I've got some core for windows(but easy to port to Linux)
memory manager, system-specific stuff is covered by API
(portability), scripting, can use a BZ2 compressed pak file
client and ui in beginning stage
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Do you have any model, map, colision detection stuff in your
engine? Please send some screenshots of your engine working
( like a 3d world made with it) also, please attach the src so
we can begin working with it to improve it. Also, your project
must be converted to Dev-Cpp because some of us cant work
with VC++6, like me, because it gives me errors in the OGL .H
file, which is very important.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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I've got some core for windows(but easy to port to Linux)
memory manager, system-specific stuff is covered by API
(portability), scripting, can use a BZ2 compressed pak file
client and ui in beginning stage
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Please add some screenshots here of your engine.
screenshots of KoNaN
Logged In: YES
user_id=701297
Do you have any model, map, colision detection stuff in your
engine? Please send some screenshots of your engine working
( like a 3d world made with it) also, please attach the src so
we can begin working with it to improve it. Also, your project
must be converted to Dev-Cpp because some of us cant work
with VC++6, like me, because it gives me errors in the OGL .H
file, which is very important.
Logged In: YES
user_id=701297
here it is, the engine balee gave me by mail!
the engine