Wizard hazard has been created !
Of course, currently nobody knows the project, but I hope development will meet success.
Here's a summary on implementation : (For the game itself, see project description page)
* Scenery will be made of meta-balls. Meta-balls offer a smooth representation of ground and an easy ground mechanic computation (approximating meta-balls by a pondered set of points).
That meta-ball code could be inserted in an external library
* A HTree will should be used to render the meatballs fast. If too hard or inefficient, bound boxes around meta-objects should be used
* I'm still looking forward an algorithm between the set of magic character strings towards the set of spells. I believe spells will be multi-key entries in a map.
Nothing is coded now, we're in the "list ideas" stage development.