working right. I see the values to
MIN_SCORE 5
MIN_KILLS 5
MIN_TIME 0
MIN_RATIO 0
And it would only output like 10 people to HTML then quit... I know I had more people that met those restrictions, so you might want to look into that.
You can get all the weapon codes here:
http://www.rtcwonline.com/dummies/enemyterritory.htm
These don't seem to be accurate.
Lemme just parse through my log right now...
0: MOD_UNKNOWN
1: MOD_MACHINEGUN
2: MOD_BROWNING
3: MOD_MG42
6: MOD_KNIFE
7: MOD_LUGER
8: MOD_COLT
9: MOD_MP40
10: MOD_THOMPSON
11: MOD_STEN
12: MOD_GARAND
14: MOD_SILENCER
15: MOD_FG42
16: MOD_FG42SCOPE
17: MOD_PANZERFAUST
18: MOD_GRENADE_LAUNCHER
19: MOD_FLAMETHROWER
26: MOD_DYNAMITE
27: MOD_AIRSTRIKE
30: MOD_ARTY
31: MOD_WATER
34: MOD_CRUSH
36: MOD_FALLING
37: MOD_SUICIDE
39: MOD_TRIGGER_HURT
41: MOD_CARBINE
42: MOD_KAR98
43: MOD_GPG40
44: MOD_M7
45: MOD_LANDMINE
46: MOD_SATCHEL
49: MOD_MOBILE_MG42
50: MOD_SILENCED_COLT
51: MOD_GARAND_SCOPE
52: MOD_CRUSH_CONSTRUCTION
54: MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER
55: MOD_K43
56: MOD_K43_SCOPE
57: MOD_MORTAR
58: MOD_AKIMBO_COLT
59: MOD_AKIMBO_LUGER
61: MOD_AKIMBO_SILENCEDLUGER
64: MOD_SWITCHTEAM
Thats everything I have. I checked for the missing #'s in my log and they never appeared so I dunno what they are.
Thanks.
I've done the same to my logs but I guess my players don't fancy the AKIMBO weapons =)
Any way just put it all in there and I will try to wrap up a release with RTCW:ET support pretty soon.
Would be great if you could put up a bug in the bug-tracker with more information on the problem with the configuration problems you have been having.
Please provide as much information you can (gametype, operatingsystem, version of server and jada jada). A log file (or part of a log file if it's huge) for me to test on would also be nice.
You could also put the "X players per page"-request into the "Feature Request Tracker". Describe how you would want it to work. (Players grouped by first char etc)
Could you give me the numbers for these ?
--------------------------------------------------------
MOD_AKIMBO_COLT
MOD_AKIMBO_LUGER
MOD_CRUSH
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER
MOD_FALLING
MOD_GARAND
MOD_K43_SCOPE
--------------------------------------------------------
If you don't know what I'm talking about the log line looks somethig like this:
2741:59Kill: 1 0 10: niklas killed mikael by MOD_THOMPSON
The first two numbers after Kill: are the user IDs after this comes the weapons number. I that number for the weapons named above.
MOD_AKIMBO_COLT 10
MOD_AKIMBO_LUGER 12
MOD_CRUSH 17
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER 23 (and I found "MOD_CRUSH_CONSTRUCTION" with number 14)
MOD_FALLING 21
MOD_GARAND 11
MOD_K43_SCOPE 7
Hope I could help you out ;)
Is it really true that the MOD_AKIMBO_COLT is 10.
That wouldn't be good since MOD_THOMPSON also has 10.
And it would break the current way the log files are parsed.
Is these logs for the final version of ET or could it be changes since the testversion ??
yes I know that they have changed some of these MOD's in the final version,
due to the fact there were some that were wrong !!!
It may be worth e-mailing someone at splashdamage
to get a proper full list ?
http://www.splashdamage.com
or try a post on their forums.
hewster